Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
Lyzary
Anhur
Masters
Level 160
God Stats
6W - 4L
1,465 SR
Queue Stats
36W - 16L
2,127 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,488 SR
1,709 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,734 SR
1,796 MMR
Tiamat
Tiamat
Platinum V
AkuaMiku
Tiamat
Platinum V
Level 143
God Stats
1W - 2L
1,713 SR
Queue Stats
15W - 10L
1,893 MMR
Party 1
Geb
Geb
Gold V
Cyb3rCJ
Geb
Gold V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,392 MMR
Solo
Danzaburou
Danzaburou
Diamond V
Mirukto
Danzaburou
Diamond V
Level 143
God Stats
0W - 1L
1,991 SR
Queue Stats
27W - 20L
2,104 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 0 / 6
8,262
689
4,293
4,893
2,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
11
1 / 1 / 7
7,843
654
6,208
8,024
8,683
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Lyzary
Anhur
13
6 / 0 / 3
9,260
772
9,928
8,138
3,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Chang'eAphroditeCabrakanAthenaSobek

VS

Bans
SetCu ChulainnScyllaGuan YuDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AkuaMiku
Tiamat
10
0 / 2 / 1
7,755
646
4,755
5,663
3,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
11
1 / 2 / 0
7,844
654
4,479
10,328
7,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Mirukto
Danzaburou
10
0 / 5 / 1
7,279
607
4,585
9,595
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
6
5
W
Bacchus
 
Bacchus
1
1
7
4.5
L
Tiamat
AkuaMiku
Tiamat
0
2
1
0.25
L
Geb
1
2
0
0.5
W
Anhur
Lyzary
Anhur
6
0
3
7.5
L
Danzaburou
Mirukto
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,429
Damage
13,819
21,055
Taken
25,586
13,960
Mitigated
12,402
6,838
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,293
1,454
903
1,555
4,893
2,176
1,312
2,947
1,946
0
29,257
W
Bacchus
 
Bacchus
6,208
394
0
1,208
8,024
8,683
192
3,549
4,475
17,712
0
L
Tiamat
AkuaMiku
Tiamat
4,755
409
0
1,650
5,663
3,152
0
2,049
3,614
24,333
0
L
Geb
4,479
232
0
2,813
10,328
7,014
0
2,368
7,960
19,400
0
W
Anhur
Lyzary
Anhur
9,928
5,311
0
3,172
8,138
3,101
1,769
2,795
5,343
0
57,811
L
Danzaburou
Mirukto
Danzaburou
4,585
1,469
0
2,178
9,595
2,236
0
1,821
7,774
0
25,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,365
Gold Earned
22,878
196
Minions Killed
118
0
Camps Cleared
0
657,995
Distance Traveled
658,190
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,262
689
68
6
0
225,522
4
W
Bacchus
7,843
654
25
2
0
220,374
4
L
Tiamat
7,755
646
51
4
0
225,169
3
L
Geb
7,844
654
16
1
0
222,768
4
W
Anhur
9,260
772
103
9
0
212,099
3
L
Danzaburou
7,279
607
51
4
0
210,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role