Player Matchup

Heimdallr
Heimdallr
Binckx
Heimdallr
Level 114
God Stats
12W - 8L
1,622 SR
Queue Stats
300W - 287L
1,534 Elo+
Party 2
Merlin
Merlin
Fidemporia22
Merlin
Level 27
God Stats
1W - 1L
1,787 SR
Queue Stats
19W - 12L
1,633 Elo+
Party 3
Pele
Pele
Gamaouas
Pele
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
TodesHorst
Gilgamesh
Level 104
God Stats
4W - 3L
1,573 SR
Queue Stats
272W - 257L
1,534 Elo+
Party 2
Bacchus
Bacchus
Vandrian
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 59L
1,373 Elo+
Party 2
Team Averages
Level 83
1,596 SR
1,515 Elo+

VS

Team Averages
Level 92
1,610 SR
1,453 Elo+
Guan Yu
Guan Yu
Eoleemo
Guan Yu
Level 100
God Stats
15W - 7L
1,530 SR
Queue Stats
119W - 121L
1,479 Elo+
Party 1
Sol
Sol
HarryFromBarrow
Sol
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
162W - 153L
1,544 Elo+
Party 1
Hel
Hel
Leemos952
Hel
Level 105
God Stats
6W - 2L
1,797 SR
Queue Stats
59W - 64L
1,470 Elo+
Party 1
Ravana
Ravana
ooPANDAMANoo
Ravana
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 46L
1,299 Elo+
Solo
Chaac
Chaac
stezzer592
Chaac
Level 80
God Stats
10W - 7L
1,724 SR
Queue Stats
137W - 123L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Binckx
Heimdallr
12
2 / 2 / 2
7,254
518
5,546
8,628
2,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
9
1 / 4 / 3
6,111
437
3,856
6,363
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
12
2 / 4 / 3
7,139
510
8,148
10,200
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
TodesHorst
Gilgamesh
14
4 / 2 / 0
8,198
586
11,600
11,393
4,833
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Vandrian
Bacchus
9
0 / 3 / 3
5,806
415
4,016
8,763
5,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eoleemo
Guan Yu
13
3 / 3 / 3
7,688
549
6,516
14,090
9,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 8
7,632
545
10,567
8,437
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 6
8,423
602
6,065
7,784
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ravana
12
2 / 1 / 7
7,288
521
2,821
7,657
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
11
4 / 2 / 7
7,527
538
4,663
13,275
11,374
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
9
Kills
15
15
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Binckx
Heimdallr
2
2
2
1.5
W
Guan Yu
Eoleemo
Guan Yu
3
3
3
1.5
L
Merlin
1
4
3
0.63
L
Pele
2
4
3
0.88
W
2
2
8
3
W
4
1
6
7
L
Gilgamesh
TodesHorst
Gilgamesh
4
2
0
2
L
Bacchus
Vandrian
Bacchus
0
3
3
0.5
W
Ravana
2
1
7
5.5
W
Chaac
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,166
Damage
30,632
45,347
Taken
51,243
18,142
Mitigated
31,013
12,523
Healing
21,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Binckx
Heimdallr
5,546
2,230
0
2,973
8,628
2,847
0
3,720
4,908
0
43,825
W
Guan Yu
Eoleemo
Guan Yu
6,516
515
511
4,597
14,090
9,795
0
465
13,625
0
41,239
L
Merlin
3,856
749
0
1,044
6,363
1,778
0
2,331
4,032
23,767
0
L
Pele
8,148
1,928
0
3,535
10,200
3,269
0
4,248
5,952
0
42,462
W
10,567
2,749
0
3,698
8,437
3,492
809
1,672
6,749
54,157
4,699
W
6,065
202
1,976
4,266
7,784
2,879
213
1,496
6,058
55,941
0
L
Gilgamesh
TodesHorst
Gilgamesh
11,600
3,409
0
2,449
11,393
4,833
960
1,335
10,058
0
50,724
L
Bacchus
Vandrian
Bacchus
4,016
198
0
2,522
8,763
5,415
0
4,560
4,203
17,666
0
W
Ravana
2,821
529
0
1,268
7,657
3,473
289
584
6,947
0
37,749
W
Chaac
4,663
309
0
4,758
13,275
11,374
221
3,077
9,992
0
16,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,508
Gold Earned
38,558
341
Minions Killed
406
0
Camps Cleared
0
1,273,540
Distance Traveled
1,397,140
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,254
518
88
6
0
260,103
5
W
Guan Yu
7,688
549
78
6
0
260,885
6
L
Merlin
6,111
437
44
3
0
238,389
2
L
Pele
7,139
510
79
6
0
277,640
2
W
Sol
7,632
545
104
7
0
246,839
4
W
Hel
8,423
602
115
8
0
258,579
5
L
Gilgamesh
8,198
586
102
7
0
241,940
3
L
Bacchus
5,806
415
28
2
0
255,468
6
W
Ravana
7,288
521
79
6
0
305,301
3
W
Chaac
7,527
538
30
2
0
325,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role