Player Matchup

Baron Samedi
Baron Samedi
DerEchteSchwap
Baron Samedi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,684 Elo+
Party 1
Loki
Loki
DirtyBierschiss
Loki
Level 12
God Stats
2W - 2L
1,846 SR
Queue Stats
10W - 7L
1,596 Elo+
Party 1
Chaac
Chaac
Mars20040729
Chaac
Level 59
God Stats
4W - 5L
1,493 SR
Queue Stats
114W - 102L
1,522 Elo+
Party 1
Artemis
Artemis
Space_King6382
Artemis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 13L
1,607 Elo+
Party 1
Horus
Horus
hooydur
Horus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,500 Elo+
Solo
Team Averages
Level 24
1,568 SR
1,582 Elo+

VS

Team Averages
Level 13
1,551 SR
1,468 Elo+
Da Ji
Da Ji
Majonezz_
Da Ji
Level 28
God Stats
9W - 7L
1,791 SR
Queue Stats
117W - 129L
1,461 Elo+
Party 2
Kukulkan
Kukulkan
OhItsRex
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
dennisdennis1212
Izanami
Level 26
God Stats
24W - 23L
1,464 SR
Queue Stats
49W - 53L
1,441 Elo+
Party 2
Thor
Thor
louisoncroissant
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ymir
Ymir
nene_viable13
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerEchteSchwap
Baron Samedi
11
6 / 0 / 6
6,562
656
4,224
3,329
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
6 / 0 / 2
6,594
659
3,889
3,418
993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
5 / 0 / 4
5,686
569
6,402
5,766
2,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 3
5,590
559
4,828
3,816
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
hooydur
Horus
9
1 / 1 / 2
5,839
584
2,884
4,977
2,552
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Majonezz_
Da Ji
7
0 / 4 / 0
4,332
433
776
5,717
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
OhItsRex
Kukulkan
5
0 / 9 / 0
3,750
375
1,048
5,865
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

8
0 / 2 / 0
4,745
475
1,189
4,928
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 1
4,373
437
2,353
5,976
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
4,208
421
2,226
7,540
3,673
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
20
Kills
0
1
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DerEchteSchwap
Baron Samedi
6
0
6
9
W
6
0
2
7
L
Da Ji
Majonezz_
Da Ji
0
4
0
0
W
5
0
4
7
L
Kukulkan
OhItsRex
Kukulkan
0
9
0
0
W
2
0
3
3.5
L
0
2
0
0
W
Horus
hooydur
Horus
1
1
2
2
L
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,227
Damage
7,592
21,306
Taken
30,026
8,054
Mitigated
9,536
8,074
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DerEchteSchwap
Baron Samedi
4,224
541
182
1,543
3,329
1,337
629
743
2,546
31,225
0
W
3,889
1,085
0
375
3,418
993
0
0
3,418
0
34,731
L
Da Ji
Majonezz_
Da Ji
776
170
0
1,261
5,717
1,207
0
592
5,125
0
15,029
W
6,402
1,146
0
2,781
5,766
2,083
102
971
4,755
0
26,903
L
Kukulkan
OhItsRex
Kukulkan
1,048
675
0
0
5,865
1,635
0
2,081
3,784
6,246
0
W
4,828
2,698
0
2,424
3,816
1,089
652
1,440
2,336
0
24,778
L
1,189
769
212
659
4,928
1,631
0
0
4,928
0
23,166
W
Horus
hooydur
Horus
2,884
1,662
71
698
4,977
2,552
275
0
4,977
0
11,305
L
2,353
736
0
1,073
5,976
1,390
0
0
5,976
0
11,242
L
2,226
233
0
456
7,540
3,673
0
1,551
5,989
12,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
21,408
266
Minions Killed
140
0
Camps Cleared
0
914,492
Distance Traveled
802,228
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,562
656
70
7
0
168,266
1
W
Loki
6,594
659
84
8
0
206,450
0
L
Da Ji
4,332
433
41
4
0
164,833
1
W
Chaac
5,686
569
38
4
0
193,459
0
L
Kukulkan
3,750
375
10
1
0
160,057
2
W
Artemis
5,590
559
47
5
0
153,900
3
L
Izanami
4,745
475
58
6
0
145,900
2
W
Horus
5,839
584
27
3
0
192,417
0
L
Thor
4,373
437
16
2
0
170,924
0
L
Ymir
4,208
421
15
2
0
160,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role