Player Matchup

Fafnir
Fafnir
EnrageMonkey
Fafnir
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,186 Elo+
Party 1
Anubis
Anubis
Hatestalker
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,263 Elo+
Party 1
Artemis
Artemis
Kánpai
Artemis
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 21L
1,186 Elo+
Party 1
Fenrir
Fenrir
Noxur
Fenrir
Level 8
God Stats
3W - 3L
1,326 SR
Queue Stats
24W - 20L
1,240 Elo+
Party 1
Thor
Thor
xUndeadWarriorx
Thor
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 13L
1,263 Elo+
Party 1
Team Averages
Level 11
1,465 SR
1,228 Elo+

VS

Team Averages
Level 24
1,660 SR
1,453 Elo+
Jormungandr
Jormungandr
DrVeloceraptor
Jormungandr
Level 5
God Stats
4W - 3L
1,870 SR
Queue Stats
4W - 4L
1,621 Elo+
Party 2
Chang'e
Chang'e
Gynzzo
Chang'e
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 93L
1,377 Elo+
Solo
Serqet
Serqet
MRFIVIX
Serqet
Level 29
God Stats
2W - 2L
1,571 SR
Queue Stats
197W - 229L
1,388 Elo+
Solo
Nike
Nike
OHMYBOXYT
Nike
Level 20
God Stats
14W - 12L
1,550 SR
Queue Stats
154W - 160L
1,459 Elo+
Solo
Rama
Rama
dragonheart559
Rama
Level 40
God Stats
3W - 2L
1,808 SR
Queue Stats
439W - 522L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 2 / 20
12,146
528
7,434
15,194
17,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
18
6 / 3 / 12
12,629
549
13,792
10,558
5,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Kánpai
Artemis
20
13 / 5 / 5
13,365
581
18,118
13,194
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Noxur
Fenrir
20
9 / 4 / 9
14,001
609
11,869
17,017
11,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
10 / 3 / 7
13,564
590
12,999
15,820
6,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DrVeloceraptor
Jormungandr
15
2 / 14 / 9
9,602
417
9,023
24,128
14,971
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Gynzzo
Chang'e
18
5 / 6 / 5
11,375
495
13,315
18,109
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
MRFIVIX
Serqet
17
4 / 7 / 4
11,132
484
6,679
20,756
7,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
7
1 / 5 / 2
7,294
317
1,617
5,258
3,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 7 / 6
10,460
455
10,157
16,601
7,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
39
Kills
16
17
Deaths
39
53
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DrVeloceraptor
Jormungandr
2
14
9
0.46
W
Fafnir
1
2
20
5.5
L
Chang'e
Gynzzo
Chang'e
5
6
5
1.25
W
Anubis
6
3
12
4
W
Artemis
Kánpai
Artemis
13
5
5
3.1
L
Serqet
MRFIVIX
Serqet
4
7
4
0.86
W
Fenrir
Noxur
Fenrir
9
4
9
3.38
L
Nike
1
5
2
0.4
L
4
7
6
1
W
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,212
Damage
40,791
71,783
Taken
84,852
47,636
Mitigated
37,685
18,723
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DrVeloceraptor
Jormungandr
9,023
1,732
122
1,426
24,128
14,971
0
6,277
17,851
39,273
0
W
Fafnir
7,434
2,122
0
3,952
15,194
17,659
867
6,382
8,372
25,185
0
L
Chang'e
Gynzzo
Chang'e
13,315
1,588
927
5,047
18,109
5,201
129
6,834
11,275
51,352
0
W
Anubis
13,792
667
160
4,421
10,558
5,053
708
5,074
4,809
65,152
0
W
Artemis
Kánpai
Artemis
18,118
9,643
0
480
13,194
6,760
6,737
3,921
9,259
0
86,965
L
Serqet
MRFIVIX
Serqet
6,679
1,626
0
3,098
20,756
7,139
0
4,455
16,301
0
58,270
W
Fenrir
Noxur
Fenrir
11,869
4,110
0
4,246
17,017
11,474
7,788
3,703
12,424
0
78,314
L
Nike
1,617
519
0
234
5,258
3,005
0
0
5,258
0
14,093
L
10,157
6,784
0
2,514
16,601
7,369
112
3,660
12,941
0
55,307
W
12,999
3,090
0
5,464
15,820
6,690
45
2,544
12,738
0
104,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,705
Gold Earned
49,863
586
Minions Killed
387
0
Camps Cleared
0
2,134,930
Distance Traveled
1,622,723
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,602
417
55
2
0
355,639
0
W
Fafnir
12,146
528
33
1
0
427,113
0
L
Chang'e
11,375
495
104
5
0
383,670
0
W
Anubis
12,629
549
117
5
0
414,673
0
W
Artemis
13,365
581
127
6
0
397,112
0
L
Serqet
11,132
484
116
5
0
431,012
2
W
Fenrir
14,001
609
144
6
0
446,605
0
L
Nike
7,294
317
22
1
0
121,885
1
L
Rama
10,460
455
90
4
0
330,517
5
W
Thor
13,564
590
165
7
0
449,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role