Player Matchup

Scylla
Scylla
Ghorad
Scylla
Level 35
God Stats
2W - 1L
1,293 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 3
Nemesis
Nemesis
GuerraDios
Nemesis
Level 26
God Stats
15W - 25L
1,403 SR
Queue Stats
23W - 34L
1,444 Elo+
Party 3
Geb
Geb
JustPikachu
Geb
Level 18
God Stats
4W - 1L
1,710 SR
Queue Stats
25W - 26L
1,456 Elo+
Party 3
Izanami
Izanami
Noraanir
Izanami
Level 19
God Stats
4W - 6L
1,507 SR
Queue Stats
21W - 25L
1,498 Elo+
Party 3
Amaterasu
Amaterasu
Riversharp
Amaterasu
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
18W - 28L
1,409 Elo+
Party 3
Team Averages
Level 23
1,482 SR
1,461 Elo+

VS

Team Averages
Level 14
1,478 SR
1,412 Elo+
Sylvanus
Sylvanus
Grovelment
Sylvanus
Level 4
God Stats
10W - 2L
1,352 SR
Queue Stats
15W - 2L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
Pifpro
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,327 Elo+
Party 2
Cernunnos
Cernunnos
Preferential
Cernunnos
Level 5
God Stats
3W - 2L
1,626 SR
Queue Stats
33W - 6L
1,635 Elo+
Party 1
Achilles
Achilles
Wilgor
Achilles
Level 27
God Stats
8W - 12L
1,414 SR
Queue Stats
167W - 287L
1,334 Elo+
Solo
Thor
Thor
ZealotusJr
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ghorad
Scylla
20
2 / 9 / 27
15,946
483
15,435
20,385
8,903
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
GuerraDios
Nemesis
20
4 / 5 / 14
17,221
522
17,747
30,267
17,913
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 7 / 29
16,634
504
12,495
30,831
46,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Noraanir
Izanami
20
29 / 7 / 5
23,755
720
60,423
35,155
18,669
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
Riversharp
Amaterasu
20
10 / 12 / 17
17,994
545
16,275
34,927
31,846
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Grovelment
Sylvanus
20
12 / 9 / 17
16,352
496
25,361
34,079
54,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
Pifpro
Gilgamesh
19
4 / 12 / 14
14,650
444
15,371
29,488
37,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
Preferential
Cernunnos
20
18 / 9 / 15
20,630
625
48,396
45,552
25,252
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Wilgor
Achilles
19
5 / 7 / 14
15,221
461
17,934
30,861
42,775
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
1 / 12 / 13
15,047
456
10,918
31,206
14,629
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
113
49
Kills
40
40
Deaths
49
92
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ghorad
Scylla
2
9
27
1.72
L
Sylvanus
Grovelment
Sylvanus
12
9
17
2.28
W
Nemesis
GuerraDios
Nemesis
4
5
14
2.2
W
4
7
29
2.64
W
Izanami
Noraanir
Izanami
29
7
5
4.5
L
Gilgamesh
Pifpro
Gilgamesh
4
12
14
0.92
L
Cernunnos
Preferential
Cernunnos
18
9
15
2.83
W
Amaterasu
Riversharp
Amaterasu
10
12
17
1.54
L
Achilles
Wilgor
Achilles
5
7
14
1.71
L
1
12
13
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,375
Damage
117,980
151,565
Taken
171,186
123,796
Mitigated
174,261
33,225
Healing
58,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ghorad
Scylla
15,435
926
0
2,886
20,385
8,903
366
2,649
17,736
86,951
0
L
Sylvanus
Grovelment
Sylvanus
25,361
6,521
11,923
12,937
34,079
54,384
3,807
6,422
27,443
70,069
11,034
W
Nemesis
GuerraDios
Nemesis
17,747
9,242
0
4,554
30,267
17,913
4,988
5,138
25,129
0
143,536
W
12,495
1,203
0
3,724
30,831
46,465
954
7,887
22,864
32,863
0
W
Izanami
Noraanir
Izanami
60,423
51,247
0
16,813
35,155
18,669
640
7,025
28,130
0
237,409
L
Gilgamesh
Pifpro
Gilgamesh
15,371
4,296
0
2,804
29,488
37,221
556
5,933
23,126
713
65,426
L
Cernunnos
Preferential
Cernunnos
48,396
29,559
0
18,469
45,552
25,252
12,266
6,306
39,108
0
186,111
W
Amaterasu
Riversharp
Amaterasu
16,275
7,246
0
5,248
34,927
31,846
3,088
3,423
31,504
0
83,061
L
Achilles
Wilgor
Achilles
17,934
5,166
729
5,929
30,861
42,775
541
5,131
25,576
0
61,650
L
10,918
2,373
0
5,959
31,206
14,629
546
4,558
26,462
0
110,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,550
Gold Earned
81,900
758
Minions Killed
575
0
Camps Cleared
0
2,958,313
Distance Traveled
2,597,567
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,946
483
121
4
0
553,143
4
L
Sylvanus
16,352
496
112
3
0
507,443
4
W
Nemesis
17,221
522
204
6
0
604,675
3
W
Geb
16,634
504
30
1
0
636,972
8
W
Izanami
23,755
720
265
8
0
602,370
5
L
Gilgamesh
14,650
444
66
2
0
536,467
0
L
Cernunnos
20,630
625
189
6
0
512,790
3
W
Amaterasu
17,994
545
138
4
0
561,153
0
L
Achilles
15,221
461
64
2
0
537,669
2
L
Thor
15,047
456
144
4
0
503,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role