Player Matchup

Tiamat
Tiamat
Aajuk
Tiamat
Level 79
God Stats
2W - 1L
1,753 SR
Queue Stats
45W - 51L
1,522 Elo+
Party 2
Arachne
Arachne
Limboule
Arachne
Level 29
God Stats
21W - 18L
1,753 SR
Queue Stats
43W - 55L
1,494 Elo+
Party 2
Sun Wukong
Sun Wukong
Mevrads
Sun Wukong
Level 28
God Stats
3W - 2L
1,753 SR
Queue Stats
7W - 10L
1,647 Elo+
Party 2
Hachiman
Hachiman
Palaricot
Hachiman
Level 31
God Stats
4W - 4L
1,500 SR
Queue Stats
44W - 49L
1,517 Elo+
Party 2
Jormungandr
Jormungandr
kessigp
Jormungandr
Level 14
God Stats
3W - 3L
1,531 SR
Queue Stats
46W - 54L
1,510 Elo+
Party 2
Team Averages
Level 36
1,658 SR
1,538 Elo+

VS

Team Averages
Level 17
1,470 SR
1,423 Elo+
Yemoja
Yemoja
AntsInPants86
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,272 Elo+
Party 1
Bellona
Bellona
Asmaa
Bellona
Level 28
God Stats
5W - 9L
1,430 SR
Queue Stats
37W - 48L
1,474 Elo+
Solo
Merlin
Merlin
Bazzqwit
Merlin
Level 22
God Stats
5W - 6L
1,415 SR
Queue Stats
41W - 34L
1,580 Elo+
Party 3
Susano
Susano
PungClookx
Susano
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 39L
1,580 Elo+
Party 3
Neith
Neith
RorixDragon
Neith
Level 5
God Stats
2W - 2L
1,505 SR
Queue Stats
2W - 4L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aajuk
Tiamat
12
5 / 3 / 5
7,919
566
10,456
8,441
5,513
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Limboule
Arachne
13
9 / 4 / 3
8,027
573
6,250
9,172
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Mevrads
Sun Wukong
14
7 / 2 / 6
8,275
591
9,082
10,582
5,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
Palaricot
Hachiman
14
9 / 3 / 7
8,426
602
9,831
11,404
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jormungandr
kessigp
Jormungandr
11
4 / 3 / 12
7,457
533
7,988
10,028
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 4
6,877
491
3,850
10,649
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Asmaa
Bellona
10
3 / 7 / 3
6,631
474
5,105
12,493
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Bazzqwit
Merlin
11
1 / 8 / 5
6,593
471
7,264
10,455
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
PungClookx
Susano
12
5 / 6 / 4
7,855
561
8,787
13,397
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 7 / 3
6,125
438
3,269
7,396
2,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
34
Kills
14
15
Deaths
34
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aajuk
Tiamat
5
3
5
2.5
L
4
6
4
1
L
Bellona
Asmaa
Bellona
3
7
3
0.64
L
Merlin
Bazzqwit
Merlin
1
8
5
0.44
W
Arachne
Limboule
Arachne
9
4
3
2.63
W
Sun Wukong
Mevrads
Sun Wukong
7
2
6
5
W
Hachiman
Palaricot
Hachiman
9
3
7
4.17
L
Susano
PungClookx
Susano
5
6
4
1.17
L
1
7
3
0.36
W
Jormungandr
kessigp
Jormungandr
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,607
Damage
28,275
49,627
Taken
54,390
25,354
Mitigated
24,211
16,188
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aajuk
Tiamat
10,456
1,074
0
2,482
8,441
5,513
558
2,554
5,459
44,121
0
L
3,850
1,414
66
192
10,649
6,463
0
2,129
8,520
17,887
0
L
Bellona
Asmaa
Bellona
5,105
1,315
0
425
12,493
7,824
0
2,932
9,561
0
19,714
L
Merlin
Bazzqwit
Merlin
7,264
528
0
2,304
10,455
3,207
0
6,185
4,270
31,190
0
W
Arachne
Limboule
Arachne
6,250
4,121
0
2,716
9,172
3,949
101
1,290
7,699
0
38,777
W
Sun Wukong
Mevrads
Sun Wukong
9,082
2,602
0
3,464
10,582
5,558
788
557
9,756
0
41,916
W
Hachiman
Palaricot
Hachiman
9,831
7,720
0
5,733
11,404
3,811
561
3,279
8,019
0
44,859
L
Susano
PungClookx
Susano
8,787
2,622
0
3,284
13,397
4,589
0
4,832
8,565
0
34,911
L
3,269
1,936
0
628
7,396
2,128
0
2,366
5,030
0
21,407
W
Jormungandr
kessigp
Jormungandr
7,988
1,732
0
1,793
10,028
6,523
335
2,612
7,167
27,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,104
Gold Earned
34,081
345
Minions Killed
229
0
Camps Cleared
0
1,201,531
Distance Traveled
1,099,854
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,919
566
90
6
0
253,140
0
L
Yemoja
6,877
491
25
2
0
176,544
1
L
Bellona
6,631
474
33
2
0
224,862
0
L
Merlin
6,593
471
70
5
0
231,684
1
W
Arachne
8,027
573
76
5
0
278,558
0
W
Sun Wukong
8,275
591
77
6
0
231,473
0
W
Hachiman
8,426
602
66
5
0
210,129
0
L
Susano
7,855
561
56
4
0
250,735
1
L
Neith
6,125
438
45
3
0
216,029
0
W
Jormungandr
7,457
533
36
3
0
228,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role