Player Matchup

Medusa
Medusa
ELBRELIOOSHEESH
Medusa
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 14L
1,546 Elo+
Party 1
Fenrir
Fenrir
GoDHadeZ
Fenrir
Level 28
God Stats
2W - 3L
1,400 SR
Queue Stats
107W - 103L
1,387 Elo+
Party 3
Heimdallr
Heimdallr
ISEeZooM
Heimdallr
Level 8
God Stats
2W - 1L
1,525 SR
Queue Stats
3W - 5L
1,382 Elo+
Party 3
Scylla
Scylla
chiefbarry32
Scylla
Level 26
God Stats
1W - 2L
1,197 SR
Queue Stats
35W - 34L
1,442 Elo+
Party 3
Olorun
Olorun
realcarton
Olorun
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,437 Elo+
Party 1
Team Averages
Level 18
1,424 SR
1,439 Elo+

VS

Team Averages
Level 23
1,384 SR
1,520 Elo+
Artemis
Artemis
Hamastero
Artemis
Level 19
God Stats
1W - 2L
1,273 SR
Queue Stats
169W - 173L
1,426 Elo+
Party 2
Fafnir
Fafnir
NEMOSEEEL
Fafnir
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 143L
1,425 Elo+
Party 2
Pele
Pele
Nototor
Pele
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Pittee
Agni
Level 27
God Stats
0W - 1L
1,184 SR
Queue Stats
2W - 3L
1,538 Elo+
Party 4
Sylvanus
Sylvanus
xPittee
Sylvanus
Level 15
God Stats
2W - 3L
1,461 SR
Queue Stats
13W - 11L
1,711 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 1 / 2
14,200
676
19,066
17,693
8,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
GoDHadeZ
Fenrir
18
15 / 2 / 5
12,765
608
15,516
18,796
8,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
ISEeZooM
Heimdallr
12
0 / 7 / 7
8,491
404
2,526
10,959
5,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
16
5 / 5 / 10
11,007
524
11,677
14,297
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
realcarton
Olorun
16
1 / 5 / 14
10,649
507
4,812
9,783
3,697
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hamastero
Artemis
15
3 / 11 / 1
9,581
456
9,107
15,755
5,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
NEMOSEEEL
Fafnir
15
3 / 6 / 3
9,922
472
7,050
13,085
11,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
Nototor
Pele
15
5 / 6 / 2
9,938
473
10,474
17,063
7,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
Pittee
Agni
15
7 / 10 / 2
10,067
479
11,321
12,588
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
xPittee
Sylvanus
14
2 / 7 / 5
9,050
431
5,263
11,973
11,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
40
Kills
20
20
Deaths
40
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
19
1
2
20
W
Fenrir
GoDHadeZ
Fenrir
15
2
5
8.75
L
Artemis
Hamastero
Artemis
3
11
1
0.32
W
Heimdallr
ISEeZooM
Heimdallr
0
7
7
0.5
L
Fafnir
NEMOSEEEL
Fafnir
3
6
3
0.75
L
Pele
Nototor
Pele
5
6
2
1
L
Agni
Pittee
Agni
7
10
2
0.8
W
Scylla
5
5
10
2
W
Olorun
realcarton
Olorun
1
5
14
1.6
L
Sylvanus
xPittee
Sylvanus
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,597
Damage
43,215
71,528
Taken
70,464
30,293
Mitigated
40,124
14,979
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,066
12,173
0
8,647
17,693
8,265
6,846
5,039
12,572
0
111,953
W
Fenrir
GoDHadeZ
Fenrir
15,516
7,476
0
1,837
18,796
8,146
0
4,568
14,190
0
66,040
L
Artemis
Hamastero
Artemis
9,107
4,397
0
0
15,755
5,534
1,673
4,044
11,665
0
50,720
W
Heimdallr
ISEeZooM
Heimdallr
2,526
1,161
0
447
10,959
5,493
150
3,772
7,013
0
14,745
L
Fafnir
NEMOSEEEL
Fafnir
7,050
997
0
788
13,085
11,285
66
4,697
8,140
22,199
0
L
Pele
Nototor
Pele
10,474
3,091
147
4,702
17,063
7,478
871
371
16,692
11
64,194
L
Agni
Pittee
Agni
11,321
1,175
243
411
12,588
4,513
952
4,337
8,003
54,384
0
W
Scylla
11,677
2,814
0
2,546
14,297
4,692
1,097
5,969
8,010
62,829
0
W
Olorun
realcarton
Olorun
4,812
1,657
76
1,426
9,783
3,697
5,982
3,304
6,371
43,154
0
L
Sylvanus
xPittee
Sylvanus
5,263
1,353
1,268
3,213
11,973
11,314
1,306
2,426
9,475
26,103
5,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,112
Gold Earned
48,558
492
Minions Killed
365
0
Camps Cleared
0
1,959,315
Distance Traveled
1,731,696
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,200
676
169
8
0
395,698
0
W
Fenrir
12,765
608
113
5
0
487,376
3
L
Artemis
9,581
456
81
4
0
340,405
0
W
Heimdallr
8,491
404
31
1
0
388,885
0
L
Fafnir
9,922
472
35
2
0
394,478
0
L
Pele
9,938
473
117
6
0
332,618
2
L
Agni
10,067
479
77
4
0
330,490
3
W
Scylla
11,007
524
100
5
0
344,163
2
W
Olorun
10,649
507
79
4
0
343,193
3
L
Sylvanus
9,050
431
55
3
0
333,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role