Player Matchup

Kukulkan
Kukulkan
AfterGlowGirl
Kukulkan
Level 160
God Stats
17W - 6L
1,828 SR
Queue Stats
226W - 172L
1,644 Elo+
Party 2
Nike
Nike
ItssForever
Nike
Level 156
God Stats
2W - 1L
1,733 SR
Queue Stats
445W - 340L
1,640 Elo+
Party 2
Ravana
Ravana
Kkaipo
Ravana
Level 85
God Stats
5W - 5L
1,636 SR
Queue Stats
69W - 56L
1,708 Elo+
Party 2
Sol
Sol
MindYaBusiness
Sol
Level 126
God Stats
13W - 15L
1,515 SR
Queue Stats
641W - 528L
1,587 Elo+
Party 2
Fenrir
Fenrir
SunderMeMommy
Fenrir
Level 87
God Stats
19W - 10L
1,862 SR
Queue Stats
460W - 403L
1,676 Elo+
Solo
Team Averages
Level 123
1,715 SR
1,651 Elo+

VS

Team Averages
Level 141
1,721 SR
1,610 Elo+
Guan Yu
Guan Yu
CapedxCrusad3r
Guan Yu
Level 128
God Stats
1W - 2L
1,766 SR
Queue Stats
172W - 168L
1,575 Elo+
Solo
Ne Zha
Ne Zha
Eilean
Ne Zha
Level 149
God Stats
3W - 3L
1,715 SR
Queue Stats
278W - 258L
1,668 Elo+
Solo
Ullr
Ullr
Kryó
Ullr
Level 132
God Stats
19W - 9L
1,793 SR
Queue Stats
358W - 211L
1,636 Elo+
Party 1
Fenrir
Fenrir
SweetLindir
Fenrir
Level 160
God Stats
2W - 2L
1,728 SR
Queue Stats
512W - 373L
1,589 Elo+
Party 1
Ra
Ra
ZeroTwoUwUw
Ra
Level 138
God Stats
8W - 8L
1,601 SR
Queue Stats
505W - 476L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AfterGlowGirl
Kukulkan
13
2 / 0 / 5
8,165
510
6,400
3,952
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 2 / 4
9,609
601
6,980
11,267
6,684
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Kkaipo
Ravana
16
5 / 2 / 5
9,482
593
7,894
8,822
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 4
9,275
580
4,549
11,788
3,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 1 / 5
8,285
518
6,167
10,116
8,147
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
7,695
481
4,209
8,217
8,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ne Zha
Eilean
Ne Zha
12
0 / 5 / 3
7,633
477
3,334
13,108
5,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
Kryó
Ullr
16
5 / 2 / 0
9,624
602
10,849
8,137
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
12
1 / 3 / 0
7,370
461
3,177
10,701
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 0
7,929
496
3,458
6,720
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
15
Kills
8
8
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AfterGlowGirl
Kukulkan
2
0
5
4.5
L
1
2
1
0.75
L
Ne Zha
Eilean
Ne Zha
0
5
3
0.3
W
4
2
4
3
W
Ravana
Kkaipo
Ravana
5
2
5
3.75
L
Ullr
Kryó
Ullr
5
2
0
2.5
W
1
3
4
1
W
3
1
5
5.5
L
Fenrir
1
3
0
0.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,990
Damage
25,027
45,945
Taken
46,883
24,078
Mitigated
23,933
11,943
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AfterGlowGirl
Kukulkan
6,400
427
0
451
3,952
1,452
0
599
3,189
55,801
0
L
4,209
448
33
3,141
8,217
8,623
270
359
7,648
0
39,342
L
Ne Zha
Eilean
Ne Zha
3,334
885
0
1,534
13,108
5,651
0
3,452
9,520
0
21,840
W
6,980
967
0
2,824
11,267
6,684
93
671
10,090
0
52,777
W
Ravana
Kkaipo
Ravana
7,894
1,811
0
2,961
8,822
3,839
57
615
8,037
0
61,111
L
Ullr
Kryó
Ullr
10,849
4,322
0
530
8,137
2,936
0
2,560
5,573
0
64,501
W
4,549
921
0
4,810
11,788
3,956
3,272
0
11,763
69,836
0
W
6,167
1,075
0
897
10,116
8,147
15
1,153
8,835
0
18,096
L
Fenrir
3,177
473
0
4,010
10,701
3,889
0
2,299
8,238
0
46,749
L
3,458
89
549
1,653
6,720
2,834
0
1,871
4,745
55,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,816
Gold Earned
40,251
506
Minions Killed
473
0
Camps Cleared
0
1,576,064
Distance Traveled
1,507,712
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,165
510
123
8
0
292,987
1
L
Guan Yu
7,695
481
84
5
0
300,778
2
L
Ne Zha
7,633
477
31
2
0
329,311
3
W
Nike
9,609
601
117
7
0
288,844
2
W
Ravana
9,482
593
112
7
0
375,932
3
L
Ullr
9,624
602
137
9
0
258,742
1
W
Sol
9,275
580
128
8
0
281,797
4
W
Fenrir
8,285
518
26
2
0
336,504
8
L
Fenrir
7,370
461
90
6
0
313,372
5
L
Ra
7,929
496
131
8
0
305,509
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role