Player Matchup

Hercules
Hercules
Birdynam
Hercules
Level 64
God Stats
32W - 35L
1,241 SR
Queue Stats
117W - 111L
1,457 Elo+
Party 2
Ao Kuang
Ao Kuang
Vipiz
Ao Kuang
Level 67
God Stats
5W - 7L
1,782 SR
Queue Stats
222W - 231L
1,478 Elo+
Party 2
Thoth
Thoth
XDragonEmperorX
Thoth
Level 68
God Stats
0W - 1L
1,210 SR
Queue Stats
31W - 31L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
darthanton99
Kuzenbo
Level 84
God Stats
11W - 9L
1,516 SR
Queue Stats
301W - 287L
1,448 Elo+
Party 2
Anhur
Anhur
pavisan22
Anhur
Level 66
God Stats
0W - 2L
1,592 SR
Queue Stats
32W - 35L
1,486 Elo+
Party 1
Team Averages
Level 70
1,468 SR
1,470 Elo+

VS

Team Averages
Level 112
1,487 SR
1,490 Elo+
Hel
Hel
AFelineFamiliar
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Oscar MC7629
Vulcan
Level 106
God Stats
1W - 0L
1,448 SR
Queue Stats
23W - 24L
1,499 Elo+
Party 3
Kuzenbo
Kuzenbo
jashidu1
Kuzenbo
Level 91
God Stats
29W - 25L
1,582 SR
Queue Stats
325W - 318L
1,469 Elo+
Solo
Neith
Neith
lfred27
Neith
Level 85
God Stats
6W - 5L
1,405 SR
Queue Stats
53W - 48L
1,461 Elo+
Party 3
Nemesis
Nemesis
tortuemoche
Nemesis
Level 128
God Stats
15W - 9L
1,500 SR
Queue Stats
204W - 213L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Birdynam
Hercules
15
1 / 4 / 4
9,847
469
9,176
21,011
14,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
Vipiz
Ao Kuang
15
3 / 7 / 1
9,268
441
6,697
21,508
7,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 8 / 1
9,014
429
9,676
11,924
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Kuzenbo
darthanton99
Kuzenbo
12
1 / 6 / 2
8,519
406
7,280
19,503
14,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
pavisan22
Anhur
16
3 / 4 / 1
10,219
487
9,930
17,386
5,275
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 7
10,781
513
6,936
12,617
8,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
17
5 / 3 / 12
11,527
549
19,456
12,415
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
jashidu1
Kuzenbo
16
6 / 0 / 13
11,820
563
10,032
18,174
28,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
lfred27
Neith
18
5 / 3 / 6
11,697
557
13,910
10,949
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nemesis
tortuemoche
Nemesis
18
12 / 2 / 11
12,538
597
16,321
13,867
7,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
10
Kills
29
29
Deaths
11
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
L
Hercules
Birdynam
Hercules
1
4
4
0.75
W
Vulcan
5
3
12
3.67
L
Ao Kuang
Vipiz
Ao Kuang
3
7
1
0.5
L
2
8
1
0.31
L
Kuzenbo
darthanton99
Kuzenbo
1
6
2
0.33
W
Kuzenbo
jashidu1
Kuzenbo
6
0
13
12.5
W
Neith
lfred27
Neith
5
3
6
2.67
L
Anhur
pavisan22
Anhur
3
4
1
0.88
W
Nemesis
tortuemoche
Nemesis
12
2
11
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,759
Damage
66,655
91,332
Taken
68,022
45,728
Mitigated
54,501
25,926
Healing
32,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,936
302
12,852
7,332
12,617
8,600
1,090
5,577
6,818
49,850
0
L
Hercules
Birdynam
Hercules
9,176
1,783
0
5,201
21,011
14,562
297
11,014
9,997
2,276
45,361
W
Vulcan
19,456
4,820
188
1,956
12,415
5,408
1,463
6,479
5,372
87,988
0
L
Ao Kuang
Vipiz
Ao Kuang
6,697
1,297
0
5,257
21,508
7,564
0
7,422
14,086
72,742
0
L
9,676
195
0
1,291
11,924
3,656
105
6,180
5,744
45,352
0
L
Kuzenbo
darthanton99
Kuzenbo
7,280
2,590
0
5,106
19,503
14,671
0
7,567
11,936
24,589
0
W
Kuzenbo
jashidu1
Kuzenbo
10,032
2,947
0
3,889
18,174
28,478
792
4,715
13,256
35,868
0
W
Neith
lfred27
Neith
13,910
6,102
0
4,400
10,949
4,473
2,694
1,920
9,029
0
85,878
L
Anhur
pavisan22
Anhur
9,930
4,961
0
9,071
17,386
5,275
1,214
4,541
12,845
0
75,669
W
Nemesis
tortuemoche
Nemesis
16,321
8,066
0
1,542
13,867
7,542
2,011
4,859
8,774
0
74,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,867
Gold Earned
58,363
470
Minions Killed
519
0
Camps Cleared
0
1,933,251
Distance Traveled
2,065,558
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,781
513
114
5
0
408,937
2
L
Hercules
9,847
469
104
5
0
412,055
3
W
Vulcan
11,527
549
108
5
0
412,004
2
L
Ao Kuang
9,268
441
106
5
0
399,370
2
L
Thoth
9,014
429
98
5
0
380,581
4
L
Kuzenbo
8,519
406
26
1
0
408,083
13
W
Kuzenbo
11,820
563
42
2
0
402,125
9
W
Neith
11,697
557
154
7
0
368,161
4
L
Anhur
10,219
487
136
6
0
333,162
2
W
Nemesis
12,538
597
101
5
0
474,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role