Player Matchup

Merlin
Merlin
Rexsito
Merlin
Level 17
God Stats
7W - 4L
1,658 SR
Queue Stats
45W - 42L
1,572 Elo+
Party 2
King Arthur
King Arthur
SawaiianZaddy
King Arthur
Level 24
God Stats
17W - 16L
1,616 SR
Queue Stats
50W - 44L
1,500 Elo+
Party 1
Ymir
Ymir
TeeKay808
Ymir
Level 26
God Stats
13W - 15L
1,581 SR
Queue Stats
41W - 36L
1,544 Elo+
Party 1
Awilix
Awilix
UndeadChaac
Awilix
Level 28
God Stats
2W - 0L
1,853 SR
Queue Stats
7W - 17L
1,497 Elo+
Solo
Freya
Freya
kazuyode
Freya
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,504 Elo+
Party 2
Team Averages
Level 22
1,642 SR
1,524 Elo+

VS

Team Averages
Level 27
1,429 SR
1,438 Elo+
Ganesha
Ganesha
BadIdeaBarbarian
Ganesha
Level 29
God Stats
6W - 8L
1,509 SR
Queue Stats
94W - 98L
1,432 Elo+
Solo
Raijin
Raijin
CaradeBarroBr
Raijin
Level 29
God Stats
14W - 24L
1,687 SR
Queue Stats
477W - 469L
1,531 Elo+
Solo
He Bo
He Bo
HestErBest974
He Bo
Level 26
God Stats
2W - 2L
1,286 SR
Queue Stats
53W - 43L
1,421 Elo+
Solo
King Arthur
King Arthur
Schmeat_Inc
King Arthur
Level 28
God Stats
7W - 12L
1,340 SR
Queue Stats
7W - 15L
1,253 Elo+
Solo
Cernunnos
Cernunnos
armchair-bubbly3
Cernunnos
Level 22
God Stats
9W - 12L
1,322 SR
Queue Stats
69W - 68L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Rexsito
Merlin
17
6 / 1 / 2
10,302
606
16,820
8,211
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SawaiianZaddy
King Arthur
16
5 / 0 / 2
9,710
571
10,413
18,017
8,770
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
12
2 / 9 / 5
7,965
469
6,772
12,024
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
14
3 / 8 / 3
8,678
510
6,394
15,106
5,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
kazuyode
Freya
12
2 / 8 / 2
8,225
484
6,319
11,060
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 20
9,046
532
6,000
13,960
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 3 / 6
8,923
525
11,396
13,931
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 1 / 1
9,116
536
9,546
10,643
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Schmeat_Inc
King Arthur
11
2 / 7 / 5
7,227
425
4,439
12,885
5,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
16
16 / 2 / 1
10,292
605
14,878
12,744
4,801
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
18
Kills
26
26
Deaths
18
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
5
20
2
L
6
3
6
3
L
2
1
1
2.5
W
Merlin
Rexsito
Merlin
6
1
2
7
W
King Arthur
SawaiianZaddy
King Arthur
5
0
2
6
L
King Arthur
Schmeat_Inc
King Arthur
2
7
5
0.64
W
Ymir
2
9
5
0.5
W
Awilix
3
8
3
0.56
L
Cernunnos
16
2
1
8.25
W
Freya
kazuyode
Freya
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,718
Damage
46,259
64,418
Taken
64,163
25,221
Mitigated
29,087
18,006
Healing
13,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,000
547
1,026
2,869
13,960
10,256
589
8,226
5,388
22,445
0
L
11,396
937
82
2,466
13,931
5,044
774
9,141
4,622
54,690
0
L
9,546
1,390
0
2,558
10,643
3,783
0
473
10,170
66,594
0
W
Merlin
Rexsito
Merlin
16,820
982
0
2,390
8,211
3,024
30
3,129
4,938
79,930
0
W
King Arthur
SawaiianZaddy
King Arthur
10,413
1,351
0
8,136
18,017
8,770
490
10,724
7,200
0
64,276
L
King Arthur
Schmeat_Inc
King Arthur
4,439
851
0
2,977
12,885
5,203
215
3,917
8,853
0
30,366
W
Ymir
6,772
1,419
94
552
12,024
4,302
108
3,848
8,088
27,743
0
W
Awilix
6,394
3,375
0
3,940
15,106
5,952
0
3,437
11,597
0
46,935
L
Cernunnos
14,878
8,682
0
1,796
12,744
4,801
1,269
7,204
5,219
0
66,811
W
Freya
kazuyode
Freya
6,319
2,240
0
2,894
11,060
3,173
565
5,205
5,653
28,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,880
Gold Earned
44,604
438
Minions Killed
408
0
Camps Cleared
0
1,565,296
Distance Traveled
1,480,035
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,046
532
20
1
0
301,942
2
L
Raijin
8,923
525
102
6
0
294,298
0
L
He Bo
9,116
536
115
7
0
318,276
4
W
Merlin
10,302
606
137
8
0
332,802
5
W
King Arthur
9,710
571
113
7
0
330,722
4
L
King Arthur
7,227
425
66
4
0
237,938
0
W
Ymir
7,965
469
43
3
0
275,943
1
W
Awilix
8,678
510
91
5
0
324,163
0
L
Cernunnos
10,292
605
105
6
0
327,581
2
W
Freya
8,225
484
54
3
0
301,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role