Player Matchup

Geb
Geb
LоrdAlucard
Geb
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 60L
1,464 Elo+
Solo
Bacchus
Bacchus
OwlTime
Bacchus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,654 Elo+
Party 2
Medusa
Medusa
Sachyri
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,762 Elo+
Party 2
Cthulhu
Cthulhu
Ultimate_Advende
Cthulhu
Level 146
God Stats
0W - 1L
1,293 SR
Queue Stats
116W - 107L
1,534 Elo+
Solo
Izanami
Izanami
lightspirit
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 108
1,459 SR
1,583 Elo+

VS

Team Averages
Level 116
1,505 SR
1,554 Elo+
Bellona
Bellona
JØKÉR
Bellona
Level 123
God Stats
5W - 3L
1,234 SR
Queue Stats
240W - 236L
1,536 Elo+
Party 3
Eset
Eset
Lproudy
Eset
Level 145
God Stats
2W - 0L
1,724 SR
Queue Stats
125W - 105L
1,591 Elo+
Party 1
Thoth
Thoth
Pa3k7777
Thoth
Level 139
God Stats
13W - 5L
1,598 SR
Queue Stats
523W - 505L
1,525 Elo+
Solo
Ullr
Ullr
WishNine
Ullr
Level 143
God Stats
5W - 7L
1,245 SR
Queue Stats
253W - 251L
1,527 Elo+
Party 3
Chiron
Chiron
plebalert
Chiron
Level 30
God Stats
2W - 0L
1,723 SR
Queue Stats
48W - 29L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 12
10,166
678
6,681
18,488
23,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
OwlTime
Bacchus
18
2 / 8 / 15
9,787
652
14,460
20,009
29,529
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Sachyri
Medusa
18
12 / 7 / 7
11,533
769
17,964
15,037
6,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 6
7,458
497
2,758
3,195
2,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
lightspirit
Izanami
20
7 / 4 / 9
11,611
774
16,501
11,727
4,877
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JØKÉR
Bellona
17
3 / 4 / 13
10,298
687
7,967
16,337
15,332
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
Lproudy
Eset
19
3 / 4 / 17
11,711
781
12,280
12,415
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
Pa3k7777
Thoth
19
7 / 4 / 13
11,517
768
15,682
12,644
5,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
20
6 / 5 / 9
12,487
832
11,072
14,909
7,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
plebalert
Chiron
17
4 / 4 / 12
10,750
717
12,148
13,990
7,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
87
21
Kills
23
24
Deaths
21
49
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Bellona
JØKÉR
Bellona
3
4
13
2.38
W
Eset
Lproudy
Eset
3
4
17
2.88
L
0
4
12
1.5
L
Bacchus
OwlTime
Bacchus
2
8
15
1.19
W
Thoth
Pa3k7777
Thoth
7
4
13
3.38
L
Medusa
Sachyri
Medusa
12
7
7
2.21
L
0
1
6
3
W
Ullr
6
5
9
2.1
L
Izanami
lightspirit
Izanami
7
4
9
2.88
W
Chiron
plebalert
Chiron
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,364
Damage
59,149
68,456
Taken
70,295
66,625
Mitigated
42,175
17,128
Healing
26,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
JØKÉR
Bellona
7,967
901
1,844
2,139
16,337
15,332
423
4,048
12,214
0
10,709
W
Eset
Lproudy
Eset
12,280
1,122
4,776
2,717
12,415
6,296
1,259
4,878
7,537
32,741
0
L
6,681
190
1,580
2,921
18,488
23,295
45
7,625
10,611
14,054
0
L
Bacchus
OwlTime
Bacchus
14,460
1,101
1,959
1,481
20,009
29,529
21
7,864
11,877
22,434
0
W
Thoth
Pa3k7777
Thoth
15,682
726
2,064
2,817
12,644
5,974
1,444
4,528
8,091
31,981
0
L
Medusa
Sachyri
Medusa
17,964
7,375
1,108
2,567
15,037
6,868
531
6,211
8,660
0
25,476
L
2,758
45
375
834
3,195
2,056
113
635
2,558
4,471
0
W
Ullr
11,072
3,060
2,311
2,062
14,909
7,524
802
6,010
8,849
0
27,855
L
Izanami
lightspirit
Izanami
16,501
8,567
1,863
2,440
11,727
4,877
895
4,777
6,788
0
52,397
W
Chiron
plebalert
Chiron
12,148
5,251
2,274
3,738
13,990
7,049
954
4,253
9,705
0
29,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,555
Gold Earned
56,763
118
Minions Killed
159
0
Camps Cleared
0
1,017,219
Distance Traveled
1,306,301
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,298
687
9
1
0
283,268
0
W
Eset
11,711
781
38
3
0
273,985
0
L
Geb
10,166
678
12
1
0
255,058
2
L
Bacchus
9,787
652
7
0
0
233,067
0
W
Thoth
11,517
768
26
2
0
252,720
3
L
Medusa
11,533
769
25
2
0
233,713
0
L
Cthulhu
7,458
497
3
0
0
56,031
0
W
Ullr
12,487
832
42
3
0
258,705
0
L
Izanami
11,611
774
71
5
0
239,350
0
W
Chiron
10,750
717
44
3
0
237,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role