Player Matchup

Fenrir
Fenrir
Gamba_Andy
Fenrir
Level 26
God Stats
24W - 13L
1,677 SR
Queue Stats
77W - 66L
1,445 Elo+
Solo
Odin
Odin
Monsterbear423
Odin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,371 Elo+
Solo
Kukulkan
Kukulkan
Raul_Rdrgz
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,204 Elo+
Solo
Izanami
Izanami
The sheepy123
Izanami
Level 30
God Stats
10W - 12L
1,613 SR
Queue Stats
67W - 80L
1,371 Elo+
Solo
Jormungandr
Jormungandr
WolfGamer77400
Jormungandr
Level 29
God Stats
4W - 5L
1,743 SR
Queue Stats
36W - 36L
1,528 Elo+
Solo
Team Averages
Level 23
1,607 SR
1,384 Elo+

VS

Team Averages
Level 18
1,475 SR
1,381 Elo+
Jing Wei
Jing Wei
AspiringBee
Jing Wei
Level 14
God Stats
4W - 8L
1,361 SR
Queue Stats
6W - 13L
1,292 Elo+
Solo
Cerberus
Cerberus
LordWidow
Cerberus
Level 22
God Stats
32W - 28L
1,723 SR
Queue Stats
266W - 257L
1,593 Elo+
Solo
Hel
Hel
RockMacaroon68
Hel
Level 24
God Stats
25W - 34L
1,500 SR
Queue Stats
653W - 729L
1,500 Elo+
Solo
Bakasura
Bakasura
THE MUSCLE ONE
Bakasura
Level 8
God Stats
17W - 24L
1,196 SR
Queue Stats
79W - 75L
1,168 Elo+
Solo
Pele
Pele
lomdellop
Pele
Level 23
God Stats
1W - 3L
1,593 SR
Queue Stats
81W - 111L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gamba_Andy
Fenrir
14
6 / 0 / 1
8,627
575
4,735
9,746
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 1 / 1
7,789
519
2,550
6,489
4,086
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Raul_Rdrgz
Kukulkan
11
0 / 4 / 0
6,450
430
2,487
6,897
1,884
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
13
4 / 1 / 7
8,359
557
9,407
6,889
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
WolfGamer77400
Jormungandr
13
8 / 0 / 4
8,019
535
9,859
7,704
5,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AspiringBee
Jing Wei
9
1 / 7 / 0
5,753
384
1,665
8,334
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
LordWidow
Cerberus
8
0 / 2 / 0
5,839
389
3,063
12,335
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 2
6,981
465
6,130
6,647
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
11
3 / 5 / 0
7,207
480
5,964
9,777
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
12
2 / 2 / 0
7,218
481
2,723
9,107
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
19
Kills
6
6
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AspiringBee
Jing Wei
1
7
0
0.14
W
Fenrir
Gamba_Andy
Fenrir
6
0
1
6.5
L
Cerberus
LordWidow
Cerberus
0
2
0
0
W
1
1
1
1.5
W
Kukulkan
Raul_Rdrgz
Kukulkan
0
4
0
0
L
0
3
2
0.33
L
Bakasura
3
5
0
0.6
W
Izanami
4
1
7
7.5
W
Jormungandr
WolfGamer77400
Jormungandr
8
0
4
10
L
Pele
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,038
Damage
19,545
37,725
Taken
46,200
17,331
Mitigated
16,048
9,929
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AspiringBee
Jing Wei
1,665
1,512
0
1,302
8,334
1,874
0
2,238
6,096
0
14,677
W
Fenrir
Gamba_Andy
Fenrir
4,735
1,398
0
4,395
9,746
3,459
0
994
8,418
0
56,974
L
Cerberus
LordWidow
Cerberus
3,063
0
0
4,802
12,335
4,460
0
4,534
7,801
24,087
0
W
2,550
938
0
1,663
6,489
4,086
2,334
0
6,278
0
34,749
W
Kukulkan
Raul_Rdrgz
Kukulkan
2,487
1,360
0
0
6,897
1,884
987
2,681
3,700
23,831
0
L
6,130
1,256
96
2,232
6,647
2,074
359
1,795
4,852
41,653
0
L
Bakasura
5,964
4,387
0
1,808
9,777
4,614
0
2,291
7,486
0
26,456
W
Izanami
9,407
6,974
0
2,547
6,889
2,163
2,920
2,761
4,066
0
46,898
W
Jormungandr
WolfGamer77400
Jormungandr
9,859
3,449
277
1,047
7,704
5,739
358
2,257
5,309
28,108
0
L
Pele
2,723
951
0
2,565
9,107
3,026
696
1,488
7,619
0
40,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,244
Gold Earned
32,998
343
Minions Killed
306
0
Camps Cleared
0
1,270,936
Distance Traveled
1,419,588
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,753
384
29
2
0
284,149
0
W
Fenrir
8,627
575
96
6
0
306,493
0
L
Cerberus
5,839
389
44
3
0
254,106
5
W
Odin
7,789
519
71
5
0
225,319
0
W
Kukulkan
6,450
430
44
3
0
189,956
0
L
Hel
6,981
465
81
5
0
283,759
3
L
Bakasura
7,207
480
69
5
0
303,526
0
W
Izanami
8,359
557
99
7
0
256,466
2
W
Jormungandr
8,019
535
33
2
0
292,702
3
L
Pele
7,218
481
83
6
0
294,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role