Player Matchup

King Arthur
King Arthur
Gold IV
OmegaEpsilon1
King Arthur
Gold IV
Level 109
God Stats
7W - 6L
1,604 SR
Queue Stats
58W - 69L
1,361 MMR
Solo
Janus
Janus
Silver II
eg_dude
Janus
Silver II
Level 64
God Stats
3W - 4L
1,398 SR
Queue Stats
37W - 35L
1,317 MMR
Solo
Izanami
Izanami
Gold I
isamees
Izanami
Gold I
Level 156
God Stats
14W - 12L
1,633 SR
Queue Stats
236W - 269L
1,513 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,545 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,532 SR
1,385 MMR
Fenrir
Fenrir
Bronze III
ItsMeGargamel
Fenrir
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,387 MMR
Solo
Hachiman
Hachiman
Silver I
SickNoSkillz
Hachiman
Silver I
Level 154
God Stats
53W - 54L
1,526 SR
Queue Stats
453W - 513L
1,254 MMR
Solo
Nu Wa
Nu Wa
Gold III
SilvaScopes_
Nu Wa
Gold III
Level 98
God Stats
4W - 11L
1,571 SR
Queue Stats
105W - 115L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
OmegaEpsilon1
King Arthur
15
4 / 6 / 9
11,681
687
11,990
26,362
18,545
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
eg_dude
Janus
15
3 / 5 / 6
11,515
677
6,488
10,058
2,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
isamees
Izanami
16
7 / 5 / 4
12,795
753
13,691
12,297
4,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SobekTiamatDanzaburouCupidCabrakan

VS

Bans
AphroditeYmirScyllaGaneshaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 6
12,181
717
10,407
18,114
7,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
SickNoSkillz
Hachiman
16
5 / 5 / 5
11,526
678
11,784
12,825
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
5 / 4 / 10
12,024
707
17,641
10,422
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
14
Kills
16
16
Deaths
14
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
W
King Arthur
OmegaEpsilon1
King Arthur
4
6
9
1.42
L
Hachiman
SickNoSkillz
Hachiman
5
5
5
1.5
L
5
4
10
2.5
W
Janus
eg_dude
Janus
3
5
6
1.2
W
Izanami
isamees
Izanami
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,169
Damage
39,832
48,717
Taken
41,361
25,952
Mitigated
16,068
6,186
Healing
8,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,407
2,949
0
4,409
18,114
7,716
515
3,133
14,981
0
45,487
W
King Arthur
OmegaEpsilon1
King Arthur
11,990
1,053
0
4,890
26,362
18,545
0
11,017
15,345
0
43,340
L
Hachiman
SickNoSkillz
Hachiman
11,784
6,920
0
2,504
12,825
4,612
1,240
1,868
10,957
0
46,309
L
17,641
6,574
0
1,722
10,422
3,740
532
1,907
8,515
54,700
0
W
Janus
eg_dude
Janus
6,488
766
0
1,120
10,058
2,918
683
2,188
7,870
53,502
0
W
Izanami
isamees
Izanami
13,691
6,872
0
176
12,297
4,489
2,813
4,520
7,777
0
69,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
35,731
235
Minions Killed
185
0
Camps Cleared
0
844,730
Distance Traveled
873,890
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,181
717
56
3
0
298,068
5
W
King Arthur
11,681
687
44
3
0
273,664
0
L
Hachiman
11,526
678
62
4
0
295,041
2
L
Nu Wa
12,024
707
67
4
0
280,781
5
W
Janus
11,515
677
87
5
0
309,287
3
W
Izanami
12,795
753
104
6
0
261,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role