Player Matchup

Danzaburou
Danzaburou
Silver I
Asdwi
Danzaburou
Silver I
Level 124
God Stats
4W - 3L
1,758 SR
Queue Stats
241W - 247L
1,182 MMR
Party 2
Janus
Janus
Silver II
Skills05_Oficial
Janus
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,387 MMR
Solo
Arachne
Arachne
Bronze III
Twitch_Guinas44
Arachne
Bronze III
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 37L
1,413 MMR
Solo
Odin
Odin
Gold III
Weedyc
Odin
Gold III
Level 116
God Stats
43W - 43L
1,530 SR
Queue Stats
579W - 581L
1,550 MMR
Party 2
Cthulhu
Cthulhu
Bronze IV
digitalman1977
Cthulhu
Bronze IV
Level 45
God Stats
1W - 1L
1,860 SR
Queue Stats
6W - 18L
1,366 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,630 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,506 SR
1,379 MMR
Nu Wa
Nu Wa
Gold II
Shepherdofyou
Nu Wa
Gold II
Level 140
God Stats
28W - 24L
1,522 SR
Queue Stats
804W - 821L
1,546 MMR
Party 1
Izanami
Izanami
Gold IV
TTV-Adrigv07-
Izanami
Gold IV
Level 109
God Stats
4W - 3L
1,352 SR
Queue Stats
199W - 207L
1,408 MMR
Solo
Artemis
Artemis
Silver IV
TinsellyHornet1
Artemis
Silver IV
Level 93
God Stats
6W - 10L
1,507 SR
Queue Stats
48W - 52L
1,183 MMR
Party 1
Nemesis
Nemesis
Gold V
Vasno
Nemesis
Gold V
Level 89
God Stats
4W - 1L
1,651 SR
Queue Stats
394W - 397L
1,372 MMR
Solo
Sylvanus
Sylvanus
Gold IV
idarias77
Sylvanus
Gold IV
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
430W - 416L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asdwi
Danzaburou
5
0 / 0 / 0
3,318
664
1,340
879
207
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

2
0 / 2 / 0
2,704
541
402
1,456
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

3
0 / 3 / 0
2,858
572
306
2,528
528
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
Weedyc
Odin
5
0 / 0 / 0
3,437
687
1,399
2,499
764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,159
632
829
2,913
1,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
ScyllaAthenaKing ArthurBacchusTiamat

VS

Bans
AphroditePoseidonCu ChulainnVulcanSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,133
827
774
1,025
209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
7
1 / 0 / 0
3,955
791
1,047
2,334
600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,167
633
488
1,249
229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Vasno
Nemesis
6
1 / 0 / 0
3,994
799
1,051
2,510
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
idarias77
Sylvanus
5
0 / 0 / 0
3,398
680
811
3,350
1,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
4
6
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Asdwi
Danzaburou
0
0
0
0
W
2
0
1
2.5
L
0
2
0
0
W
Izanami
1
0
0
1
W
0
0
0
0
L
0
3
0
0
W
Nemesis
Vasno
Nemesis
1
0
0
1
L
Odin
Weedyc
Odin
0
0
0
0
L
0
1
0
0
W
Sylvanus
idarias77
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,276
Damage
4,171
10,275
Taken
10,468
3,038
Mitigated
2,733
2,704
Healing
4,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Asdwi
Danzaburou
1,340
733
0
486
879
207
0
258
613
0
12,538
W
774
72
0
0
1,025
209
185
224
765
15,114
0
L
402
37
0
222
1,456
228
0
129
1,319
4,530
0
W
Izanami
1,047
623
0
1,237
2,334
600
60
729
1,505
0
16,987
W
488
205
0
0
1,249
229
0
0
1,249
0
9,213
L
306
306
0
311
2,528
528
0
311
2,183
0
6,687
W
Nemesis
Vasno
Nemesis
1,051
626
0
1,499
2,510
578
0
120
2,368
0
12,898
L
Odin
Weedyc
Odin
1,399
0
0
1,240
2,499
764
0
742
1,749
0
7,661
L
829
42
0
445
2,913
1,311
0
79
2,826
11,099
0
W
Sylvanus
idarias77
Sylvanus
811
226
36
1,414
3,350
1,117
0
0
3,350
8,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,476
Gold Earned
18,647
87
Minions Killed
177
0
Camps Cleared
0
371,456
Distance Traveled
436,725
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,318
664
37
7
0
85,089
1
W
Nu Wa
4,133
827
39
8
0
86,951
2
L
Janus
2,704
541
9
2
0
36,686
0
W
Izanami
3,955
791
43
9
0
79,515
2
W
Artemis
3,167
633
24
5
0
90,589
2
L
Arachne
2,858
572
17
3
0
67,502
0
W
Nemesis
3,994
799
46
9
0
104,428
1
L
Odin
3,437
687
2
0
0
95,406
1
L
Cthulhu
3,159
632
22
4
0
86,773
1
W
Sylvanus
3,398
680
25
5
0
75,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role