Player Matchup

Danzaburou
Danzaburou
Eldaydreamer
Danzaburou
Level 64
God Stats
14W - 8L
1,568 SR
Queue Stats
26W - 26L
1,385 Elo+
Party 1
Loki
Loki
ElectricOath
Loki
Level 86
God Stats
0W - 1L
1,281 SR
Queue Stats
11W - 10L
1,557 Elo+
Solo
Terra
Terra
Jasedwards
Terra
Level 123
God Stats
3W - 2L
1,723 SR
Queue Stats
93W - 91L
1,520 Elo+
Solo
Scylla
Scylla
SaluteUncleSam
Scylla
Level 109
God Stats
0W - 3L
1,598 SR
Queue Stats
137W - 141L
1,538 Elo+
Solo
Fenrir
Fenrir
thatsgold-_-
Fenrir
Level 155
God Stats
3W - 2L
1,717 SR
Queue Stats
211W - 209L
1,521 Elo+
Party 1
Team Averages
Level 107
1,577 SR
1,504 Elo+

VS

Team Averages
Level 115
1,530 SR
1,497 Elo+
Athena
Athena
GoodbyeBabylon
Athena
Level 108
God Stats
5W - 5L
1,481 SR
Queue Stats
97W - 95L
1,450 Elo+
Solo
Zeus
Zeus
The_VIGOROUS_Yam
Zeus
Level 160
God Stats
7W - 3L
1,702 SR
Queue Stats
562W - 607L
1,528 Elo+
Solo
Ne Zha
Ne Zha
aGhostsNightmare
Ne Zha
Level 128
God Stats
2W - 9L
1,139 SR
Queue Stats
145W - 146L
1,536 Elo+
Solo
Cernunnos
Cernunnos
lawful_dolly5
Cernunnos
Level 109
God Stats
5W - 4L
1,689 SR
Queue Stats
1,177W - 1,189L
1,464 Elo+
Solo
Odin
Odin
movilsaurico
Odin
Level 68
God Stats
15W - 9L
1,639 SR
Queue Stats
271W - 230L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eldaydreamer
Danzaburou
8
1 / 3 / 3
5,171
517
4,255
5,159
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 1
5,006
501
1,939
8,099
2,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
7
0 / 3 / 3
4,854
485
3,673
7,835
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 2
4,841
484
717
3,400
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
11
5 / 2 / 1
6,327
633
6,316
6,711
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 7
5,862
586
5,431
6,608
3,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 2 / 0
6,349
635
2,550
4,010
1,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 4
5,890
589
2,599
6,444
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
lawful_dolly5
Cernunnos
10
4 / 3 / 2
6,095
610
4,623
7,134
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 0 / 2
7,120
712
5,063
4,599
3,749
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
6
Kills
15
16
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Eldaydreamer
Danzaburou
1
3
3
0.83
L
0
6
1
0.08
W
1
0
7
4.5
L
Terra
0
3
3
0.5
L
0
2
2
0.5
W
5
2
0
2.5
W
1
1
4
3
W
Cernunnos
lawful_dolly5
Cernunnos
4
3
2
1.67
W
4
0
2
5
L
Fenrir
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,900
Damage
20,266
31,204
Taken
28,795
10,201
Mitigated
12,890
7,867
Healing
7,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Eldaydreamer
Danzaburou
4,255
1,613
480
1,843
5,159
1,259
0
1,452
3,707
0
18,766
L
1,939
196
0
1,468
8,099
2,291
0
144
7,955
0
19,137
W
5,431
1,544
0
1,845
6,608
3,560
0
1,768
4,800
14,580
0
L
Terra
3,673
659
147
1,701
7,835
3,296
0
3,499
4,336
13,557
0
L
717
0
0
250
3,400
809
0
1,022
2,378
17,118
0
W
2,550
685
0
798
4,010
1,106
642
685
3,299
30,446
0
W
2,599
708
0
923
6,444
2,154
0
657
5,787
0
33,704
W
Cernunnos
lawful_dolly5
Cernunnos
4,623
1,745
0
2,571
7,134
2,321
0
1,208
5,920
0
31,962
W
5,063
778
0
1,157
4,599
3,749
87
0
4,599
0
39,113
L
Fenrir
6,316
836
0
1,978
6,711
2,546
0
1,864
4,847
0
30,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,199
Gold Earned
31,316
194
Minions Killed
317
0
Camps Cleared
0
974,611
Distance Traveled
956,864
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,171
517
40
4
0
191,561
0
L
Loki
5,006
501
47
5
0
183,451
0
W
Athena
5,862
586
20
2
0
213,308
2
L
Terra
4,854
485
20
2
0
219,672
3
L
Scylla
4,841
484
26
3
0
156,380
4
W
Zeus
6,349
635
70
7
0
177,611
1
W
Ne Zha
5,890
589
69
7
0
198,478
3
W
Cernunnos
6,095
610
71
7
0
176,947
2
W
Odin
7,120
712
87
9
0
190,520
2
L
Fenrir
6,327
633
61
6
0
223,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role