Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
PEPESITO888
Chiron
Level 34
God Stats
2W - 3L
1,572 SR
Queue Stats
59W - 71L
1,534 Elo+
Solo
Izanami
Izanami
Riyzs
Izanami
Level 64
God Stats
9W - 5L
1,583 SR
Queue Stats
87W - 98L
1,485 Elo+
Party 2
Artio
Artio
Yes SAVV
Artio
Level 63
God Stats
21W - 14L
1,727 SR
Queue Stats
161W - 159L
1,527 Elo+
Solo
Rama
Rama
skirg
Rama
Level 87
God Stats
7W - 2L
1,471 SR
Queue Stats
632W - 635L
1,520 Elo+
Party 2
Team Averages
Level 70
1,570 SR
1,513 Elo+

VS

Team Averages
Level 45
1,552 SR
1,451 Elo+
Hercules
Hercules
Cruz Molina
Hercules
Level 54
God Stats
12W - 17L
1,397 SR
Queue Stats
184W - 189L
1,444 Elo+
Party 1
Merlin
Merlin
FabiFee123
Merlin
Level 61
God Stats
10W - 16L
1,450 SR
Queue Stats
218W - 250L
1,408 Elo+
Party 1
Ares
Ares
LeGeNDaRioYoe
Ares
Level 38
God Stats
7W - 9L
1,629 SR
Queue Stats
185W - 207L
1,487 Elo+
Solo
Neith
Neith
dracoandy
Neith
Level 6
God Stats
3W - 2L
1,736 SR
Queue Stats
4W - 5L
1,502 Elo+
Party 1
Nemesis
Nemesis
futonworld10
Nemesis
Level 65
God Stats
19W - 22L
1,548 SR
Queue Stats
180W - 199L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
11 / 1 / 4
12,401
591
12,528
14,748
10,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
18
8 / 0 / 3
12,683
604
12,654
11,720
4,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Riyzs
Izanami
20
9 / 4 / 3
14,067
670
21,000
18,990
8,803
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
Yes SAVV
Artio
16
1 / 1 / 13
11,534
549
4,680
18,712
16,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rama
skirg
Rama
18
6 / 2 / 7
12,302
586
12,819
12,253
4,759
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cruz Molina
Hercules
17
4 / 6 / 0
10,612
505
14,300
23,884
20,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
FabiFee123
Merlin
15
0 / 7 / 3
8,943
426
4,151
11,393
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 0
7,864
374
4,217
16,649
13,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
dracoandy
Neith
11
0 / 10 / 0
7,115
339
4,421
15,032
4,929
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
futonworld10
Nemesis
17
4 / 6 / 1
10,326
492
7,062
17,665
8,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
35
Kills
8
8
Deaths
35
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
4
13
L
Hercules
Cruz Molina
Hercules
4
6
0
0.67
L
Merlin
FabiFee123
Merlin
0
7
3
0.21
L
0
6
0
0
W
Chiron
8
0
3
9.5
W
Izanami
Riyzs
Izanami
9
4
3
2.63
W
Artio
Yes SAVV
Artio
1
1
13
7.5
L
Neith
dracoandy
Neith
0
10
0
0
L
Nemesis
futonworld10
Nemesis
4
6
1
0.75
W
Rama
skirg
Rama
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,681
Damage
34,151
76,423
Taken
84,623
44,594
Mitigated
51,135
40,514
Healing
15,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,528
4,546
0
7,381
14,748
10,266
0
934
13,748
0
77,076
L
Hercules
Cruz Molina
Hercules
14,300
4,055
0
7,078
23,884
20,501
0
1,539
22,345
0
62,478
L
Merlin
FabiFee123
Merlin
4,151
314
0
462
11,393
4,142
0
1,084
10,309
49,923
0
L
4,217
259
0
2,495
16,649
13,506
0
1,176
15,473
20,757
0
W
Chiron
12,654
6,558
878
9,141
11,720
4,146
2,884
1,508
10,212
0
82,796
W
Izanami
Riyzs
Izanami
21,000
16,111
0
7,687
18,990
8,803
4,884
838
18,148
0
135,656
W
Artio
Yes SAVV
Artio
4,680
603
273
7,922
18,712
16,620
33
3,735
14,833
29,090
0
L
Neith
dracoandy
Neith
4,421
2,027
0
2,412
15,032
4,929
627
525
14,507
0
41,770
L
Nemesis
futonworld10
Nemesis
7,062
3,366
0
2,705
17,665
8,057
0
356
17,309
0
62,787
W
Rama
skirg
Rama
12,819
9,569
0
7,232
12,253
4,759
5,057
2,817
9,136
0
96,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,987
Gold Earned
44,860
632
Minions Killed
405
0
Camps Cleared
0
1,934,326
Distance Traveled
1,745,319
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,401
591
107
5
0
451,796
6
L
Hercules
10,612
505
119
6
0
381,576
2
L
Merlin
8,943
426
95
5
0
292,175
2
L
Ares
7,864
374
37
2
0
305,526
4
W
Chiron
12,683
604
118
6
0
395,910
3
W
Izanami
14,067
670
197
9
0
329,940
0
W
Artio
11,534
549
54
3
0
411,792
7
L
Neith
7,115
339
64
3
0
325,109
0
L
Nemesis
10,326
492
90
4
0
440,933
7
W
Rama
12,302
586
156
7
0
344,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role