Player Matchup

Merlin
Merlin
Barbaricbear
Merlin
Level 28
God Stats
7W - 4L
1,320 SR
Queue Stats
137W - 134L
1,397 Elo+
Party 2
Khepri
Khepri
Book3rDeWitt
Khepri
Level 29
God Stats
5W - 7L
1,340 SR
Queue Stats
28W - 28L
1,424 Elo+
Solo
Gilgamesh
Gilgamesh
DaedrA225
Gilgamesh
Level 27
God Stats
32W - 18L
1,714 SR
Queue Stats
425W - 405L
1,530 Elo+
Solo
Pele
Pele
Svcker
Pele
Level 28
God Stats
8W - 11L
1,523 SR
Queue Stats
154W - 157L
1,395 Elo+
Party 2
Neith
Neith
varmint09
Neith
Level 6
God Stats
1W - 1L
1,306 SR
Queue Stats
3W - 3L
1,329 Elo+
Solo
Team Averages
Level 24
1,441 SR
1,415 Elo+

VS

Team Averages
Level 21
1,441 SR
1,323 Elo+
Ymir
Ymir
BOTLIKKLE1
Ymir
Level 6
God Stats
0W - 9L
1,326 SR
Queue Stats
11W - 25L
1,190 Elo+
Party 1
Guan Yu
Guan Yu
BrynDeez
Guan Yu
Level 4
God Stats
1W - 2L
1,315 SR
Queue Stats
100W - 95L
1,144 Elo+
Party 1
Mercury
Mercury
DeadNanJM
Mercury
Level 16
God Stats
24W - 29L
1,247 SR
Queue Stats
326W - 317L
1,385 Elo+
Party 1
Scylla
Scylla
Gaemeistro
Scylla
Level 51
God Stats
2W - 5L
1,500 SR
Queue Stats
110W - 112L
1,396 Elo+
Party 1
Heimdallr
Heimdallr
TheFeral
Heimdallr
Level 28
God Stats
3W - 2L
1,816 SR
Queue Stats
30W - 27L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
13 / 6 / 5
12,995
619
20,401
12,013
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
17
2 / 1 / 12
12,679
604
5,839
13,453
16,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
DaedrA225
Gilgamesh
19
5 / 2 / 3
12,392
590
10,507
12,781
8,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pele
Svcker
Pele
20
7 / 1 / 6
13,015
620
13,683
17,381
7,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
varmint09
Neith
16
6 / 5 / 5
11,148
531
10,399
12,823
5,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 2
8,797
419
5,175
18,576
15,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
BrynDeez
Guan Yu
5
0 / 2 / 0
6,054
288
1,067
2,648
1,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
DeadNanJM
Mercury
17
6 / 4 / 2
10,715
510
9,782
15,095
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Gaemeistro
Scylla
15
3 / 7 / 6
10,010
477
11,820
17,846
5,083
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheFeral
Heimdallr
14
4 / 12 / 4
9,436
449
9,961
18,849
8,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
33
Kills
15
15
Deaths
34
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
Merlin
13
6
5
2.58
W
Khepri
2
1
12
8
L
Guan Yu
BrynDeez
Guan Yu
0
2
0
0
W
Gilgamesh
DaedrA225
Gilgamesh
5
2
3
3.25
L
Mercury
DeadNanJM
Mercury
6
4
2
1.75
L
Scylla
Gaemeistro
Scylla
3
7
6
0.86
W
Pele
Svcker
Pele
7
1
6
10
L
Heimdallr
TheFeral
Heimdallr
4
12
4
0.5
W
Neith
varmint09
Neith
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,829
Damage
37,805
68,451
Taken
73,014
43,170
Mitigated
36,899
16,778
Healing
8,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,175
1,629
0
648
18,576
15,620
0
5,276
13,192
30,498
0
W
Merlin
20,401
1,328
0
1,018
12,013
5,141
2,376
2,995
8,692
77,031
0
W
Khepri
5,839
512
1,013
2,943
13,453
16,164
1,106
2,448
10,875
56,430
0
L
Guan Yu
BrynDeez
Guan Yu
1,067
642
0
353
2,648
1,565
0
0
2,648
0
6,579
W
Gilgamesh
DaedrA225
Gilgamesh
10,507
2,623
0
4,200
12,781
8,701
2,269
1,925
10,701
0
74,435
L
Mercury
DeadNanJM
Mercury
9,782
4,715
0
4,029
15,095
6,238
0
4,784
10,139
0
63,997
L
Scylla
Gaemeistro
Scylla
11,820
2,641
0
2,293
17,846
5,083
305
8,820
8,664
43,346
0
W
Pele
Svcker
Pele
13,683
3,507
0
4,712
17,381
7,869
1,381
4,288
12,918
0
103,485
L
Heimdallr
TheFeral
Heimdallr
9,961
6,556
0
1,439
18,849
8,393
0
6,522
12,131
0
37,674
W
Neith
varmint09
Neith
10,399
5,948
0
2,892
12,823
5,295
5,333
4,741
8,038
0
47,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,229
Gold Earned
45,012
622
Minions Killed
322
0
Camps Cleared
0
1,863,959
Distance Traveled
1,518,117
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,797
419
58
3
0
345,691
0
W
Merlin
12,995
619
111
5
0
326,868
1
W
Khepri
12,679
604
93
4
0
379,663
3
L
Guan Yu
6,054
288
17
1
0
111,414
0
W
Gilgamesh
12,392
590
152
7
0
376,170
5
L
Mercury
10,715
510
111
5
0
426,025
2
L
Scylla
10,010
477
80
4
0
328,880
4
W
Pele
13,015
620
178
8
0
422,397
6
L
Heimdallr
9,436
449
56
3
0
306,107
1
W
Neith
11,148
531
88
4
0
358,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role