Player Matchup

Cthulhu
Cthulhu
Deifyd_Shadow
Cthulhu
Level 49
God Stats
5W - 8L
1,260 SR
Queue Stats
92W - 190L
1,254 Elo+
Party 1
Arachne
Arachne
Zariff_32
Arachne
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Neith
Neith
dehne88
Neith
Level 6
God Stats
1W - 3L
1,449 SR
Queue Stats
16W - 32L
1,270 Elo+
Solo
Team Averages
Level 20
1,403 SR
1,341 Elo+

VS

Team Averages
Level 83
1,456 SR
1,394 Elo+
Gilgamesh
Gilgamesh
C4YourselfxX
Gilgamesh
Level 116
God Stats
1W - 3L
1,412 SR
Queue Stats
54W - 74L
1,291 Elo+
Solo
Danzaburou
Danzaburou
NonRick_C137
Danzaburou
Level 50
God Stats
14W - 16L
1,432 SR
Queue Stats
25W - 37L
1,365 Elo+
Solo
Zhong Kui
Zhong Kui
blade9302
Zhong Kui
Level 82
God Stats
12W - 10L
1,523 SR
Queue Stats
193W - 250L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 6 / 4
7,748
646
4,859
15,117
16,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Zariff_32
Arachne
9
1 / 9 / 3
7,870
656
4,751
12,780
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
dehne88
Neith
12
5 / 6 / 2
8,629
719
11,492
10,918
4,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C4YourselfxX
Gilgamesh
12
3 / 1 / 12
9,433
786
5,153
13,631
5,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
NonRick_C137
Danzaburou
14
7 / 4 / 10
10,594
883
12,565
10,353
3,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
blade9302
Zhong Kui
15
10 / 2 / 7
10,883
907
14,598
12,959
11,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
20
21
Deaths
7
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
C4YourselfxX
Gilgamesh
3
1
12
9
L
Cthulhu
1
6
4
0.5
W
Danzaburou
NonRick_C137
Danzaburou
7
4
10
3
L
Arachne
Zariff_32
Arachne
1
9
3
0.28
W
Zhong Kui
blade9302
Zhong Kui
10
2
7
6.75
L
Neith
dehne88
Neith
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,102
Damage
32,316
38,815
Taken
36,943
25,235
Mitigated
20,576
4,782
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
C4YourselfxX
Gilgamesh
5,153
1,829
0
1,943
13,631
5,451
21
2,167
11,464
0
31,767
L
Cthulhu
4,859
357
164
562
15,117
16,259
0
5,061
9,840
16,519
0
W
Danzaburou
NonRick_C137
Danzaburou
12,565
6,436
453
3,921
10,353
3,674
992
1,054
9,299
0
46,298
L
Arachne
Zariff_32
Arachne
4,751
2,990
0
2,287
12,780
4,866
0
5,217
7,281
0
20,202
W
Zhong Kui
blade9302
Zhong Kui
14,598
3,103
823
7,439
12,959
11,451
1,798
2,099
10,860
35,196
0
L
Neith
dehne88
Neith
11,492
1,842
135
1,634
10,918
4,110
0
3,781
6,917
0
38,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,247
Gold Earned
30,910
102
Minions Killed
151
0
Camps Cleared
0
564,846
Distance Traveled
590,178
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,433
786
35
3
0
199,126
1
L
Cthulhu
7,748
646
19
2
0
194,214
1
W
Danzaburou
10,594
883
61
5
0
200,924
2
L
Arachne
7,870
656
27
2
0
185,220
0
W
Zhong Kui
10,883
907
55
5
0
190,128
1
L
Neith
8,629
719
56
5
0
185,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role