Player Matchup

Yemoja
Yemoja
EnrageMonkey
Yemoja
Level 11
God Stats
1W - 1L
1,465 SR
Queue Stats
17W - 15L
1,351 Elo+
Party 1
Kukulkan
Kukulkan
Hatestalker
Kukulkan
Level 15
God Stats
2W - 1L
1,309 SR
Queue Stats
7W - 7L
1,432 Elo+
Party 1
Artemis
Artemis
Kánpai
Artemis
Level 11
God Stats
3W - 1L
1,928 SR
Queue Stats
17W - 21L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
Noxur
Cthulhu
Level 10
God Stats
1W - 1L
1,455 SR
Queue Stats
24W - 20L
1,355 Elo+
Party 1
Bakasura
Bakasura
xUndeadWarriorx
Bakasura
Level 15
God Stats
11W - 4L
1,685 SR
Queue Stats
20W - 13L
1,432 Elo+
Party 1
Team Averages
Level 12
1,568 SR
1,384 Elo+

VS

Team Averages
Level 18
1,435 SR
1,463 Elo+
Chaac
Chaac
Book3rDeWitt
Chaac
Level 30
God Stats
10W - 11L
1,429 SR
Queue Stats
28W - 28L
1,434 Elo+
Solo
Merlin
Merlin
Demoonbuck
Merlin
Level 27
God Stats
1W - 4L
1,247 SR
Queue Stats
23W - 22L
1,461 Elo+
Party 2
Ullr
Ullr
Hallyatog
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,515 Elo+
Party 2
Ganesha
Ganesha
pseudoalacon
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,637 Elo+
Party 2
Neith
Neith
北巷清风丶
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 0 / 4
5,555
505
2,138
4,554
2,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Hatestalker
Kukulkan
10
1 / 2 / 2
5,815
529
2,749
3,157
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Kánpai
Artemis
9
2 / 1 / 0
5,328
484
4,671
4,502
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Noxur
Cthulhu
10
0 / 1 / 0
5,589
508
3,579
5,770
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
11
7 / 3 / 0
6,653
605
4,654
7,054
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,457
587
3,574
6,607
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
Demoonbuck
Merlin
11
3 / 2 / 0
6,377
580
4,619
4,455
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
8
1 / 4 / 0
5,357
487
1,314
7,611
1,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
pseudoalacon
Ganesha
8
0 / 2 / 4
5,523
502
2,515
5,864
2,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 2 / 1
5,149
468
1,153
4,046
1,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
6
7
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Merlin
Demoonbuck
Merlin
3
2
0
1.5
W
Yemoja
0
0
4
2
L
Ullr
1
4
0
0.25
W
Kukulkan
Hatestalker
Kukulkan
1
2
2
1
W
Artemis
Kánpai
Artemis
2
1
0
2
W
Cthulhu
Noxur
Cthulhu
0
1
0
0
L
Ganesha
pseudoalacon
Ganesha
0
2
4
1
W
Bakasura
7
3
0
2.33
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,791
Damage
13,175
25,037
Taken
28,583
12,649
Mitigated
11,057
4,826
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,574
783
0
3,973
6,607
4,490
0
3,357
2,758
0
36,025
L
Merlin
Demoonbuck
Merlin
4,619
244
0
860
4,455
1,210
136
1,363
2,591
25,712
0
W
Yemoja
2,138
187
662
977
4,554
2,273
0
1,802
2,714
11,546
0
L
Ullr
1,314
753
0
1,914
7,611
1,814
0
596
6,337
0
23,551
W
Kukulkan
Hatestalker
Kukulkan
2,749
439
0
250
3,157
991
560
2,137
766
20,887
0
W
Artemis
Kánpai
Artemis
4,671
2,277
0
123
4,502
1,746
120
1,461
3,037
0
30,079
W
Cthulhu
Noxur
Cthulhu
3,579
379
0
798
5,770
4,688
0
0
5,470
27,443
0
L
Ganesha
pseudoalacon
Ganesha
2,515
130
0
920
5,864
2,530
0
1,443
4,219
8,029
0
W
Bakasura
4,654
3,006
0
2,016
7,054
2,951
0
1,278
5,616
0
30,243
L
1,153
70
0
298
4,046
1,013
0
975
3,071
0
19,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
28,863
278
Minions Killed
259
0
Camps Cleared
0
1,021,402
Distance Traveled
1,001,364
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,457
587
66
6
0
196,858
3
L
Merlin
6,377
580
68
6
0
202,523
0
W
Yemoja
5,555
505
18
2
0
197,016
1
L
Ullr
5,357
487
57
5
0
204,442
1
W
Kukulkan
5,815
529
55
5
0
194,680
0
W
Artemis
5,328
484
69
6
0
183,041
0
W
Cthulhu
5,589
508
58
5
0
204,053
0
L
Ganesha
5,523
502
6
1
0
216,089
2
W
Bakasura
6,653
605
78
7
0
242,612
2
L
Neith
5,149
468
62
6
0
181,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role