Player Matchup

Chang'e
Chang'e
Ayy_Wood7
Chang'e
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,654 Elo+
Party 1
King Arthur
King Arthur
Deathrow_Jethro
King Arthur
Level 72
God Stats
11W - 4L
1,453 SR
Queue Stats
124W - 116L
1,599 Elo+
Party 1
Thanatos
Thanatos
JuicyyJace
Thanatos
Level 66
God Stats
14W - 22L
1,764 SR
Queue Stats
187W - 205L
1,597 Elo+
Party 1
Tyr
Tyr
Only_Chance15
Tyr
Level 86
God Stats
1W - 1L
1,269 SR
Queue Stats
218W - 229L
1,637 Elo+
Party 1
Danzaburou
Danzaburou
Praxxic-
Danzaburou
Level 69
God Stats
58W - 35L
1,695 SR
Queue Stats
176W - 200L
1,621 Elo+
Party 1
Team Averages
Level 68
1,536 SR
1,622 Elo+

VS

Team Averages
Level 77
1,513 SR
1,476 Elo+
Thoth
Thoth
GOLD PANTHER63
Thoth
Level 123
God Stats
9W - 12L
1,524 SR
Queue Stats
411W - 392L
1,472 Elo+
Party 2
Skadi
Skadi
Kiyohn
Skadi
Level 44
God Stats
0W - 2L
1,297 SR
Queue Stats
19W - 21L
1,464 Elo+
Party 3
Gilgamesh
Gilgamesh
No FentanyI
Gilgamesh
Level 114
God Stats
3W - 1L
1,891 SR
Queue Stats
45W - 37L
1,506 Elo+
Party 3
Bacchus
Bacchus
SAVAGE_LIFE_44
Bacchus
Level 37
God Stats
0W - 3L
1,331 SR
Queue Stats
127W - 150L
1,461 Elo+
Solo
Pele
Pele
lReibel
Pele
Level 69
God Stats
12W - 15L
1,522 SR
Queue Stats
225W - 208L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ayy_Wood7
Chang'e
16
1 / 2 / 3
9,846
518
3,149
9,626
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Deathrow_Jethro
King Arthur
15
2 / 2 / 3
10,137
534
9,262
13,508
8,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
JuicyyJace
Thanatos
18
6 / 1 / 3
11,131
586
5,823
12,485
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 3 / 8
8,442
444
3,308
10,860
6,230
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Praxxic-
Danzaburou
17
6 / 3 / 5
11,487
605
9,421
14,675
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 2
10,111
532
5,289
6,798
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Kiyohn
Skadi
13
0 / 5 / 4
8,243
434
5,035
9,097
2,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
No FentanyI
Gilgamesh
15
1 / 1 / 2
8,871
467
6,401
11,778
9,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 4 / 1
8,532
449
8,142
11,364
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
lReibel
Pele
19
4 / 2 / 3
10,971
577
6,606
12,936
5,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
15
Kills
11
11
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ayy_Wood7
Chang'e
1
2
3
1.25
W
King Arthur
Deathrow_Jethro
King Arthur
2
2
3
1.75
L
2
3
2
1
W
Thanatos
JuicyyJace
Thanatos
6
1
3
7.5
L
Skadi
Kiyohn
Skadi
0
5
4
0.4
L
Gilgamesh
No FentanyI
Gilgamesh
1
1
2
2
W
0
3
8
1.33
W
Danzaburou
Praxxic-
Danzaburou
6
3
5
2.83
L
4
4
1
1.13
L
Pele
lReibel
Pele
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
31,473
61,154
Taken
51,973
27,602
Mitigated
29,804
32,010
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ayy_Wood7
Chang'e
3,149
315
1,303
5,156
9,626
3,075
618
3,240
6,386
57,550
0
W
King Arthur
Deathrow_Jethro
King Arthur
9,262
2,419
0
4,445
13,508
8,177
240
1,142
12,366
0
57,258
L
5,289
224
0
1,846
6,798
2,358
0
2,127
4,489
75,540
0
W
Thanatos
JuicyyJace
Thanatos
5,823
1,501
0
10,333
12,485
4,711
195
2,054
10,431
0
92,500
L
Skadi
Kiyohn
Skadi
5,035
2,124
0
0
9,097
2,675
589
0
9,097
0
43,701
L
Gilgamesh
No FentanyI
Gilgamesh
6,401
2,026
0
1,073
11,778
9,390
132
188
11,590
0
45,355
W
3,308
490
457
2,235
10,860
6,230
146
3,094
7,766
0
18,056
W
Danzaburou
Praxxic-
Danzaburou
9,421
4,556
0
8,081
14,675
5,409
1,325
3,901
10,774
0
85,231
L
8,142
867
0
2,570
11,364
9,927
0
0
11,364
32,598
0
L
Pele
lReibel
Pele
6,606
963
0
7,106
12,936
5,454
700
616
12,284
0
91,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,043
Gold Earned
46,728
546
Minions Killed
542
0
Camps Cleared
0
1,944,161
Distance Traveled
1,747,670
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,846
518
124
7
0
379,463
2
W
King Arthur
10,137
534
117
6
0
384,723
3
L
Thoth
10,111
532
140
7
0
346,868
2
W
Thanatos
11,131
586
138
7
0
419,881
9
L
Skadi
8,243
434
83
4
0
293,649
5
L
Gilgamesh
8,871
467
92
5
0
382,548
1
W
Tyr
8,442
444
35
2
0
405,229
4
W
Danzaburou
11,487
605
132
7
0
354,865
9
L
Bacchus
8,532
449
59
3
0
362,590
5
L
Pele
10,971
577
168
9
0
362,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role