Player Matchup

Tsukuyomi
Tsukuyomi
Ephizas
Tsukuyomi
Level 26
God Stats
28W - 24L
1,470 SR
Queue Stats
92W - 76L
1,509 Elo+
Solo
Neith
Neith
MoistLipz
Neith
Level 7
God Stats
5W - 0L
1,972 SR
Queue Stats
10W - 0L
1,929 Elo+
Solo
Eset
Eset
pitucasoo
Eset
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
130W - 96L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
你身上的跳蛋
Gilgamesh
Level 28
God Stats
29W - 25L
1,520 SR
Queue Stats
37W - 37L
1,389 Elo+
Party 1
Ares
Ares
杨老师XT
Ares
Level 2
God Stats
3W - 1L
1,735 SR
Queue Stats
13W - 10L
1,763 Elo+
Party 1
Team Averages
Level 16
1,639 SR
1,616 Elo+

VS

Team Averages
Level 23
1,631 SR
1,539 Elo+
Cerberus
Cerberus
BranTheBeginner
Cerberus
Level 27
God Stats
6W - 6L
1,562 SR
Queue Stats
60W - 69L
1,418 Elo+
Party 2
Bellona
Bellona
Karamon95
Bellona
Level 29
God Stats
4W - 6L
1,515 SR
Queue Stats
111W - 90L
1,548 Elo+
Solo
Arachne
Arachne
OKbink
Arachne
Level 26
God Stats
8W - 5L
1,863 SR
Queue Stats
75W - 56L
1,644 Elo+
Solo
Kukulkan
Kukulkan
Paojiao
Kukulkan
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 14L
1,668 Elo+
Solo
Rama
Rama
xPxOxOxPx420
Rama
Level 26
God Stats
1W - 2L
1,714 SR
Queue Stats
59W - 69L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ephizas
Tsukuyomi
10
5 / 1 / 2
6,126
613
4,051
6,233
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
MoistLipz
Neith
10
4 / 1 / 6
6,370
637
6,818
4,347
1,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
9
2 / 2 / 2
5,433
543
3,522
4,155
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 1 / 3
5,946
595
5,097
7,547
3,458
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 2 / 5
5,390
539
1,668
4,483
1,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 3 / 3
5,017
502
2,195
7,825
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Karamon95
Bellona
10
1 / 2 / 1
5,826
583
4,307
7,704
4,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
OKbink
Arachne
8
2 / 2 / 0
5,239
524
1,684
5,712
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
Paojiao
Kukulkan
8
0 / 5 / 2
5,200
520
1,094
4,555
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 4 / 0
5,446
545
3,641
6,627
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
7
7
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
3
0.5
W
Tsukuyomi
Ephizas
Tsukuyomi
5
1
2
6
L
Bellona
Karamon95
Bellona
1
2
1
0.75
W
Neith
MoistLipz
Neith
4
1
6
7
L
Arachne
OKbink
Arachne
2
2
0
1
L
Kukulkan
Paojiao
Kukulkan
0
5
2
0.2
W
Eset
2
2
2
1.5
L
4
4
0
1
W
3
1
3
4.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,156
Damage
12,921
26,765
Taken
32,423
9,554
Mitigated
12,942
7,960
Healing
9,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,195
204
0
2,216
7,825
3,288
0
1,045
6,728
10,459
0
W
Tsukuyomi
Ephizas
Tsukuyomi
4,051
1,597
0
2,517
6,233
1,883
0
444
5,789
0
29,460
L
Bellona
Karamon95
Bellona
4,307
1,571
0
2,845
7,704
4,732
0
196
7,484
0
29,129
W
Neith
MoistLipz
Neith
6,818
3,555
0
1,980
4,347
1,255
0
377
3,930
0
39,092
L
Arachne
OKbink
Arachne
1,684
949
0
2,269
5,712
2,102
0
698
4,894
0
21,711
L
Kukulkan
Paojiao
Kukulkan
1,094
86
0
647
4,555
1,223
0
1,909
2,372
16,951
0
W
Eset
3,522
438
0
943
4,155
1,063
85
712
3,381
22,953
0
L
3,641
2,927
0
1,417
6,627
1,597
99
872
5,755
0
18,534
W
5,097
1,748
0
2,517
7,547
3,458
0
350
7,193
0
24,385
W
1,668
65
0
3
4,483
1,895
223
1,296
3,183
9,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,265
Gold Earned
26,728
253
Minions Killed
247
0
Camps Cleared
0
1,019,890
Distance Traveled
903,597
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,017
502
37
4
0
203,684
0
W
Tsukuyomi
6,126
613
65
7
0
211,005
1
L
Bellona
5,826
583
74
7
0
198,183
0
W
Neith
6,370
637
74
7
0
192,462
1
L
Arachne
5,239
524
52
5
0
141,785
0
L
Kukulkan
5,200
520
48
5
0
190,804
0
W
Eset
5,433
543
39
4
0
199,094
0
L
Rama
5,446
545
36
4
0
169,141
0
W
Gilgamesh
5,946
595
59
6
0
213,784
1
W
Ares
5,390
539
16
2
0
203,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role