Player Matchup

Xbalanque
Xbalanque
RigMorTortoise
Xbalanque
Level 43
God Stats
21W - 14L
1,589 SR
Queue Stats
65W - 42L
1,555 Elo+
Party 1
Bacchus
Bacchus
Viennaswag
Bacchus
Level 39
God Stats
25W - 29L
1,295 SR
Queue Stats
448W - 565L
1,333 Elo+
Solo
Serqet
Serqet
WetGrandpa
Serqet
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
271W - 189L
1,365 Elo+
Party 1
Sun Wukong
Sun Wukong
bionic-eyes
Sun Wukong
Level 69
God Stats
23W - 11L
1,573 SR
Queue Stats
374W - 315L
1,512 Elo+
Party 1
Hades
Hades
killa_ninja720
Hades
Level 132
God Stats
230W - 141L
1,743 SR
Queue Stats
435W - 414L
1,676 Elo+
Party 1
Team Averages
Level 59
1,540 SR
1,488 Elo+

VS

Team Averages
Level 78
1,487 SR
1,419 Elo+
Hercules
Hercules
Theduck7725
Hercules
Level 44
God Stats
1W - 4L
1,430 SR
Queue Stats
530W - 555L
1,418 Elo+
Solo
Gilgamesh
Gilgamesh
TrueKingViper
Gilgamesh
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 27L
1,401 Elo+
Party 2
Izanami
Izanami
Violet_Phoinex18
Izanami
Level 128
God Stats
3W - 7L
1,404 SR
Queue Stats
48W - 43L
1,484 Elo+
Party 2
Janus
Janus
crutonlicker586
Janus
Level 40
God Stats
35W - 41L
1,572 SR
Queue Stats
156W - 185L
1,355 Elo+
Solo
Cerberus
Cerberus
lzx_Legacy_zxl
Cerberus
Level 23
God Stats
13W - 11L
1,527 SR
Queue Stats
25W - 26L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
RigMorTortoise
Xbalanque
15
2 / 1 / 3
10,016
501
7,786
11,767
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Viennaswag
Bacchus
13
1 / 0 / 4
9,188
459
4,502
10,574
9,285
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
WetGrandpa
Serqet
17
5 / 3 / 2
10,619
531
8,628
15,854
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
bionic-eyes
Sun Wukong
17
7 / 0 / 2
11,210
561
13,739
12,643
10,099
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
6 / 0 / 3
12,203
610
13,770
13,105
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Theduck7725
Hercules
14
0 / 5 / 0
8,549
427
4,785
13,308
7,178
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
TrueKingViper
Gilgamesh
15
2 / 0 / 1
9,243
462
9,338
14,116
7,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 3 / 0
9,073
454
7,641
11,520
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 9 / 0
8,738
437
5,443
12,502
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
13
0 / 4 / 1
8,442
422
6,884
15,947
13,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
21
Kills
4
4
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
RigMorTortoise
Xbalanque
2
1
3
3.5
L
Hercules
Theduck7725
Hercules
0
5
0
0
L
Gilgamesh
TrueKingViper
Gilgamesh
2
0
1
2.5
W
Bacchus
Viennaswag
Bacchus
1
0
4
3
L
1
3
0
0.33
W
Serqet
WetGrandpa
Serqet
5
3
2
2
W
Sun Wukong
bionic-eyes
Sun Wukong
7
0
2
8
L
1
9
0
0.11
W
6
0
3
7.5
L
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,425
Damage
34,091
63,943
Taken
67,393
35,170
Mitigated
36,595
24,658
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
RigMorTortoise
Xbalanque
7,786
5,069
0
5,769
11,767
3,816
1,579
2,254
9,513
0
69,967
L
Hercules
Theduck7725
Hercules
4,785
1,284
0
2,012
13,308
7,178
662
0
13,188
0
44,168
L
Gilgamesh
TrueKingViper
Gilgamesh
9,338
2,422
0
3,688
14,116
7,799
0
1,876
11,628
0
72,497
W
Bacchus
Viennaswag
Bacchus
4,502
872
235
1,436
10,574
9,285
0
1,377
9,186
25,272
0
L
7,641
5,197
0
2,482
11,520
4,957
391
3,475
7,859
0
70,440
W
Serqet
WetGrandpa
Serqet
8,628
2,762
0
6,253
15,854
6,571
0
1,787
14,015
0
75,426
W
Sun Wukong
bionic-eyes
Sun Wukong
13,739
4,231
0
2,340
12,643
10,099
272
1,364
11,243
0
71,472
L
5,443
531
0
0
12,502
3,381
0
7,754
4,334
48,419
0
W
13,770
757
127
8,498
13,105
5,399
128
5,196
7,659
102,874
0
L
Cerberus
6,884
717
0
3,688
15,947
13,280
0
5,167
10,474
36,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,236
Gold Earned
44,045
614
Minions Killed
520
0
Camps Cleared
0
2,083,031
Distance Traveled
1,777,953
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,016
501
128
6
0
376,526
5
L
Hercules
8,549
427
92
5
0
326,409
0
L
Gilgamesh
9,243
462
111
6
0
405,187
2
W
Bacchus
9,188
459
34
2
0
456,844
0
L
Izanami
9,073
454
137
7
0
324,301
4
W
Serqet
10,619
531
142
7
0
417,605
5
W
Sun Wukong
11,210
561
135
7
0
410,940
4
L
Janus
8,738
437
102
5
0
344,654
3
W
Hades
12,203
610
175
9
0
421,116
11
L
Cerberus
8,442
422
78
4
0
377,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role