Player Matchup

Cthulhu
Cthulhu
Cormeum
Cthulhu
Level 27
God Stats
14W - 5L
1,815 SR
Queue Stats
85W - 83L
1,370 Elo+
Solo
Medusa
Medusa
Healfebo
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,472 Elo+
Solo
Da Ji
Da Ji
MiloDaPillow
Da Ji
Level 25
God Stats
6W - 11L
1,236 SR
Queue Stats
60W - 84L
1,386 Elo+
Solo
Izanami
Izanami
Xepaw1332
Izanami
Level 26
God Stats
20W - 13L
1,558 SR
Queue Stats
78W - 68L
1,448 Elo+
Solo
Olorun
Olorun
omer29
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,581 Elo+
Solo
Team Averages
Level 20
1,522 SR
1,452 Elo+

VS

Team Averages
Level 17
1,460 SR
1,388 Elo+
Horus
Horus
BaBaBuRDaa
Horus
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 33L
1,316 Elo+
Solo
Tiamat
Tiamat
BrandoTheLord007
Tiamat
Level 17
God Stats
4W - 5L
1,532 SR
Queue Stats
175W - 190L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Fluffyhammerface
Cthulhu
Level 28
God Stats
24W - 30L
1,467 SR
Queue Stats
52W - 63L
1,357 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ropathius
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Wizc1999
Ao Kuang
Level 15
God Stats
1W - 1L
1,302 SR
Queue Stats
4W - 9L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cormeum
Cthulhu
14
6 / 1 / 15
9,985
555
7,326
13,987
11,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Healfebo
Medusa
14
5 / 1 / 6
9,146
508
3,156
5,340
1,923
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 3 / 2
9,106
506
4,222
11,785
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Xepaw1332
Izanami
17
16 / 1 / 7
11,543
641
20,881
11,387
4,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Olorun
omer29
Olorun
14
3 / 2 / 8
9,038
502
6,686
11,963
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
4 / 6 / 1
9,172
510
4,325
12,078
7,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 9 / 2
7,848
436
9,885
12,488
5,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 11 / 1
6,557
364
5,806
17,385
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
Ropathius
Tsukuyomi
6
0 / 6 / 2
5,645
314
658
5,285
953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ao Kuang
Wizc1999
Ao Kuang
13
3 / 4 / 0
7,719
429
6,646
13,841
4,778
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
35
Kills
8
8
Deaths
36
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
4
6
1
0.75
L
1
9
2
0.22
W
Cthulhu
Cormeum
Cthulhu
6
1
15
13.5
L
0
11
1
0.05
W
Medusa
Healfebo
Medusa
5
1
6
8
W
5
3
2
2
L
Tsukuyomi
Ropathius
Tsukuyomi
0
6
2
0.17
L
Ao Kuang
Wizc1999
Ao Kuang
3
4
0
0.75
W
Izanami
Xepaw1332
Izanami
16
1
7
19.5
W
Olorun
omer29
Olorun
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,271
Damage
27,320
54,462
Taken
61,077
26,858
Mitigated
30,280
20,814
Healing
10,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,325
2,217
160
2,477
12,078
7,542
0
2,302
9,776
0
34,608
L
9,885
711
0
2,125
12,488
5,540
0
2,360
10,128
33,272
0
W
Cthulhu
Cormeum
Cthulhu
7,326
1,044
280
6,094
13,987
11,021
588
5,472
7,972
29,519
0
L
5,806
324
0
1,027
17,385
11,467
0
5,070
12,315
31,111
0
W
Medusa
Healfebo
Medusa
3,156
1,751
0
250
5,340
1,923
3,794
1,431
3,737
0
34,281
W
4,222
1,325
0
3,319
11,785
4,754
0
1,959
9,699
0
49,610
L
Tsukuyomi
Ropathius
Tsukuyomi
658
287
0
190
5,285
953
0
315
4,970
0
5,720
L
Ao Kuang
Wizc1999
Ao Kuang
6,646
1,340
0
4,238
13,841
4,778
0
3,965
9,876
33,376
0
W
Izanami
Xepaw1332
Izanami
20,881
16,879
0
4,642
11,387
4,521
2,715
4,382
6,624
0
91,786
W
Olorun
omer29
Olorun
6,686
3,106
189
6,040
11,963
4,639
1,887
7,683
4,093
46,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,818
Gold Earned
36,941
472
Minions Killed
223
0
Camps Cleared
0
1,567,285
Distance Traveled
1,236,185
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,172
510
56
3
0
270,623
0
L
Tiamat
7,848
436
63
4
0
269,935
0
W
Cthulhu
9,985
555
53
3
0
341,305
2
L
Cthulhu
6,557
364
44
2
0
278,450
0
W
Medusa
9,146
508
75
4
0
279,673
0
W
Da Ji
9,106
506
97
5
0
342,354
0
L
Tsukuyomi
5,645
314
4
0
0
97,445
0
L
Ao Kuang
7,719
429
56
3
0
319,732
0
W
Izanami
11,543
641
148
8
0
313,605
0
W
Olorun
9,038
502
99
6
0
290,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role