Player Matchup

Bacchus
Bacchus
Silver III
LEGEND_DBOYZ420
Bacchus
Silver III
Level 160
God Stats
1W - 0L
1,573 SR
Queue Stats
25W - 25L
1,162 MMR
Solo
Tiamat
Tiamat
Silver I
SlimeSeito0
Tiamat
Silver I
Level 88
God Stats
2W - 4L
1,477 SR
Queue Stats
15W - 23L
1,185 MMR
Solo
Apollo
Apollo
Gold IV
alextro-alextron
Apollo
Gold IV
Level 106
God Stats
25W - 29L
1,590 SR
Queue Stats
362W - 404L
1,219 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,547 SR
1,189 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,451 SR
1,115 MMR
Ymir
Ymir
Gold V
ApoIIo RG
Ymir
Gold V
Level 46
God Stats
12W - 9L
1,542 SR
Queue Stats
46W - 50L
1,453 MMR
Solo
Danzaburou
Danzaburou
Gold V
Cintaar
Danzaburou
Gold V
Level 124
God Stats
13W - 6L
1,634 SR
Queue Stats
49W - 49L
1,350 MMR
Solo
Discordia
Discordia
Bronze I
TG DuNo
Discordia
Bronze I
Level 113
God Stats
1W - 3L
1,177 SR
Queue Stats
116W - 157L
542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
11,646
613
8,985
22,672
29,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
17
6 / 4 / 1
13,072
688
10,499
12,422
7,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 5 / 4
12,011
632
9,597
19,194
7,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AphroditeScyllaThothKumbhakarnaAthena

VS

Bans
CupidZeusCthulhuChang'eChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 3 / 7
11,618
611
6,631
19,490
19,418
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Cintaar
Danzaburou
18
7 / 2 / 3
14,186
747
22,564
14,762
5,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
TG DuNo
Discordia
12
1 / 3 / 6
10,762
566
10,639
8,181
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
8
Kills
10
10
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
3
7
1.83
L
Danzaburou
Cintaar
Danzaburou
7
2
3
4.25
W
0
1
6
3
W
Tiamat
6
4
1
1.63
L
Discordia
TG DuNo
Discordia
1
3
6
1.33
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,081
Damage
39,834
54,288
Taken
42,433
44,737
Mitigated
27,961
13,112
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,631
1,855
586
1,566
19,490
19,418
54
6,648
12,842
25,865
0
L
Danzaburou
Cintaar
Danzaburou
22,564
13,857
0
8,587
14,762
5,984
926
8,855
5,907
0
110,922
W
8,985
520
0
2,255
22,672
29,997
397
4,914
17,464
24,293
0
W
Tiamat
10,499
406
0
3,133
12,422
7,257
417
5,369
6,577
53,633
0
L
Discordia
TG DuNo
Discordia
10,639
316
0
1,112
8,181
2,559
151
4,200
3,981
44,295
0
W
9,597
4,518
0
7,724
19,194
7,483
2,043
6,087
12,729
0
76,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,729
Gold Earned
36,566
203
Minions Killed
235
0
Camps Cleared
0
1,053,758
Distance Traveled
984,588
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,618
611
31
2
0
340,851
3
L
Danzaburou
14,186
747
148
8
0
335,047
8
W
Bacchus
11,646
613
12
1
0
376,850
6
W
Tiamat
13,072
688
70
4
0
351,888
1
L
Discordia
10,762
566
56
3
0
308,690
4
W
Apollo
12,011
632
121
6
0
325,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role