Player Matchup

Artio
Artio
Dom lucas5529
Artio
Level 53
God Stats
30W - 40L
1,417 SR
Queue Stats
267W - 298L
1,392 Elo+
Solo
Tiamat
Tiamat
Pitucobr
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SARGITARIO666
Fenrir
Level 154
God Stats
38W - 31L
1,564 SR
Queue Stats
51W - 48L
1,385 Elo+
Solo
Apollo
Apollo
TheKenshi
Apollo
Level 156
God Stats
8W - 4L
1,474 SR
Queue Stats
102W - 100L
1,512 Elo+
Solo
Merlin
Merlin
dracarya
Merlin
Level 85
God Stats
3W - 0L
1,865 SR
Queue Stats
407W - 428L
1,478 Elo+
Solo
Team Averages
Level 118
1,564 SR
1,453 Elo+

VS

Team Averages
Level 110
1,438 SR
1,485 Elo+
Osiris
Osiris
 
Osiris
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
W0LFACER
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Yüyï
Sol
Level 75
God Stats
1W - 3L
1,188 SR
Queue Stats
28W - 36L
1,461 Elo+
Solo
Tsukuyomi
Tsukuyomi
cσdεNzт
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
mikolayczyk
Ares
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 9
7,344
490
2,771
13,340
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Pitucobr
Tiamat
16
9 / 1 / 7
9,680
645
20,359
10,981
7,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 1 / 7
8,661
577
2,110
7,949
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Apollo
TheKenshi
Apollo
14
4 / 2 / 6
8,763
584
8,250
9,015
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
dracarya
Merlin
13
3 / 4 / 6
8,250
550
3,996
7,593
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 5 / 2
7,304
487
5,018
14,015
7,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
W0LFACER
Janus
11
4 / 1 / 2
7,744
516
3,687
3,990
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sol
Yüyï
Sol
11
6 / 7 / 2
7,361
491
8,586
11,912
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
cσdεNzт
Tsukuyomi
12
2 / 5 / 1
7,402
493
6,989
11,913
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 5
6,746
450
3,987
11,331
7,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
23
Kills
13
13
Deaths
23
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
2
0.4
W
1
5
9
1.1
W
Tiamat
Pitucobr
Tiamat
9
1
7
12.5
W
6
1
7
9.5
W
Apollo
TheKenshi
Apollo
4
2
6
3.5
L
Janus
W0LFACER
Janus
4
1
2
5
L
Sol
Yüyï
Sol
6
7
2
1
L
Tsukuyomi
cσdεNzт
Tsukuyomi
2
5
1
0.5
W
Merlin
dracarya
Merlin
3
4
6
1.5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,486
Damage
28,267
48,878
Taken
53,161
25,452
Mitigated
24,335
17,167
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,018
1,258
0
4,393
14,015
7,214
368
9,606
4,229
0
35,560
W
2,771
317
1,338
5,061
13,340
9,513
346
4,700
8,550
12,749
0
W
Tiamat
Pitucobr
Tiamat
20,359
2,538
0
4,574
10,981
7,561
1,575
2,805
8,142
62,834
0
W
2,110
194
0
1,090
7,949
2,896
960
1,312
6,527
0
32,055
W
Apollo
TheKenshi
Apollo
8,250
5,566
0
4,314
9,015
2,981
2,170
4,661
4,354
0
51,069
L
Janus
W0LFACER
Janus
3,687
333
0
1,421
3,990
1,175
41
1,939
1,935
31,356
0
L
Sol
Yüyï
Sol
8,586
2,439
0
2,632
11,912
4,604
819
4,972
6,934
30,755
1,874
L
Tsukuyomi
cσdεNzт
Tsukuyomi
6,989
2,092
0
3,167
11,913
4,128
0
5,512
6,295
0
50,253
W
Merlin
dracarya
Merlin
3,996
413
0
790
7,593
2,501
1,755
1,980
5,497
33,333
0
L
3,987
367
0
2,229
11,331
7,214
53
4,607
6,642
18,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
36,557
365
Minions Killed
351
0
Camps Cleared
0
1,462,116
Distance Traveled
1,337,000
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,304
487
78
5
0
305,596
1
W
Artio
7,344
490
21
1
0
282,060
2
W
Tiamat
9,680
645
113
8
0
315,655
2
W
Fenrir
8,661
577
60
4
0
339,456
2
W
Apollo
8,763
584
101
7
0
277,023
5
L
Janus
7,744
516
74
5
0
172,970
0
L
Sol
7,361
491
67
4
0
251,507
2
L
Tsukuyomi
7,402
493
101
7
0
320,746
3
W
Merlin
8,250
550
70
5
0
247,922
1
L
Ares
6,746
450
31
2
0
286,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role