Player Matchup

Gilgamesh
Gilgamesh
Gioplayer_Kuma
Gilgamesh
Level 45
God Stats
11W - 10L
1,460 SR
Queue Stats
77W - 68L
1,474 Elo+
Party 1
Chang'e
Chang'e
Seba220199
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 137L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
Wolf_DarkSword
Danzaburou
Level 62
God Stats
17W - 16L
1,405 SR
Queue Stats
77W - 107L
1,424 Elo+
Party 1
Team Averages
Level 58
1,455 SR
1,485 Elo+

VS

Team Averages
Level 80
1,600 SR
1,561 Elo+
Hel
Hel
JIJItheFool
Hel
Level 129
God Stats
0W - 1L
1,801 SR
Queue Stats
85W - 77L
1,516 Elo+
Party 2
Mercury
Mercury
Shinroon
Mercury
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 22L
1,666 Elo+
Party 2
Guan Yu
Guan Yu
WizardKaboom
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gioplayer_Kuma
Gilgamesh
12
7 / 5 / 5
10,274
734
10,293
14,519
9,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Seba220199
Chang'e
15
5 / 2 / 12
10,739
767
12,770
9,925
6,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Wolf_DarkSword
Danzaburou
15
7 / 0 / 9
11,717
837
11,753
7,055
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
8,823
630
4,162
10,852
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Shinroon
Mercury
12
6 / 7 / 1
9,797
700
7,865
16,253
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
WizardKaboom
Guan Yu
11
0 / 6 / 6
8,120
580
6,221
14,713
8,421
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
19
Kills
7
7
Deaths
19
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gioplayer_Kuma
Gilgamesh
7
5
5
1.9
L
1
6
5
0.58
W
Chang'e
Seba220199
Chang'e
5
2
12
5.5
L
Mercury
Shinroon
Mercury
6
7
1
0.93
L
Guan Yu
WizardKaboom
Guan Yu
0
6
6
0.5
W
Danzaburou
Wolf_DarkSword
Danzaburou
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,816
Damage
18,248
31,499
Taken
41,818
19,077
Mitigated
17,911
12,176
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gioplayer_Kuma
Gilgamesh
10,293
2,412
0
1,478
14,519
9,846
428
1,849
12,670
0
29,935
L
4,162
110
4,795
4,087
10,852
3,724
0
2,537
8,315
35,308
0
W
Chang'e
Seba220199
Chang'e
12,770
1,092
2,833
4,778
9,925
6,269
132
1,732
8,193
56,045
0
L
Mercury
Shinroon
Mercury
7,865
3,911
295
1,998
16,253
5,766
0
5,338
10,915
0
30,239
L
Guan Yu
WizardKaboom
Guan Yu
6,221
1,328
775
793
14,713
8,421
0
4,931
9,782
0
12,101
W
Danzaburou
Wolf_DarkSword
Danzaburou
11,753
5,635
0
3,087
7,055
2,962
2,235
675
6,380
0
61,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,730
Gold Earned
26,740
203
Minions Killed
110
0
Camps Cleared
0
773,212
Distance Traveled
689,113
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,274
734
38
3
0
241,401
0
L
Hel
8,823
630
59
4
0
224,382
2
W
Chang'e
10,739
767
66
5
0
267,758
2
L
Mercury
9,797
700
37
3
0
263,263
1
L
Guan Yu
8,120
580
14
1
0
201,468
0
W
Danzaburou
11,717
837
99
7
0
264,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role