Player Matchup

Hera
Hera
NoUseForaName616
Hera
Level 54
God Stats
4W - 2L
1,244 SR
Queue Stats
36W - 42L
1,312 Elo+
Party 1
Sol
Sol
ResaveBeam
Sol
Level 28
God Stats
10W - 8L
1,492 SR
Queue Stats
19W - 39L
1,251 Elo+
Party 1
Mercury
Mercury
Resave_DiabIo
Mercury
Level 26
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 12L
1,278 Elo+
Party 1
Team Averages
Level 36
1,484 SR
1,280 Elo+

VS

Team Averages
Level 18
1,498 SR
1,212 Elo+
Agni
Agni
Dess1912
Agni
Level 23
God Stats
0W - 2L
1,557 SR
Queue Stats
39W - 73L
1,217 Elo+
Solo
Thor
Thor
SL_H3roh
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,056 Elo+
Solo
Bacchus
Bacchus
drunkmonkeydaddy
Bacchus
Level 24
God Stats
1W - 3L
1,436 SR
Queue Stats
11W - 14L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 12
9,083
908
10,525
4,612
1,486
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 2 / 8
8,653
865
8,765
8,698
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
12
8 / 2 / 7
8,779
878
5,831
7,058
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
9
1 / 7 / 3
7,036
704
3,700
7,218
2,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
10
2 / 7 / 3
7,767
777
3,721
10,246
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
2 / 6 / 2
7,938
794
5,103
11,963
9,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
20
Kills
5
5
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
1
7
3
0.36
W
6
1
12
12
W
6
2
8
5
W
Mercury
8
2
7
5.75
L
Thor
2
7
3
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,121
Damage
12,524
20,368
Taken
29,427
6,504
Mitigated
15,727
8,229
Healing
1,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
3,700
1,049
246
324
7,218
2,498
198
4,225
2,993
16,263
0
W
10,525
2,986
663
1,466
4,612
1,486
929
2,076
2,536
27,150
0
W
8,765
3,995
430
4,274
8,698
2,651
1,387
4,164
4,534
38,427
0
W
Mercury
5,831
3,569
616
780
7,058
2,367
425
2,651
4,407
0
17,846
L
Thor
3,721
743
0
84
10,246
3,698
30
6,864
3,382
0
8,438
L
5,103
512
0
468
11,963
9,531
120
8,237
3,726
18,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
22,741
115
Minions Killed
67
0
Camps Cleared
0
571,352
Distance Traveled
502,227
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,036
704
38
4
0
142,200
2
W
Hera
9,083
908
35
4
0
186,618
1
W
Sol
8,653
865
55
6
0
157,859
0
W
Mercury
8,779
878
25
3
0
226,875
1
L
Thor
7,767
777
7
1
0
167,954
0
L
Bacchus
7,938
794
22
2
0
192,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role