Player Matchup

Horus
Horus
DARKCargo18
Horus
Level 64
God Stats
0W - 1L
1,545 SR
Queue Stats
52W - 45L
1,460 Elo+
Party 1
Ra
Ra
L1tty Z4y
Ra
Level 33
God Stats
0W - 2L
1,697 SR
Queue Stats
29W - 20L
1,510 Elo+
Party 1
Sun Wukong
Sun Wukong
Spiderhound
Sun Wukong
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,665 Elo+
Solo
Team Averages
Level 51
1,580 SR
1,545 Elo+

VS

Team Averages
Level 99
1,461 SR
1,353 Elo+
Skadi
Skadi
River Ruin
Skadi
Level 82
God Stats
20W - 14L
1,458 SR
Queue Stats
97W - 118L
1,175 Elo+
Solo
Chaac
Chaac
blackwinds37
Chaac
Level 128
God Stats
17W - 29L
1,425 SR
Queue Stats
109W - 155L
1,383 Elo+
Solo
Nu Wa
Nu Wa
キャメルDマツゲ
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
10,083
560
13,528
24,148
24,138
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 5 / 3
10,441
580
13,356
15,356
6,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
Spiderhound
Sun Wukong
11
0 / 4 / 2
8,999
500
3,759
18,121
9,022
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
8 / 1 / 3
12,207
678
22,947
13,679
5,665
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 7
10,946
608
12,952
18,398
21,256
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 2 / 10
10,369
576
14,458
11,085
6,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
11
11
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
2
5
3
0.7
W
Skadi
8
1
3
9.5
L
Sun Wukong
Spiderhound
Sun Wukong
0
4
2
0.25
W
3
2
7
3.25
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,643
Damage
50,357
57,625
Taken
43,162
39,623
Mitigated
33,571
22,245
Healing
13,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,528
6,809
3,725
7,079
24,148
24,138
0
5,876
18,272
0
50,742
L
13,356
2,154
2,592
4,195
15,356
6,463
0
4,258
11,098
85,496
0
W
Skadi
22,947
11,876
1,021
4,460
13,679
5,665
2,775
2,093
11,450
0
78,987
L
Sun Wukong
Spiderhound
Sun Wukong
3,759
524
0
4,654
18,121
9,022
0
4,344
13,777
0
18,552
W
12,952
1,389
903
5,615
18,398
21,256
138
6,562
11,406
0
40,268
W
14,458
6,585
710
998
11,085
6,650
498
3,935
6,866
44,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
33,522
262
Minions Killed
188
0
Camps Cleared
0
891,879
Distance Traveled
846,966
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,083
560
47
3
0
309,189
2
L
Ra
10,441
580
182
10
0
276,641
3
W
Skadi
12,207
678
88
5
0
258,915
1
L
Sun Wukong
8,999
500
33
2
0
306,049
1
W
Chaac
10,946
608
51
3
0
319,011
4
W
Nu Wa
10,369
576
49
3
0
269,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role