Player Matchup

Mercury
Mercury
 
Mercury
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Camallama4626
Bacchus
Level 38
God Stats
3W - 5L
1,245 SR
Queue Stats
135W - 172L
1,349 Elo+
Solo
Nu Wa
Nu Wa
TheSampsquanch
Nu Wa
Level 36
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
antonagh
Ah Muzen Cab
Level 68
God Stats
5W - 9L
1,500 SR
Queue Stats
596W - 676L
1,434 Elo+
Solo
Tyr
Tyr
rinaldode
Tyr
Level 32
God Stats
1W - 2L
1,712 SR
Queue Stats
274W - 301L
1,325 Elo+
Solo
Team Averages
Level 61
1,448 SR
1,367 Elo+

VS

Team Averages
Level 101
1,423 SR
1,488 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Kinzoku Kage
Bellona
Level 47
God Stats
21W - 15L
1,457 SR
Queue Stats
226W - 215L
1,394 Elo+
Solo
Loki
Loki
OasisNatasha613
Loki
Level 49
God Stats
22W - 36L
1,416 SR
Queue Stats
104W - 119L
1,471 Elo+
Party 1
Ah Puch
Ah Puch
YungLongergo
Ah Puch
Level 148
God Stats
2W - 4L
1,241 SR
Queue Stats
699W - 624L
1,550 Elo+
Party 1
Medusa
Medusa
vibe9166
Medusa
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 215L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 0 / 0
6,263
626
771
5,248
1,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
6
0 / 5 / 2
4,405
441
3,100
6,677
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 4 / 0
4,262
426
3,095
5,567
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
antonagh
Ah Muzen Cab
8
1 / 3 / 1
4,697
470
3,373
6,173
1,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,120
512
1,602
7,751
3,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
3 / 2 / 5
6,056
606
3,589
7,233
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Kinzoku Kage
Bellona
12
2 / 0 / 0
6,241
624
4,444
3,982
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 0 / 2
6,105
611
1,777
5,021
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
YungLongergo
Ah Puch
12
2 / 0 / 1
6,477
648
2,799
3,964
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
vibe9166
Medusa
10
4 / 0 / 3
6,228
623
6,351
3,961
1,155
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
14
15
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
Xing Tian
 
Xing Tian
3
2
5
2.75
L
Bacchus
0
5
2
0.2
W
Bellona
Kinzoku Kage
Bellona
2
0
0
2
W
3
0
2
4
L
0
4
0
0
W
Ah Puch
YungLongergo
Ah Puch
2
0
1
2.5
L
Ah Muzen Cab
antonagh
Ah Muzen Cab
1
3
1
0.5
L
0
3
0
0
W
Medusa
vibe9166
Medusa
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,941
Damage
18,960
31,416
Taken
24,161
11,924
Mitigated
10,090
7,601
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
771
309
0
1,438
5,248
1,531
0
301
4,947
0
37,743
W
Xing Tian
 
Xing Tian
3,589
257
261
2,549
7,233
3,757
160
2,448
4,675
9,761
0
L
Bacchus
3,100
671
0
972
6,677
3,998
0
1,552
5,125
9,863
0
W
Bellona
Kinzoku Kage
Bellona
4,444
2,056
0
1,187
3,982
2,755
456
166
3,748
0
30,499
W
1,777
438
0
3,212
5,021
1,272
0
663
4,208
0
31,348
L
3,095
297
0
1,754
5,567
1,533
0
2,801
2,766
12,979
0
W
Ah Puch
YungLongergo
Ah Puch
2,799
43
0
2,490
3,964
1,151
0
1,134
2,560
42,093
0
L
Ah Muzen Cab
antonagh
Ah Muzen Cab
3,373
1,407
0
2,412
6,173
1,392
0
1,734
4,439
0
18,174
L
1,602
330
0
1,025
7,751
3,470
824
0
7,751
0
24,017
W
Medusa
vibe9166
Medusa
6,351
2,318
0
1,442
3,961
1,155
846
1,118
2,775
0
34,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,747
Gold Earned
31,107
230
Minions Killed
318
0
Camps Cleared
0
874,682
Distance Traveled
944,699
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,263
626
81
8
0
200,184
4
W
Xing Tian
6,056
606
34
3
0
186,412
2
L
Bacchus
4,405
441
11
1
0
184,211
0
W
Bellona
6,241
624
70
7
0
181,663
2
W
Loki
6,105
611
66
7
0
220,348
0
L
Nu Wa
4,262
426
36
4
0
153,117
2
W
Ah Puch
6,477
648
86
9
0
189,553
1
L
Ah Muzen Cab
4,697
470
46
5
0
160,461
0
L
Tyr
5,120
512
56
6
0
176,709
1
W
Medusa
6,228
623
62
6
0
166,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role