Player Matchup

Scylla
Scylla
BigFeeeder
Scylla
Level 123
God Stats
10W - 5L
1,695 SR
Queue Stats
251W - 247L
1,607 Elo+
Party 2
Ares
Ares
CameronJames23
Ares
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,805 Elo+
Solo
Apollo
Apollo
CheekSpreader69
Apollo
Level 128
God Stats
12W - 9L
1,611 SR
Queue Stats
155W - 133L
1,608 Elo+
Party 2
Fenrir
Fenrir
Smogbog
Fenrir
Level 87
God Stats
6W - 10L
1,679 SR
Queue Stats
155W - 150L
1,589 Elo+
Party 2
King Arthur
King Arthur
fatlesswhistle
King Arthur
Level 127
God Stats
43W - 34L
1,614 SR
Queue Stats
159W - 151L
1,657 Elo+
Solo
Team Averages
Level 114
1,620 SR
1,653 Elo+

VS

Team Averages
Level 130
1,606 SR
1,597 Elo+
Scylla
Scylla
ImZombiePenguin
Scylla
Level 160
God Stats
3W - 5L
1,767 SR
Queue Stats
169W - 169L
1,609 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kıchı
Ah Muzen Cab
Level 109
God Stats
12W - 3L
1,762 SR
Queue Stats
98W - 115L
1,537 Elo+
Party 3
Sylvanus
Sylvanus
Palartist
Sylvanus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,703 Elo+
Party 3
Skadi
Skadi
Theros
Skadi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
incogneko
Awilix
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
299W - 297L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigFeeeder
Scylla
18
3 / 3 / 5
10,878
473
12,813
13,571
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 8 / 4
9,605
418
6,273
18,506
12,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
1 / 3 / 5
12,016
522
5,024
14,535
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Smogbog
Fenrir
19
1 / 6 / 2
10,968
477
3,929
19,404
7,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
fatlesswhistle
King Arthur
17
2 / 5 / 2
10,285
447
6,986
23,974
17,384
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 4
14,034
610
14,082
8,485
3,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Kıchı
Ah Muzen Cab
20
4 / 0 / 2
14,550
633
15,907
12,071
5,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Palartist
Sylvanus
17
3 / 4 / 9
11,257
489
6,664
11,700
10,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Theros
Skadi
20
9 / 1 / 4
14,333
623
17,375
11,114
4,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
incogneko
Awilix
19
3 / 4 / 8
12,769
555
14,004
17,723
10,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
10
Kills
25
25
Deaths
10
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
BigFeeeder
Scylla
3
3
5
1.83
L
3
8
4
0.63
L
1
3
5
1.17
W
6
1
4
8
W
Ah Muzen Cab
Kıchı
Ah Muzen Cab
4
0
2
5
W
Sylvanus
Palartist
Sylvanus
3
4
9
1.88
L
Fenrir
Smogbog
Fenrir
1
6
2
0.33
W
Skadi
Theros
Skadi
9
1
4
11
L
King Arthur
fatlesswhistle
King Arthur
2
5
2
0.6
W
Awilix
incogneko
Awilix
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,025
Damage
68,032
89,990
Taken
61,093
46,732
Mitigated
32,879
23,114
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BigFeeeder
Scylla
12,813
1,174
0
3,268
13,571
4,298
0
6,674
6,699
80,872
0
L
6,273
63
0
3,212
18,506
12,956
0
4,476
13,926
44,256
0
L
5,024
2,163
0
5,260
14,535
4,294
398
1,882
12,639
0
88,645
W
14,082
543
0
1,619
8,485
3,005
669
3,257
5,124
101,999
0
W
Ah Muzen Cab
Kıchı
Ah Muzen Cab
15,907
4,896
0
4,766
12,071
5,036
8,286
3,161
8,796
0
125,411
W
Sylvanus
Palartist
Sylvanus
6,664
1,483
1,306
3,147
11,700
10,242
195
5,283
6,209
18,249
3,075
L
Fenrir
Smogbog
Fenrir
3,929
776
0
3,984
19,404
7,800
0
2,576
16,702
0
93,829
W
Skadi
Theros
Skadi
17,375
10,340
0
5,344
11,114
4,330
1,407
3,006
8,082
0
122,576
L
King Arthur
fatlesswhistle
King Arthur
6,986
659
0
7,390
23,974
17,384
0
4,295
19,536
0
60,618
W
Awilix
incogneko
Awilix
14,004
6,168
0
5,808
17,723
10,266
739
4,525
13,054
0
100,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,752
Gold Earned
66,943
685
Minions Killed
770
0
Camps Cleared
0
2,116,647
Distance Traveled
2,300,183
12
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,878
473
155
7
0
413,766
6
L
Ares
9,605
418
62
3
0
384,029
1
L
Apollo
12,016
522
180
8
0
447,977
4
W
Scylla
14,034
610
197
9
0
455,793
11
W
Ah Muzen Cab
14,550
633
211
9
0
483,999
5
W
Sylvanus
11,257
489
38
2
0
419,769
11
L
Fenrir
10,968
477
157
7
0
461,089
0
W
Skadi
14,333
623
192
8
0
461,355
9
L
King Arthur
10,285
447
131
6
0
409,786
1
W
Awilix
12,769
555
132
6
0
479,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role