Player Matchup

Hel
Hel
Allissent
Hel
Level 27
God Stats
6W - 6L
1,552 SR
Queue Stats
65W - 63L
1,476 Elo+
Party 3
Thanatos
Thanatos
AzdrubaelVect
Thanatos
Level 22
God Stats
1W - 2L
1,510 SR
Queue Stats
8W - 13L
1,490 Elo+
Solo
Yemoja
Yemoja
ElemtNephilim
Yemoja
Level 29
God Stats
8W - 8L
1,614 SR
Queue Stats
79W - 65L
1,607 Elo+
Party 1
Medusa
Medusa
FosterJorge
Medusa
Level 28
God Stats
1W - 2L
1,513 SR
Queue Stats
78W - 62L
1,565 Elo+
Party 1
Amaterasu
Amaterasu
Guardian32rus
Amaterasu
Level 25
God Stats
10W - 9L
1,785 SR
Queue Stats
113W - 119L
1,516 Elo+
Party 3
Team Averages
Level 26
1,595 SR
1,531 Elo+

VS

Team Averages
Level 16
1,590 SR
1,578 Elo+
Cthulhu
Cthulhu
JerichoHastur
Cthulhu
Level 10
God Stats
19W - 18L
1,505 SR
Queue Stats
22W - 21L
1,613 Elo+
Party 2
Hel
Hel
SkamX
Hel
Level 20
God Stats
12W - 10L
1,500 SR
Queue Stats
20W - 15L
1,537 Elo+
Party 2
Hun Batz
Hun Batz
chriss111
Hun Batz
Level 16
God Stats
7W - 1L
1,602 SR
Queue Stats
8W - 3L
1,573 Elo+
Solo
Scylla
Scylla
strike96
Scylla
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 190L
1,569 Elo+
Solo
Danzaburou
Danzaburou
turok565
Danzaburou
Level 15
God Stats
3W - 1L
1,841 SR
Queue Stats
21W - 17L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 9
10,410
434
7,368
17,940
9,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
AzdrubaelVect
Thanatos
18
13 / 4 / 3
12,684
529
17,230
18,894
7,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 5 / 14
9,265
386
8,240
21,702
22,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
18
6 / 4 / 7
12,930
539
27,280
25,345
11,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Guardian32rus
Amaterasu
18
7 / 5 / 6
11,427
476
13,747
29,495
22,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
8 / 5 / 7
12,927
539
22,844
24,756
22,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
SkamX
Hel
16
1 / 5 / 13
11,433
476
14,397
17,762
11,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
chriss111
Hun Batz
16
5 / 6 / 5
11,626
484
10,687
15,798
7,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
strike96
Scylla
19
10 / 7 / 6
13,222
551
26,654
21,369
8,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
turok565
Danzaburou
18
1 / 5 / 7
11,349
473
12,527
22,601
8,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
63
27
Kills
25
25
Deaths
28
39
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
7
9
0.64
L
Thanatos
AzdrubaelVect
Thanatos
13
4
3
3.63
L
1
5
14
1.6
L
Medusa
6
4
7
2.38
L
Amaterasu
Guardian32rus
Amaterasu
7
5
6
2
W
Cthulhu
8
5
7
2.3
W
Hel
SkamX
Hel
1
5
13
1.5
W
Hun Batz
chriss111
Hun Batz
5
6
5
1.25
W
Scylla
strike96
Scylla
10
7
6
1.86
W
Danzaburou
turok565
Danzaburou
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,865
Damage
87,109
113,376
Taken
102,286
73,799
Mitigated
58,808
53,486
Healing
45,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,368
225
6,411
7,428
17,940
9,621
425
11,922
5,294
52,313
0
L
Thanatos
AzdrubaelVect
Thanatos
17,230
4,242
0
16,360
18,894
7,935
588
8,650
9,939
0
73,466
L
8,240
909
3,380
3,801
21,702
22,560
435
12,335
8,981
24,012
0
L
Medusa
27,280
12,690
0
6,916
25,345
11,473
659
13,403
11,466
0
106,337
L
Amaterasu
Guardian32rus
Amaterasu
13,747
4,747
0
9,190
29,495
22,210
635
15,370
13,367
892
64,945
W
Cthulhu
22,844
2,517
1,162
8,666
24,756
22,979
426
4,065
20,520
68,110
0
W
Hel
SkamX
Hel
14,397
1,999
11,291
9,851
17,762
11,483
1,003
3,781
13,833
34,532
0
W
Hun Batz
chriss111
Hun Batz
10,687
2,614
0
0
15,798
7,510
683
1,942
13,712
0
74,582
W
Scylla
strike96
Scylla
26,654
3,249
354
6,136
21,369
8,480
2,118
3,905
17,210
89,380
0
W
Danzaburou
turok565
Danzaburou
12,527
6,008
0
8,323
22,601
8,356
3,080
2,050
20,511
0
92,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,716
Gold Earned
60,557
480
Minions Killed
528
0
Camps Cleared
0
2,083,903
Distance Traveled
2,073,299
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,410
434
100
4
0
429,404
4
L
Thanatos
12,684
529
107
4
0
440,202
0
L
Yemoja
9,265
386
39
2
0
385,401
3
L
Medusa
12,930
539
138
6
0
421,219
3
L
Amaterasu
11,427
476
96
4
0
407,677
2
W
Cthulhu
12,927
539
94
4
0
427,445
0
W
Hel
11,433
476
38
2
0
447,631
2
W
Hun Batz
11,626
484
112
5
0
416,700
0
W
Scylla
13,222
551
138
6
0
377,273
2
W
Danzaburou
11,349
473
146
6
0
404,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role