Player Matchup

Medusa
Medusa
AlfredoBonaberdi
Medusa
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,302 Elo+
Party 1
Ymir
Ymir
Axlsk_216
Ymir
Level 56
God Stats
6W - 6L
1,496 SR
Queue Stats
16W - 64L
1,168 Elo+
Party 1
Anubis
Anubis
GNC_lauty
Anubis
Level 25
God Stats
3W - 4L
1,475 SR
Queue Stats
5W - 22L
1,161 Elo+
Party 1
Team Averages
Level 41
1,490 SR
1,210 Elo+

VS

Team Averages
Level 60
1,422 SR
1,406 Elo+
Cerberus
Cerberus
Astrogath
Cerberus
Level 28
God Stats
3W - 4L
1,241 SR
Queue Stats
32W - 46L
1,375 Elo+
Solo
Achilles
Achilles
Diddier
Achilles
Level 136
God Stats
20W - 22L
1,548 SR
Queue Stats
451W - 482L
1,450 Elo+
Solo
Zeus
Zeus
suli_2608
Zeus
Level 16
God Stats
2W - 4L
1,476 SR
Queue Stats
16W - 21L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 4
15,723
715
29,704
18,938
8,198
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
15
5 / 4 / 11
14,385
654
8,426
19,380
24,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
GNC_lauty
Anubis
18
3 / 5 / 17
14,438
656
17,230
16,034
7,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Astrogath
Cerberus
17
1 / 9 / 10
13,290
604
16,174
28,503
18,442
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Diddier
Achilles
19
7 / 3 / 5
14,968
680
17,254
25,412
40,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
17
6 / 8 / 3
13,672
621
12,027
16,357
6,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
20
Kills
14
14
Deaths
20
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
12
5
4
2.8
L
Cerberus
Astrogath
Cerberus
1
9
10
0.67
W
Ymir
5
4
11
2.63
L
Achilles
Diddier
Achilles
7
3
5
3.17
W
Anubis
GNC_lauty
Anubis
3
5
17
2.3
L
Zeus
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,360
Damage
45,455
54,352
Taken
70,272
40,239
Mitigated
65,074
17,436
Healing
22,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,704
18,629
0
6,298
18,938
8,198
2,420
7,676
11,262
0
88,137
L
Cerberus
Astrogath
Cerberus
16,174
1,455
534
11,947
28,503
18,442
0
12,902
15,601
71,886
0
W
Ymir
8,426
2,985
0
1,998
19,380
24,227
451
12,206
7,174
30,152
0
L
Achilles
Diddier
Achilles
17,254
6,111
0
5,834
25,412
40,186
402
7,508
17,904
1,115
69,400
W
Anubis
GNC_lauty
Anubis
17,230
1,408
2,018
7,122
16,034
7,814
680
9,439
6,595
68,399
0
L
Zeus
12,027
1,267
0
3,694
16,357
6,446
0
5,841
10,516
60,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,546
Gold Earned
41,930
210
Minions Killed
256
0
Camps Cleared
0
880,393
Distance Traveled
965,622
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,723
715
88
4
0
299,641
0
L
Cerberus
13,290
604
116
5
0
304,964
2
W
Ymir
14,385
654
35
2
0
258,706
0
L
Achilles
14,968
680
71
3
0
394,314
3
W
Anubis
14,438
656
87
4
0
322,046
5
L
Zeus
13,672
621
69
3
0
266,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role