Player Matchup

Danzaburou
Danzaburou
CantaXDD
Danzaburou
Level 25
God Stats
4W - 3L
1,567 SR
Queue Stats
217W - 215L
1,417 Elo+
Party 1
Janus
Janus
Danicar22
Janus
Level 25
God Stats
10W - 5L
1,757 SR
Queue Stats
91W - 110L
1,393 Elo+
Party 1
Ymir
Ymir
Furyyy_EU
Ymir
Level 15
God Stats
11W - 10L
1,534 SR
Queue Stats
42W - 46L
1,501 Elo+
Party 1
Hercules
Hercules
Sr_Shaq
Hercules
Level 22
God Stats
20W - 11L
1,896 SR
Queue Stats
136W - 97L
1,665 Elo+
Solo
Hun Batz
Hun Batz
miguel_994342
Hun Batz
Level 89
God Stats
9W - 12L
1,462 SR
Queue Stats
239W - 247L
1,432 Elo+
Party 1
Team Averages
Level 35
1,643 SR
1,482 Elo+

VS

Team Averages
Level 24
1,452 SR
1,381 Elo+
Nemesis
Nemesis
BLaCk_R3haB_
Nemesis
Level 27
God Stats
17W - 20L
1,455 SR
Queue Stats
48W - 58L
1,348 Elo+
Party 2
Rama
Rama
DaRdEnMoJaVe
Rama
Level 33
God Stats
20W - 15L
1,540 SR
Queue Stats
70W - 73L
1,371 Elo+
Party 2
Fenrir
Fenrir
DerNusskopf
Fenrir
Level 26
God Stats
6W - 10L
1,234 SR
Queue Stats
79W - 83L
1,333 Elo+
Solo
Ymir
Ymir
NarwhalNinja360
Ymir
Level 25
God Stats
5W - 4L
1,531 SR
Queue Stats
96W - 109L
1,384 Elo+
Solo
Thoth
Thoth
Nuriah9
Thoth
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CantaXDD
Danzaburou
16
5 / 4 / 7
12,376
458
14,073
15,052
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
Danicar22
Janus
19
6 / 7 / 9
13,727
508
12,288
12,908
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
20
7 / 4 / 14
13,327
494
10,291
15,414
13,491
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Sr_Shaq
Hercules
20
15 / 0 / 10
16,322
605
20,808
28,350
34,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
miguel_994342
Hun Batz
20
8 / 3 / 10
16,697
618
15,899
17,384
8,245
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BLaCk_R3haB_
Nemesis
20
1 / 7 / 2
12,005
445
7,996
18,716
8,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
3 / 11 / 5
12,798
474
14,948
21,777
9,606
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Fenrir
18
9 / 11 / 1
12,350
457
13,132
23,891
12,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 6 / 4
12,232
453
10,179
22,461
30,805
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
Nuriah9
Thoth
10
1 / 6 / 3
8,975
332
3,623
8,222
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
33
41
Kills
18
18
Deaths
41
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BLaCk_R3haB_
Nemesis
1
7
2
0.29
W
Danzaburou
CantaXDD
Danzaburou
5
4
7
2.13
L
3
11
5
0.5
W
Janus
Danicar22
Janus
6
7
9
1.5
L
Fenrir
9
11
1
0.86
W
Ymir
7
4
14
3.5
L
4
6
4
1
L
Thoth
Nuriah9
Thoth
1
6
3
0.42
W
Hercules
Sr_Shaq
Hercules
15
0
10
20
W
Hun Batz
miguel_994342
Hun Batz
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,359
Damage
49,878
89,108
Taken
95,067
65,714
Mitigated
63,156
31,904
Healing
13,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BLaCk_R3haB_
Nemesis
7,996
3,417
0
1,523
18,716
8,179
2,048
2,086
16,588
0
103,491
W
Danzaburou
CantaXDD
Danzaburou
14,073
8,357
0
2,367
15,052
5,274
729
3,911
11,137
0
54,535
L
14,948
12,290
747
5,187
21,777
9,606
1,874
4,877
16,752
0
94,531
W
Janus
Danicar22
Janus
12,288
1,479
0
1,436
12,908
4,695
3,049
3,613
9,059
68,590
0
L
Fenrir
13,132
2,697
0
5,349
23,891
12,140
0
2,274
21,577
0
47,138
W
Ymir
10,291
1,550
0
2,761
15,414
13,491
955
5,597
9,743
42,681
0
L
10,179
1,384
0
0
22,461
30,805
210
7,456
14,593
58,169
0
L
Thoth
Nuriah9
Thoth
3,623
114
0
232
8,222
2,426
617
5,116
2,760
20,932
0
W
Hercules
Sr_Shaq
Hercules
20,808
8,443
0
19,210
28,350
34,009
3,307
1,732
26,578
0
108,915
W
Hun Batz
miguel_994342
Hun Batz
15,899
4,856
0
6,130
17,384
8,245
4,726
2,584
14,760
0
150,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,449
Gold Earned
58,360
676
Minions Killed
523
0
Camps Cleared
0
2,417,890
Distance Traveled
1,931,377
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,005
445
158
6
0
463,847
1
W
Danzaburou
12,376
458
79
3
0
403,088
0
L
Rama
12,798
474
163
6
0
352,784
4
W
Janus
13,727
508
117
4
0
480,675
1
L
Fenrir
12,350
457
62
2
0
472,793
1
W
Ymir
13,327
494
63
2
0
508,747
0
L
Ymir
12,232
453
86
3
0
425,164
0
L
Thoth
8,975
332
54
2
0
216,789
1
W
Hercules
16,322
605
189
7
0
531,489
1
W
Hun Batz
16,697
618
228
8
0
493,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role