Player Matchup

Sylvanus
Sylvanus
ExecutionerXGeo
Sylvanus
Level 17
God Stats
15W - 17L
1,270 SR
Queue Stats
97W - 131L
1,178 Elo+
Party 1
Achilles
Achilles
MAXIMUS22VAIDER
Achilles
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 44L
1,224 Elo+
Party 1
Merlin
Merlin
TRYNSTOPUS 413
Merlin
Level 24
God Stats
37W - 37L
1,452 SR
Queue Stats
224W - 239L
1,344 Elo+
Solo
Thor
Thor
dopeyJs
Thor
Level 8
God Stats
35W - 54L
1,253 SR
Queue Stats
85W - 100L
1,147 Elo+
Party 1
Cernunnos
Cernunnos
kayshock
Cernunnos
Level 29
God Stats
36W - 18L
1,699 SR
Queue Stats
158W - 167L
1,430 Elo+
Solo
Team Averages
Level 21
1,435 SR
1,264 Elo+

VS

Team Averages
Level 20
1,404 SR
1,363 Elo+
Nu Wa
Nu Wa
F8ted68
Nu Wa
Level 25
God Stats
5W - 4L
1,380 SR
Queue Stats
6W - 4L
1,229 Elo+
Solo
Loki
Loki
Savage4387
Loki
Level 16
God Stats
5W - 4L
1,314 SR
Queue Stats
15W - 11L
1,424 Elo+
Solo
Izanami
Izanami
ShadowCaster91
Izanami
Level 24
God Stats
17W - 6L
1,602 SR
Queue Stats
91W - 82L
1,335 Elo+
Solo
Medusa
Medusa
Wishipirixu
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,417 Elo+
Party 2
Tiamat
Tiamat
xX50CONNOR05Xx
Tiamat
Level 27
God Stats
0W - 4L
1,225 SR
Queue Stats
2W - 9L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 1 / 17
10,602
589
3,158
9,010
7,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
15
2 / 3 / 0
9,183
510
2,819
10,901
6,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
11 / 3 / 2
11,098
617
15,006
13,594
7,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
dopeyJs
Thor
14
5 / 2 / 4
9,304
517
4,350
11,808
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
kayshock
Cernunnos
17
18 / 0 / 7
11,754
653
19,875
14,315
5,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
F8ted68
Nu Wa
13
5 / 7 / 2
8,712
484
10,809
9,413
3,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 8 / 1
7,253
403
3,303
11,229
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 3 / 1
7,506
417
4,727
7,476
2,328
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
10
0 / 12 / 1
6,483
360
4,829
13,449
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 10 / 0
6,573
365
6,041
10,827
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
40
Kills
8
9
Deaths
40
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
1
17
12.5
L
Nu Wa
F8ted68
Nu Wa
5
7
2
0.86
W
Achilles
2
3
0
0.67
L
1
8
1
0.19
L
2
3
1
0.83
W
11
3
2
4
L
Medusa
0
12
1
0.04
W
Thor
dopeyJs
Thor
5
2
4
3.5
W
Cernunnos
kayshock
Cernunnos
18
0
7
21.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,208
Damage
29,709
59,628
Taken
52,394
31,794
Mitigated
15,945
20,242
Healing
2,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,158
558
2,428
2,125
9,010
7,474
918
3,797
4,911
19,618
0
L
Nu Wa
F8ted68
Nu Wa
10,809
2,313
0
620
9,413
3,140
1,449
4,287
5,126
30,035
0
W
Achilles
2,819
1,432
0
616
10,901
6,995
2,548
2,878
8,023
0
31,869
L
3,303
765
0
0
11,229
3,382
328
5,422
5,807
0
12,701
L
4,727
3,227
180
540
7,476
2,328
947
3,015
4,461
0
35,509
W
15,006
1,857
0
4,685
13,594
7,399
1,965
2,230
11,328
87,573
0
L
Medusa
4,829
1,809
0
190
13,449
3,895
504
4,543
8,906
0
16,703
W
Thor
dopeyJs
Thor
4,350
656
0
3,494
11,808
4,428
490
2,061
9,707
0
49,723
W
Cernunnos
kayshock
Cernunnos
19,875
10,659
0
6,894
14,315
5,498
4,555
4,974
8,809
0
71,338
L
6,041
967
0
877
10,827
3,200
375
897
9,930
28,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,941
Gold Earned
36,527
471
Minions Killed
222
0
Camps Cleared
0
1,607,863
Distance Traveled
1,341,642
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,602
589
41
2
0
310,147
4
L
Nu Wa
8,712
484
38
2
0
279,348
0
W
Achilles
9,183
510
70
4
0
314,960
5
L
Loki
7,253
403
18
1
0
259,296
1
L
Izanami
7,506
417
75
4
0
233,127
1
W
Merlin
11,098
617
154
9
0
318,985
0
L
Medusa
6,483
360
33
2
0
280,160
0
W
Thor
9,304
517
91
5
0
360,294
0
W
Cernunnos
11,754
653
115
6
0
303,477
1
L
Tiamat
6,573
365
58
3
0
289,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role