Player Matchup

Fenrir
Fenrir
AslindaEbrar
Fenrir
Level 29
God Stats
1W - 3L
1,438 SR
Queue Stats
39W - 52L
1,354 Elo+
Party 4
Ymir
Ymir
Reincarnation丶
Ymir
Level 24
God Stats
7W - 1L
2,002 SR
Queue Stats
40W - 33L
1,542 Elo+
Party 1
Chiron
Chiron
Slyffindor
Chiron
Level 28
God Stats
1W - 1L
1,705 SR
Queue Stats
68W - 74L
1,409 Elo+
Party 4
Bellona
Bellona
aLIEz丶
Bellona
Level 27
God Stats
5W - 3L
1,765 SR
Queue Stats
60W - 52L
1,540 Elo+
Party 1
Tiamat
Tiamat
isiadiwqo
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,261 Elo+
Solo
Team Averages
Level 22
1,682 SR
1,421 Elo+

VS

Team Averages
Level 27
1,521 SR
1,575 Elo+
Bellona
Bellona
Joàmzinho
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,770 Elo+
Party 3
Nox
Nox
SiLvErHearT
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,726 Elo+
Party 3
Artio
Artio
jejoueadofus111
Artio
Level 55
God Stats
14W - 15L
1,441 SR
Queue Stats
62W - 77L
1,500 Elo+
Party 2
Cupid
Cupid
katakauri
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,410 Elo+
Solo
Mercury
Mercury
marcDutrou
Mercury
Level 11
God Stats
17W - 15L
1,663 SR
Queue Stats
78W - 95L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 9 / 7
11,094
444
9,593
22,195
11,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 7 / 17
12,765
511
13,600
22,586
26,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Slyffindor
Chiron
19
6 / 8 / 10
12,813
513
16,612
19,773
8,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
aLIEz丶
Bellona
19
10 / 8 / 8
12,897
516
21,980
27,041
20,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
isiadiwqo
Tiamat
13
0 / 11 / 5
9,122
365
4,026
15,202
8,401
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Joàmzinho
Bellona
20
4 / 6 / 10
12,973
519
11,941
18,419
15,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate

Breastplate

+20
Physical Protection

20
15 / 5 / 14
14,957
598
26,877
16,584
8,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 4 / 26
11,715
469
9,195
29,012
33,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
katakauri
Cupid
20
11 / 5 / 9
13,323
533
19,680
15,547
6,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
marcDutrou
Mercury
19
13 / 6 / 5
13,436
537
18,044
19,471
8,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
107
26
Kills
43
43
Deaths
26
47
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
9
7
0.94
W
Bellona
Joàmzinho
Bellona
4
6
10
1.5
L
5
7
17
1.93
W
15
5
14
4.4
L
Chiron
Slyffindor
Chiron
6
8
10
1.38
L
Bellona
aLIEz丶
Bellona
10
8
8
1.75
L
Tiamat
isiadiwqo
Tiamat
0
11
5
0.23
W
0
4
26
3.25
W
Cupid
katakauri
Cupid
11
5
9
3.1
W
Mercury
marcDutrou
Mercury
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,811
Damage
85,737
106,797
Taken
99,033
75,127
Mitigated
71,486
18,897
Healing
24,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,593
2,576
0
3,971
22,195
11,462
0
5,993
16,009
0
46,101
W
Bellona
Joàmzinho
Bellona
11,941
2,429
0
3,672
18,419
15,222
460
2,197
16,222
0
80,076
L
13,600
1,261
0
1,911
22,586
26,561
86
9,369
12,962
33,307
0
W
26,877
2,053
0
845
16,584
8,086
557
3,662
12,922
83,289
0
L
Chiron
Slyffindor
Chiron
16,612
10,799
1,318
5,503
19,773
8,404
894
3,370
16,306
0
82,423
L
Bellona
aLIEz丶
Bellona
21,980
8,536
0
4,773
27,041
20,299
1,956
9,425
17,389
0
72,900
L
Tiamat
isiadiwqo
Tiamat
4,026
734
0
1,421
15,202
8,401
76
6,803
8,059
32,950
0
W
9,195
1,023
1,755
7,842
29,012
33,390
689
5,687
23,325
35,476
0
W
Cupid
katakauri
Cupid
19,680
10,284
2,844
4,496
15,547
6,336
6,365
2,693
12,854
0
96,524
W
Mercury
marcDutrou
Mercury
18,044
8,479
0
3,544
19,471
8,452
568
3,387
16,084
0
88,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,691
Gold Earned
66,404
432
Minions Killed
576
0
Camps Cleared
0
2,051,242
Distance Traveled
2,380,658
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,094
444
66
3
0
478,886
1
W
Bellona
12,973
519
149
6
0
504,621
6
L
Ymir
12,765
511
46
2
0
413,040
0
W
Nox
14,957
598
116
5
0
456,672
3
L
Chiron
12,813
513
145
6
0
400,545
0
L
Bellona
12,897
516
115
5
0
414,361
0
L
Tiamat
9,122
365
60
2
0
344,410
2
W
Artio
11,715
469
45
2
0
441,585
4
W
Cupid
13,323
533
138
6
0
417,769
3
W
Mercury
13,436
537
128
5
0
560,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role