Player Matchup

Anubis
Anubis
BeSt-Kilian25
Anubis
Level 26
God Stats
3W - 5L
1,417 SR
Queue Stats
20W - 36L
1,275 Elo+
Solo
Anhur
Anhur
Slug-zzy
Anhur
Level 59
God Stats
23W - 51L
1,291 SR
Queue Stats
322W - 406L
1,434 Elo+
Solo
Hercules
Hercules
ivanpro300
Hercules
Level 106
God Stats
1W - 4L
1,353 SR
Queue Stats
25W - 28L
1,523 Elo+
Solo
Team Averages
Level 64
1,354 SR
1,411 Elo+

VS

Team Averages
Level 65
1,426 SR
1,409 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MrShanks88
Neith
Level 11
God Stats
31W - 27L
1,416 SR
Queue Stats
242W - 264L
1,436 Elo+
Solo
Tiamat
Tiamat
zerkoo-59
Tiamat
Level 27
God Stats
8W - 15L
1,360 SR
Queue Stats
42W - 58L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
6,665
606
4,166
3,546
1,358
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Slug-zzy
Anhur
11
2 / 5 / 1
7,630
694
3,121
9,517
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
ivanpro300
Hercules
12
3 / 2 / 2
8,665
788
9,487
15,004
11,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 3 / 4
8,360
760
8,295
13,028
7,551
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
12
3 / 1 / 6
8,361
760
9,289
6,793
2,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
zerkoo-59
Tiamat
11
2 / 1 / 6
7,924
720
4,989
5,987
2,926
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
9
9
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
3
4
2
L
0
2
2
0.5
W
Neith
3
1
6
6
L
Anhur
Slug-zzy
Anhur
2
5
1
0.5
L
Hercules
ivanpro300
Hercules
3
2
2
2
W
Tiamat
zerkoo-59
Tiamat
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,774
Damage
22,573
28,067
Taken
25,808
15,803
Mitigated
12,504
8,612
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,295
1,760
0
2,958
13,028
7,551
0
2,388
10,640
0
27,899
L
4,166
335
0
896
3,546
1,358
0
765
2,731
15,895
0
W
Neith
9,289
3,586
0
2,558
6,793
2,027
916
660
6,133
0
31,535
L
Anhur
Slug-zzy
Anhur
3,121
1,390
0
1,387
9,517
3,080
0
1,928
7,364
0
23,972
L
Hercules
ivanpro300
Hercules
9,487
3,535
441
5,888
15,004
11,365
0
2,370
12,409
0
28,878
W
Tiamat
zerkoo-59
Tiamat
4,989
512
0
2,424
5,987
2,926
129
1,304
4,683
19,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,960
Gold Earned
24,645
100
Minions Killed
113
0
Camps Cleared
0
470,218
Distance Traveled
609,470
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,360
760
23
2
0
210,399
1
L
Anubis
6,665
606
23
2
0
102,523
0
W
Neith
8,361
760
61
6
0
184,418
4
L
Anhur
7,630
694
40
4
0
161,333
3
L
Hercules
8,665
788
37
3
0
206,362
2
W
Tiamat
7,924
720
29
3
0
214,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role