Player Matchup

Thor
Thor
E-J-D2004
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Arachne
Arachne
Francia5890
Arachne
Level 25
God Stats
50W - 46L
1,363 SR
Queue Stats
414W - 489L
1,290 Elo+
Solo
Ymir
Ymir
JSTARJSK
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
PapaFarlow
Skadi
Level 17
God Stats
68W - 49L
1,533 SR
Queue Stats
308W - 306L
1,426 Elo+
Solo
Neith
Neith
helladank1
Neith
Level 8
God Stats
7W - 6L
1,225 SR
Queue Stats
18W - 27L
1,126 Elo+
Solo
Team Averages
Level 11
1,424 SR
1,368 Elo+

VS

Team Averages
Level 15
1,441 SR
1,296 Elo+
Nox
Nox
Angiie_53
Nox
Level 17
God Stats
0W - 2L
1,490 SR
Queue Stats
2W - 3L
1,473 Elo+
Solo
Agni
Agni
CloudyDragon17
Agni
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,275 Elo+
Party 1
Guan Yu
Guan Yu
DaddyPlng
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,275 Elo+
Party 1
Artemis
Artemis
HotshotGameshop
Artemis
Level 28
God Stats
1W - 3L
1,217 SR
Queue Stats
52W - 87L
1,314 Elo+
Solo
Jormungandr
Jormungandr
batmanlasthero
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
1 / 9 / 11
11,609
893
6,163
10,399
3,750
Arachne
Francia5890
Arachne
20
6 / 1 / 18
14,922
1,148
13,356
14,224
16,631
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ymir
20
6 / 14 / 25
14,677
1,129
17,444
27,471
37,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
20
22 / 1 / 9
18,042
1,388
44,153
9,729
4,632
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
20
5 / 5 / 15
13,808
1,062
19,835
15,865
6,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

166

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 21
13,335
1,026
11,697
18,739
14,098
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
9 / 7 / 15
14,294
1,100
16,367
17,815
8,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
DaddyPlng
Guan Yu
19
4 / 9 / 15
12,653
973
7,341
24,017
15,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
13 / 6 / 10
14,678
1,129
28,868
22,355
11,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
batmanlasthero
Jormungandr
19
1 / 12 / 17
12,041
926
4,111
25,632
14,518
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
108
40
Kills
30
30
Deaths
40
78
Assists
78
Player
Kills
Deaths
Assists
KDA
L
3
6
21
2.25
L
9
7
15
2.36
L
Guan Yu
DaddyPlng
Guan Yu
4
9
15
1.28
W
Thor
1
9
11
0.72
W
Arachne
Francia5890
Arachne
6
1
18
15
L
13
6
10
3
W
Ymir
6
14
25
1.32
W
Skadi
22
1
9
26.5
L
Jormungandr
batmanlasthero
Jormungandr
1
12
17
0.79
W
Neith
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,951
Damage
68,384
77,688
Taken
108,558
69,148
Mitigated
63,872
4,924
Healing
12,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,697
4,190
672
1,184
18,739
14,098
0
3,876
14,863
26,378
0
L
16,367
2,112
0
1,327
17,815
8,037
0
3,862
13,953
46,225
0
L
Guan Yu
DaddyPlng
Guan Yu
7,341
1,093
838
2,872
24,017
15,729
0
1,332
22,685
0
16,987
W
Thor
6,163
916
0
0
10,399
3,750
0
4,357
6,042
0
9,357
W
Arachne
Francia5890
Arachne
13,356
9,772
0
1,874
14,224
16,631
0
4,986
9,238
0
30,744
L
28,868
20,445
0
6,019
22,355
11,490
0
3,431
18,924
0
51,168
W
Ymir
17,444
5,613
0
0
27,471
37,219
0
12,149
15,322
27,748
0
W
Skadi
44,153
32,371
291
291
9,729
4,632
0
4,167
5,562
0
87,385
L
Jormungandr
batmanlasthero
Jormungandr
4,111
243
0
0
25,632
14,518
0
4,943
20,689
13,670
0
W
Neith
19,835
8,800
0
2,468
15,865
6,916
0
6,516
9,349
0
43,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,058
Gold Earned
67,001
215
Minions Killed
188
7
Camps Cleared
1
931,149
Distance Traveled
1,051,771
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,335
1,026
30
2
0
183,676
0
L
Agni
14,294
1,100
81
6
0
235,361
1
L
Guan Yu
12,653
973
10
1
0
256,632
5
W
Thor
11,609
893
8
1
0
112,217
2
W
Arachne
14,922
1,148
35
3
2
238,653
2
L
Artemis
14,678
1,129
52
4
1
181,307
0
W
Ymir
14,677
1,129
23
2
0
173,467
2
W
Skadi
18,042
1,388
103
8
1
205,001
0
L
Jormungandr
12,041
926
15
1
0
194,795
4
W
Neith
13,808
1,062
46
4
4
201,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role