Player Matchup

Tiamat
Tiamat
Jaxxramus
Tiamat
Level 21
God Stats
1W - 3L
1,283 SR
Queue Stats
28W - 19L
1,655 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Miiomiio
Kumbhakarna
Level 17
God Stats
11W - 7L
1,297 SR
Queue Stats
96W - 83L
1,583 Elo+
Party 1
Artemis
Artemis
Tildaven
Artemis
Level 37
God Stats
18W - 10L
1,472 SR
Queue Stats
92W - 74L
1,626 Elo+
Party 1
Team Averages
Level 25
1,351 SR
1,621 Elo+

VS

Team Averages
Level 14
1,566 SR
1,411 Elo+
Neith
Neith
Cindy_Acosta
Neith
Level 7
God Stats
4W - 3L
1,617 SR
Queue Stats
39W - 26L
1,460 Elo+
Solo
Anubis
Anubis
Papa_Juan420
Anubis
Level 27
God Stats
11W - 8L
1,581 SR
Queue Stats
188W - 209L
1,487 Elo+
Solo
Nemesis
Nemesis
PommeDTerre
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jaxxramus
Tiamat
11
1 / 7 / 5
7,927
661
6,741
9,478
4,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Miiomiio
Kumbhakarna
11
3 / 8 / 5
9,219
768
4,763
15,437
7,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Tildaven
Artemis
12
5 / 7 / 4
9,167
764
11,121
11,640
3,578
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 9
9,874
823
11,454
9,271
3,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
14
11 / 3 / 10
10,579
882
14,074
12,478
5,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
PommeDTerre
Nemesis
12
4 / 5 / 12
9,391
783
5,383
9,776
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
9
Kills
22
22
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
Tiamat
Jaxxramus
Tiamat
1
7
5
0.5
L
Kumbhakarna
Miiomiio
Kumbhakarna
3
8
5
0.69
W
Anubis
11
3
10
5.33
W
Nemesis
PommeDTerre
Nemesis
4
5
12
2
L
Artemis
Tildaven
Artemis
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,625
Damage
30,911
36,555
Taken
31,525
15,872
Mitigated
12,328
2,918
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,454
6,444
0
3,580
9,271
3,251
1,606
3,079
5,900
0
44,830
L
Tiamat
Jaxxramus
Tiamat
6,741
631
0
770
9,478
4,420
0
3,609
5,869
21,581
0
L
Kumbhakarna
Miiomiio
Kumbhakarna
4,763
958
0
804
15,437
7,874
0
6,035
9,402
14,510
0
W
Anubis
14,074
2,037
513
7,122
12,478
5,577
851
4,850
7,284
41,247
0
W
Nemesis
PommeDTerre
Nemesis
5,383
1,424
0
2,445
9,776
3,500
66
2,863
6,757
0
28,197
L
Artemis
Tildaven
Artemis
11,121
6,506
0
1,344
11,640
3,578
0
4,462
7,178
0
26,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,313
Gold Earned
29,844
79
Minions Killed
176
0
Camps Cleared
0
550,433
Distance Traveled
617,586
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,874
823
92
8
0
189,164
1
L
Tiamat
7,927
661
32
3
0
187,583
2
L
Kumbhakarna
9,219
768
8
1
0
188,675
5
W
Anubis
10,579
882
52
4
0
181,252
1
W
Nemesis
9,391
783
32
3
0
247,170
4
L
Artemis
9,167
764
39
3
0
174,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role