Player Matchup

Thor
Thor
Damdjo
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 4
Sol
Sol
LordTuna
Sol
Level 15
God Stats
3W - 0L
1,259 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 4
Neith
Neith
Muzaïa
Neith
Level 15
God Stats
14W - 16L
1,305 SR
Queue Stats
28W - 35L
1,246 Elo+
Party 1
Danzaburou
Danzaburou
Sanardom
Danzaburou
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sihnge
Cthulhu
Level 28
God Stats
9W - 15L
1,421 SR
Queue Stats
37W - 44L
1,337 Elo+
Party 1
Team Averages
Level 13
1,397 SR
1,417 Elo+

VS

Team Averages
Level 9
1,503 SR
1,388 Elo+
Susano
Susano
AlphaZerg
Susano
Level 14
God Stats
7W - 14L
1,559 SR
Queue Stats
240W - 244L
1,389 Elo+
Party 3
Thor
Thor
BilbonChouquette
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
ichbinichtdumm
Raijin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,161 Elo+
Party 2
Kukulkan
Kukulkan
sE99
Kukulkan
Level 16
God Stats
30W - 31L
1,454 SR
Queue Stats
148W - 154L
1,389 Elo+
Party 3
Medusa
Medusa
sasgmer
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Damdjo
Thor
13
6 / 4 / 8
8,378
524
6,586
9,324
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
11 / 5 / 10
10,036
627
10,989
10,875
3,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Muzaïa
Neith
14
6 / 1 / 6
8,945
559
4,941
6,628
2,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Sanardom
Danzaburou
12
3 / 4 / 11
7,990
499
6,700
9,289
3,244
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Sihnge
Cthulhu
13
6 / 2 / 13
8,942
559
8,166
14,780
12,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AlphaZerg
Susano
14
5 / 3 / 4
8,637
540
9,641
11,052
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 8 / 4
6,914
432
1,308
10,051
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 8 / 4
7,880
493
7,373
10,104
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
sE99
Kukulkan
13
7 / 4 / 2
7,993
500
6,080
6,824
2,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
sasgmer
Medusa
8
0 / 11 / 6
6,040
378
7,517
10,869
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
36
32
Kills
16
16
Deaths
34
48
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Susano
AlphaZerg
Susano
5
3
4
2.33
L
0
8
4
0.25
W
Thor
Damdjo
Thor
6
4
8
2.5
W
11
5
10
3.2
W
Neith
Muzaïa
Neith
6
1
6
9
W
Danzaburou
Sanardom
Danzaburou
3
4
11
2.13
W
Cthulhu
Sihnge
Cthulhu
6
2
13
6.25
L
4
8
4
0.75
L
Kukulkan
sE99
Kukulkan
7
4
2
2
L
Medusa
sasgmer
Medusa
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,382
Damage
31,919
50,896
Taken
48,900
25,081
Mitigated
16,700
10,655
Healing
4,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AlphaZerg
Susano
9,641
2,417
0
2,726
11,052
4,005
0
2,740
8,312
0
49,925
L
1,308
200
0
622
10,051
3,281
0
3,001
7,050
0
20,520
W
Thor
Damdjo
Thor
6,586
1,027
0
1,575
9,324
2,890
248
1,790
7,424
0
28,852
W
10,989
4,053
0
3,938
10,875
3,980
4,660
3,651
6,766
44,813
1,367
W
Neith
Muzaïa
Neith
4,941
2,542
0
1,325
6,628
2,618
924
0
6,628
0
38,998
W
Danzaburou
Sanardom
Danzaburou
6,700
3,541
0
2,589
9,289
3,244
2,113
3,700
5,547
0
30,814
W
Cthulhu
Sihnge
Cthulhu
8,166
876
248
980
14,780
12,349
89
3,494
11,078
23,765
0
L
7,373
481
0
157
10,104
3,376
834
5,315
4,789
24,828
0
L
Kukulkan
sE99
Kukulkan
6,080
525
0
1,164
6,824
2,624
0
3,346
3,478
29,808
0
L
Medusa
sasgmer
Medusa
7,517
3,930
0
0
10,869
3,414
234
4,482
6,387
0
13,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,291
Gold Earned
37,464
309
Minions Killed
263
0
Camps Cleared
0
1,444,042
Distance Traveled
1,452,841
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,637
540
81
5
0
338,212
0
L
Thor
6,914
432
52
3
0
271,930
2
W
Thor
8,378
524
50
3
0
307,242
3
W
Sol
10,036
627
94
6
0
283,647
2
W
Neith
8,945
559
79
5
0
272,109
6
W
Danzaburou
7,990
499
50
3
0
247,236
5
W
Cthulhu
8,942
559
36
2
0
333,808
2
L
Raijin
7,880
493
42
3
0
266,140
1
L
Kukulkan
7,993
500
72
5
0
293,189
0
L
Medusa
6,040
378
16
1
0
283,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role