Player Matchup

King Arthur
King Arthur
Gaura4
King Arthur
Level 26
God Stats
28W - 25L
1,527 SR
Queue Stats
132W - 141L
1,421 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Punk 4C
Tsukuyomi
Level 69
God Stats
9W - 4L
1,669 SR
Queue Stats
386W - 333L
1,534 Elo+
Party 2
Bacchus
Bacchus
blazez
Bacchus
Level 84
God Stats
20W - 15L
1,631 SR
Queue Stats
329W - 256L
1,549 Elo+
Party 2
Ah Puch
Ah Puch
sonikxX
Ah Puch
Level 105
God Stats
3W - 6L
1,500 SR
Queue Stats
273W - 214L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
x5ANDFAMxXB1
Danzaburou
Level 21
God Stats
20W - 10L
1,587 SR
Queue Stats
267W - 274L
1,450 Elo+
Party 2
Team Averages
Level 61
1,583 SR
1,489 Elo+

VS

Team Averages
Level 41
1,486 SR
1,446 Elo+
Cabrakan
Cabrakan
BallDankey
Cabrakan
Level 54
God Stats
20W - 18L
1,553 SR
Queue Stats
66W - 63L
1,437 Elo+
Party 1
Cupid
Cupid
BulkiestVenus10
Cupid
Level 48
God Stats
1W - 3L
1,530 SR
Queue Stats
3W - 4L
1,423 Elo+
Solo
Tsukuyomi
Tsukuyomi
DangerousJo
Tsukuyomi
Level 30
God Stats
25W - 24L
1,522 SR
Queue Stats
119W - 103L
1,470 Elo+
Party 1
Mulan
Mulan
LtFrootloops
Mulan
Level 41
God Stats
126W - 99L
1,523 SR
Queue Stats
346W - 292L
1,515 Elo+
Party 1
Hera
Hera
alxtayluke
Hera
Level 33
God Stats
1W - 3L
1,305 SR
Queue Stats
6W - 10L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gaura4
King Arthur
18
3 / 6 / 12
12,165
487
14,571
27,369
25,745
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Punk 4C
Tsukuyomi
20
13 / 3 / 14
14,246
570
18,616
20,814
11,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
blazez
Bacchus
16
2 / 3 / 16
11,497
460
11,559
17,700
22,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
sonikxX
Ah Puch
20
15 / 1 / 12
13,959
558
29,087
20,083
10,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
x5ANDFAMxXB1
Danzaburou
15
3 / 4 / 8
10,600
424
7,710
14,926
6,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BallDankey
Cabrakan
17
2 / 7 / 6
11,258
450
7,514
23,958
30,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
1 / 5 / 5
9,931
397
12,241
14,170
4,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
DangerousJo
Tsukuyomi
20
7 / 8 / 3
13,283
531
15,229
25,420
10,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 6 / 4
13,409
536
22,712
29,764
28,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 10 / 4
10,602
424
13,187
17,898
8,291
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
39
36
Kills
17
17
Deaths
36
62
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BallDankey
Cabrakan
2
7
6
0.71
L
1
5
5
0.7
L
Tsukuyomi
DangerousJo
Tsukuyomi
7
8
3
1.06
W
King Arthur
Gaura4
King Arthur
3
6
12
1.5
L
6
6
4
1.33
W
Tsukuyomi
Punk 4C
Tsukuyomi
13
3
14
6.67
L
1
10
4
0.3
W
Bacchus
blazez
Bacchus
2
3
16
3.33
W
Ah Puch
sonikxX
Ah Puch
15
1
12
21
W
Danzaburou
x5ANDFAMxXB1
Danzaburou
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,543
Damage
70,883
100,892
Taken
111,210
76,233
Mitigated
83,608
35,009
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BallDankey
Cabrakan
7,514
1,558
361
1,426
23,958
30,776
0
6,853
17,105
38,509
0
L
12,241
4,637
680
4,857
14,170
4,954
63
6,932
7,238
0
44,968
L
Tsukuyomi
DangerousJo
Tsukuyomi
15,229
2,911
0
5,911
25,420
10,822
410
8,251
17,169
0
105,426
W
King Arthur
Gaura4
King Arthur
14,571
2,323
0
7,682
27,369
25,745
312
2,862
24,457
0
69,520
L
22,712
3,582
0
6,826
29,764
28,765
0
9,854
19,910
0
93,189
W
Tsukuyomi
Punk 4C
Tsukuyomi
18,616
4,689
0
2,548
20,814
11,299
1,689
4,365
16,291
0
115,704
L
13,187
3,993
204
456
17,898
8,291
479
8,756
9,142
53,272
0
W
Bacchus
blazez
Bacchus
11,559
1,141
0
4,024
17,700
22,038
1,244
5,172
12,456
30,423
0
W
Ah Puch
sonikxX
Ah Puch
29,087
2,161
543
14,541
20,083
10,655
1,845
5,808
14,015
90,792
0
W
Danzaburou
x5ANDFAMxXB1
Danzaburou
7,710
2,481
0
5,671
14,926
6,496
3,507
1,950
12,972
0
53,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,467
Gold Earned
58,483
524
Minions Killed
538
0
Camps Cleared
0
2,363,618
Distance Traveled
2,110,293
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,258
450
53
2
0
421,623
4
L
Cupid
9,931
397
79
3
0
447,466
4
L
Tsukuyomi
13,283
531
153
6
0
460,127
3
W
King Arthur
12,165
487
126
5
0
470,450
2
L
Mulan
13,409
536
155
6
0
381,303
6
W
Tsukuyomi
14,246
570
150
6
0
523,292
4
L
Hera
10,602
424
98
4
0
399,774
4
W
Bacchus
11,497
460
25
1
0
476,311
8
W
Ah Puch
13,959
558
138
6
0
464,853
4
W
Danzaburou
10,600
424
85
3
0
428,712
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role