Player Matchup

Apollo
Apollo
 
Apollo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
GUNMASTER203
Eset
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
407W - 441L
1,465 Elo+
Party 2
Nu Wa
Nu Wa
Ghostgate18
Nu Wa
Level 85
God Stats
3W - 2L
1,772 SR
Queue Stats
381W - 405L
1,415 Elo+
Party 1
Chaac
Chaac
RedRaptor2003
Chaac
Level 61
God Stats
3W - 1L
1,950 SR
Queue Stats
6W - 11L
1,367 Elo+
Party 2
Pele
Pele
lTheWeatherManl
Pele
Level 63
God Stats
54W - 46L
1,430 SR
Queue Stats
276W - 281L
1,488 Elo+
Party 1
Team Averages
Level 86
1,630 SR
1,447 Elo+

VS

Team Averages
Level 102
1,492 SR
1,459 Elo+
Kali
Kali
CTB55
Kali
Level 65
God Stats
13W - 5L
1,480 SR
Queue Stats
66W - 62L
1,437 Elo+
Solo
Janus
Janus
Wolf_JoRdArK97
Janus
Level 129
God Stats
17W - 15L
1,500 SR
Queue Stats
379W - 377L
1,468 Elo+
Solo
Athena
Athena
az3beto1
Athena
Level 93
God Stats
25W - 21L
1,689 SR
Queue Stats
289W - 272L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
happyfaceowl
Gilgamesh
Level 129
God Stats
17W - 11L
1,527 SR
Queue Stats
151W - 169L
1,457 Elo+
Solo
Cernunnos
Cernunnos
javi715er
Cernunnos
Level 96
God Stats
2W - 9L
1,265 SR
Queue Stats
115W - 116L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
0 / 3 / 2
7,813
460
5,642
10,285
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 4 / 0
6,748
397
6,793
15,293
10,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 8 / 1
7,230
425
9,484
10,502
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 0
7,699
453
8,709
14,507
12,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 0
7,574
446
4,729
12,818
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
CTB55
Kali
16
12 / 1 / 5
10,367
610
14,487
11,663
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 6
8,586
505
9,531
9,182
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
az3beto1
Athena
12
2 / 0 / 4
8,352
491
5,851
11,136
5,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
happyfaceowl
Gilgamesh
14
3 / 1 / 4
8,549
503
10,797
14,255
12,643
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
javi715er
Cernunnos
15
2 / 2 / 4
9,053
533
8,304
10,983
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
7
Kills
23
23
Deaths
7
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
2
0.33
W
Kali
CTB55
Kali
12
1
5
14.5
L
2
4
0
0.5
L
2
8
1
0.31
L
1
3
0
0.33
W
4
3
6
2.33
W
Athena
az3beto1
Athena
2
0
4
4
W
Gilgamesh
happyfaceowl
Gilgamesh
3
1
4
5
W
Cernunnos
javi715er
Cernunnos
2
2
4
2
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,357
Damage
48,970
63,405
Taken
57,219
34,502
Mitigated
29,319
15,728
Healing
17,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,642
2,918
0
2,185
10,285
3,641
748
1,515
8,770
0
50,347
W
Kali
CTB55
Kali
14,487
8,200
0
4,506
11,663
5,211
119
2,236
9,116
0
63,115
L
6,793
796
702
4,148
15,293
10,666
90
6,477
8,816
28,093
0
L
9,484
1,671
0
74
10,502
3,646
108
4,008
6,494
31,530
0
L
8,709
2,733
0
7,667
14,507
12,083
0
723
13,784
0
44,215
W
9,531
669
231
1,573
9,182
3,106
0
3,918
4,812
48,564
0
W
Athena
az3beto1
Athena
5,851
2,342
0
2,064
11,136
5,079
0
3,613
7,001
21,799
0
W
Gilgamesh
happyfaceowl
Gilgamesh
10,797
3,459
0
4,224
14,255
12,643
825
1,365
12,086
0
38,968
W
Cernunnos
javi715er
Cernunnos
8,304
5,060
306
4,740
10,983
3,280
1,677
3,410
7,189
0
61,877
L
4,729
1,073
0
952
12,818
4,466
0
2,659
10,159
0
55,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,064
Gold Earned
44,907
366
Minions Killed
391
0
Camps Cleared
0
1,468,426
Distance Traveled
1,693,778
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,813
460
90
5
0
315,468
3
W
Kali
10,367
610
88
5
0
384,138
4
L
Eset
6,748
397
49
3
0
294,449
2
L
Nu Wa
7,230
425
50
3
0
270,251
0
L
Chaac
7,699
453
84
5
0
304,512
5
W
Janus
8,586
505
83
5
0
330,961
6
W
Athena
8,352
491
26
2
0
362,390
2
W
Gilgamesh
8,549
503
70
4
0
312,205
1
W
Cernunnos
9,053
533
124
7
0
304,084
0
L
Pele
7,574
446
93
5
0
283,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role