Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
coornflaakes
Tyr
Level 29
God Stats
3W - 3L
1,513 SR
Queue Stats
43W - 40L
1,457 Elo+
Party 4
Artemis
Artemis
i-Hitman-092
Artemis
Level 25
God Stats
2W - 0L
1,811 SR
Queue Stats
15W - 17L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
iHitman_92
Nu Wa
Level 113
God Stats
17W - 13L
1,606 SR
Queue Stats
426W - 428L
1,450 Elo+
Party 1
Pele
Pele
nopi95
Pele
Level 61
God Stats
11W - 5L
1,552 SR
Queue Stats
28W - 27L
1,456 Elo+
Party 4
Team Averages
Level 68
1,596 SR
1,465 Elo+

VS

Team Averages
Level 102
1,450 SR
1,427 Elo+
Thor
Thor
DeanLearner
Thor
Level 89
God Stats
2W - 3L
1,210 SR
Queue Stats
258W - 230L
1,402 Elo+
Party 3
Raijin
Raijin
XxiMosherxX
Raijin
Level 89
God Stats
9W - 9L
1,454 SR
Queue Stats
261W - 259L
1,418 Elo+
Party 3
Tiamat
Tiamat
curufhinwe
Tiamat
Level 155
God Stats
35W - 42L
1,442 SR
Queue Stats
676W - 837L
1,416 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lorenzoVSL
Ah Muzen Cab
Level 128
God Stats
19W - 16L
1,631 SR
Queue Stats
500W - 548L
1,461 Elo+
Party 2
Athena
Athena
rayo14yo
Athena
Level 47
God Stats
28W - 17L
1,515 SR
Queue Stats
201W - 297L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 7
8,177
511
3,846
9,427
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
2 / 1 / 3
8,646
540
4,314
14,199
9,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
i-Hitman-092
Artemis
15
4 / 1 / 6
9,468
592
7,365
7,422
2,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
15
9 / 0 / 5
9,706
607
10,733
5,483
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
nopi95
Pele
17
3 / 0 / 5
9,773
611
8,436
10,796
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,158
447
4,387
11,489
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
11
0 / 4 / 0
6,779
424
1,601
7,021
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
curufhinwe
Tiamat
14
0 / 2 / 1
7,993
500
8,385
8,571
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
lorenzoVSL
Ah Muzen Cab
11
1 / 5 / 0
7,266
454
5,423
9,064
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
rayo14yo
Athena
8
0 / 5 / 1
5,988
374
3,475
12,133
4,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
21
Kills
2
2
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
7
6.5
L
1
5
0
0.2
L
Raijin
0
4
0
0
W
2
1
3
3.5
L
Tiamat
curufhinwe
Tiamat
0
2
1
0.25
W
Artemis
i-Hitman-092
Artemis
4
1
6
7
W
Nu Wa
9
0
5
11.5
L
Ah Muzen Cab
lorenzoVSL
Ah Muzen Cab
1
5
0
0.2
W
Pele
nopi95
Pele
3
0
5
5.5
L
Athena
rayo14yo
Athena
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,694
Damage
23,271
47,327
Taken
48,278
22,398
Mitigated
14,970
19,181
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,846
594
0
4,031
9,427
4,465
0
2,446
6,919
18,555
0
L
4,387
1,237
0
0
11,489
2,974
0
4,744
6,599
0
47,865
L
Raijin
1,601
247
0
264
7,021
1,691
192
3,959
2,808
33,216
0
W
4,314
427
0
4,658
14,199
9,549
463
6,846
7,317
0
45,850
L
Tiamat
curufhinwe
Tiamat
8,385
1,948
0
3,994
8,571
3,918
94
727
7,745
58,363
0
W
Artemis
i-Hitman-092
Artemis
7,365
3,649
0
4,276
7,422
2,410
1,134
1,574
5,848
0
53,652
W
Nu Wa
10,733
2,452
0
1,290
5,483
1,939
130
1,097
4,312
53,821
0
L
Ah Muzen Cab
lorenzoVSL
Ah Muzen Cab
5,423
2,489
0
3,224
9,064
2,132
0
1,472
7,482
0
40,280
W
Pele
nopi95
Pele
8,436
1,278
0
4,926
10,796
4,035
395
1,260
9,470
0
90,731
L
Athena
rayo14yo
Athena
3,475
886
99
2,508
12,133
4,255
0
2,906
9,065
18,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,770
Gold Earned
35,184
533
Minions Killed
408
0
Camps Cleared
0
1,525,251
Distance Traveled
1,370,103
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,177
511
43
3
0
300,058
5
L
Thor
7,158
447
85
5
0
265,521
2
L
Raijin
6,779
424
95
6
0
250,918
0
W
Tyr
8,646
540
122
8
0
290,074
0
L
Tiamat
7,993
500
116
7
0
249,075
2
W
Artemis
9,468
592
115
7
0
267,842
7
W
Nu Wa
9,706
607
113
7
0
312,275
10
L
Ah Muzen Cab
7,266
454
81
5
0
293,794
1
W
Pele
9,773
611
140
9
0
355,002
2
L
Athena
5,988
374
31
2
0
310,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role