Player Matchup

Cthulhu
Cthulhu
HNScot
Cthulhu
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 42L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
Olemarc_
Sun Wukong
Level 26
God Stats
6W - 3L
1,573 SR
Queue Stats
49W - 40L
1,326 Elo+
Solo
Fenrir
Fenrir
Ruru_wa_ruru_da
Fenrir
Level 24
God Stats
24W - 21L
1,422 SR
Queue Stats
288W - 321L
1,328 Elo+
Solo
Merlin
Merlin
SANTI-THE-PRO-19
Merlin
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 38L
1,078 Elo+
Party 2
Susano
Susano
sasanwyrrrs
Susano
Level 15
God Stats
1W - 2L
1,196 SR
Queue Stats
24W - 31L
1,132 Elo+
Party 2
Team Averages
Level 18
1,438 SR
1,231 Elo+

VS

Team Averages
Level 18
1,411 SR
1,374 Elo+
Tiamat
Tiamat
Grzenda
Tiamat
Level 4
God Stats
0W - 2L
1,229 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
HECTOR_PUYI
Bakasura
Level 23
God Stats
13W - 14L
1,451 SR
Queue Stats
42W - 42L
1,300 Elo+
Solo
Neith
Neith
JonhnKill
Neith
Level 13
God Stats
0W - 2L
1,218 SR
Queue Stats
18W - 33L
1,187 Elo+
Solo
Rama
Rama
NIlfent
Rama
Level 28
God Stats
11W - 13L
1,681 SR
Queue Stats
391W - 384L
1,453 Elo+
Party 1
Yemoja
Yemoja
Tekmoz
Yemoja
Level 20
God Stats
346W - 290L
1,474 SR
Queue Stats
427W - 389L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HNScot
Cthulhu
13
1 / 6 / 9
9,810
377
6,433
20,919
19,132
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Olemarc_
Sun Wukong
20
9 / 2 / 6
13,209
508
17,788
20,880
19,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
13 / 3 / 4
12,819
493
12,918
17,694
11,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 4 / 6
12,261
472
13,081
15,270
6,780
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
14
0 / 8 / 6
10,230
393
8,147
20,158
8,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Grzenda
Tiamat
8
0 / 6 / 2
7,504
289
3,170
7,492
3,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
HECTOR_PUYI
Bakasura
9
1 / 3 / 2
8,151
314
1,917
9,357
2,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
JonhnKill
Neith
17
1 / 5 / 8
10,143
390
6,466
15,792
6,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
NIlfent
Rama
20
19 / 2 / 2
14,682
565
34,958
23,064
9,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Tekmoz
Yemoja
15
1 / 10 / 9
10,668
410
14,390
24,883
31,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
45
26
Kills
22
23
Deaths
26
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Grzenda
Tiamat
0
6
2
0.17
L
Bakasura
HECTOR_PUYI
Bakasura
1
3
2
0.67
W
Cthulhu
HNScot
Cthulhu
1
6
9
0.92
L
Neith
JonhnKill
Neith
1
5
8
1
L
Rama
NIlfent
Rama
19
2
2
10
W
Sun Wukong
Olemarc_
Sun Wukong
9
2
6
6
W
13
3
4
5
W
3
4
6
1.5
L
Yemoja
Tekmoz
Yemoja
1
10
9
0.55
W
Susano
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,367
Damage
60,901
94,921
Taken
80,588
65,155
Mitigated
53,037
26,939
Healing
19,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Grzenda
Tiamat
3,170
593
0
1,888
7,492
3,316
0
3,124
4,343
10,961
0
L
Bakasura
HECTOR_PUYI
Bakasura
1,917
1,426
0
1,318
9,357
2,833
0
774
8,558
0
18,853
W
Cthulhu
HNScot
Cthulhu
6,433
623
0
2,979
20,919
19,132
684
3,233
17,686
30,219
0
L
Neith
JonhnKill
Neith
6,466
3,044
0
1,950
15,792
6,258
0
1,890
13,902
0
45,617
L
Rama
NIlfent
Rama
34,958
29,146
0
10,947
23,064
9,490
1,208
5,842
17,047
0
83,969
W
Sun Wukong
Olemarc_
Sun Wukong
17,788
4,822
0
6,988
20,880
19,060
3,824
4,500
16,380
0
81,912
W
12,918
2,390
0
5,374
17,694
11,727
2,890
2,935
14,759
0
60,778
W
13,081
1,315
0
6,100
15,270
6,780
2,321
4,324
10,663
68,188
0
L
Yemoja
Tekmoz
Yemoja
14,390
3,253
1,462
1,974
24,883
31,140
301
7,509
17,224
42,605
0
W
Susano
8,147
726
0
5,498
20,158
8,456
1,483
2,568
17,590
0
41,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,329
Gold Earned
51,148
474
Minions Killed
265
0
Camps Cleared
0
2,406,224
Distance Traveled
1,542,906
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,504
289
8
0
0
173,100
2
L
Bakasura
8,151
314
50
2
0
234,258
1
W
Cthulhu
9,810
377
43
2
0
475,620
4
L
Neith
10,143
390
74
3
0
345,858
0
L
Rama
14,682
565
93
4
0
440,871
2
W
Sun Wukong
13,209
508
141
5
0
529,428
0
W
Fenrir
12,819
493
87
3
0
499,347
0
W
Merlin
12,261
472
136
5
0
430,491
0
L
Yemoja
10,668
410
40
2
0
348,819
0
W
Susano
10,230
393
67
3
0
471,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role