Player Matchup

Arachne
Arachne
AslindaEbrar
Arachne
Level 29
God Stats
4W - 6L
1,427 SR
Queue Stats
39W - 52L
1,350 Elo+
Party 1
Horus
Horus
BigMoistOG
Horus
Level 11
God Stats
8W - 11L
1,558 SR
Queue Stats
82W - 90L
1,377 Elo+
Party 3
Bellona
Bellona
Fintalik
Bellona
Level 15
God Stats
2W - 3L
1,432 SR
Queue Stats
10W - 11L
1,442 Elo+
Solo
Medusa
Medusa
HugaVugaBigBrein
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,377 Elo+
Party 3
Zeus
Zeus
Slyffindor
Zeus
Level 28
God Stats
0W - 2L
1,136 SR
Queue Stats
68W - 74L
1,401 Elo+
Party 1
Team Averages
Level 20
1,411 SR
1,389 Elo+

VS

Team Averages
Level 19
1,529 SR
1,351 Elo+
Hercules
Hercules
Bergett
Hercules
Level 17
God Stats
23W - 21L
1,456 SR
Queue Stats
77W - 88L
1,393 Elo+
Party 2
Baron Samedi
Baron Samedi
Fulluff
Baron Samedi
Level 18
God Stats
30W - 26L
1,625 SR
Queue Stats
56W - 69L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
MIGLUX
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,123 Elo+
Solo
Ne Zha
Ne Zha
MalboroAkbar
Ne Zha
Level 27
God Stats
16W - 9L
1,591 SR
Queue Stats
29W - 25L
1,416 Elo+
Solo
Izanami
Izanami
darthpika5
Izanami
Level 29
God Stats
10W - 7L
1,474 SR
Queue Stats
27W - 36L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AslindaEbrar
Arachne
9
3 / 3 / 1
5,470
497
2,509
7,351
2,134
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Horus
9
1 / 5 / 2
5,852
532
2,037
11,127
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Fintalik
Bellona
7
0 / 3 / 1
4,665
424
4,846
6,541
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
4 / 7 / 1
5,724
520
6,764
8,983
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 1
5,577
507
4,318
6,063
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bergett
Hercules
9
1 / 1 / 1
5,531
503
3,029
6,611
2,685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Fulluff
Baron Samedi
11
2 / 2 / 1
6,280
571
4,404
7,342
3,269
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
MIGLUX
Cthulhu
10
3 / 3 / 3
5,728
521
4,533
6,576
5,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
11
8 / 1 / 3
6,823
620
7,577
5,652
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
darthpika5
Izanami
12
8 / 2 / 3
7,256
660
9,733
9,131
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
9
Kills
22
22
Deaths
9
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
AslindaEbrar
Arachne
3
3
1
1.17
W
Hercules
Bergett
Hercules
1
1
1
1.5
L
Horus
1
5
2
0.4
L
Bellona
Fintalik
Bellona
0
3
1
0.17
W
Baron Samedi
Fulluff
Baron Samedi
2
2
1
1.25
L
4
7
1
0.64
W
Cthulhu
MIGLUX
Cthulhu
3
3
3
1.5
W
Ne Zha
8
1
3
9.5
L
1
4
1
0.38
W
Izanami
darthpika5
Izanami
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,474
Damage
29,276
40,065
Taken
35,312
14,567
Mitigated
16,319
8,931
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AslindaEbrar
Arachne
2,509
1,921
0
1,446
7,351
2,134
0
1,394
5,932
0
14,661
W
Hercules
Bergett
Hercules
3,029
1,190
44
2,239
6,611
2,685
847
0
6,611
0
19,749
L
Horus
2,037
959
358
3,828
11,127
4,326
0
1,533
9,395
0
9,314
L
Bellona
Fintalik
Bellona
4,846
1,957
0
365
6,541
4,195
0
1,347
5,069
0
16,447
W
Baron Samedi
Fulluff
Baron Samedi
4,404
460
0
4,206
7,342
3,269
350
4,222
3,120
33,516
0
L
6,764
3,237
0
1,750
8,983
2,126
0
919
7,989
0
21,020
W
Cthulhu
MIGLUX
Cthulhu
4,533
493
0
949
6,576
5,710
587
0
6,576
23,843
0
W
Ne Zha
7,577
2,811
0
1,439
5,652
1,906
0
96
5,556
0
29,962
L
4,318
1,369
0
1,184
6,063
1,786
0
3,320
2,743
28,251
0
W
Izanami
darthpika5
Izanami
9,733
6,940
0
3,871
9,131
2,749
1,103
0
9,131
0
41,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,288
Gold Earned
31,618
168
Minions Killed
278
0
Camps Cleared
0
1,008,473
Distance Traveled
1,026,690
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,470
497
32
3
0
197,951
0
W
Hercules
5,531
503
54
5
0
211,106
0
L
Horus
5,852
532
17
2
0
208,478
0
L
Bellona
4,665
424
31
3
0
241,170
0
W
Baron Samedi
6,280
571
66
6
0
189,383
2
L
Medusa
5,724
520
30
3
0
188,017
0
W
Cthulhu
5,728
521
24
2
0
181,314
0
W
Ne Zha
6,823
620
53
5
0
255,725
0
L
Zeus
5,577
507
58
5
0
172,857
0
W
Izanami
7,256
660
81
7
0
189,162
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role