Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
AkuaMiku
Tiamat
Level 143
God Stats
5W - 1L
1,697 SR
Queue Stats
70W - 47L
1,675 Elo+
Party 2
Nemesis
Nemesis
Mirukto
Nemesis
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 12L
1,500 Elo+
Party 2
Ymir
Ymir
ShowIVIaster
Ymir
Level 118
God Stats
32W - 26L
1,595 SR
Queue Stats
336W - 300L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
predator201212
Gilgamesh
Level 85
God Stats
50W - 50L
1,427 SR
Queue Stats
487W - 532L
1,399 Elo+
Solo
Team Averages
Level 125
1,544 SR
1,518 Elo+

VS

Team Averages
Level 112
1,400 SR
1,538 Elo+
Neith
Neith
Buzemann94
Neith
Level 107
God Stats
34W - 35L
1,580 SR
Queue Stats
320W - 321L
1,558 Elo+
Solo
Ne Zha
Ne Zha
Hakunamatata2913
Ne Zha
Level 141
God Stats
23W - 23L
1,517 SR
Queue Stats
478W - 469L
1,532 Elo+
Solo
Freya
Freya
MrBorges92
Freya
Level 104
God Stats
0W - 2L
1,214 SR
Queue Stats
75W - 69L
1,464 Elo+
Solo
Sylvanus
Sylvanus
mr_Lipo
Sylvanus
Level 119
God Stats
15W - 23L
1,411 SR
Queue Stats
105W - 98L
1,608 Elo+
Solo
Da Ji
Da Ji
xBijuxX
Da Ji
Level 89
God Stats
0W - 2L
1,281 SR
Queue Stats
137W - 149L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
4 / 1 / 2
11,594
644
7,240
12,562
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
AkuaMiku
Tiamat
18
11 / 0 / 10
13,400
744
14,304
8,966
6,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Mirukto
Nemesis
18
7 / 1 / 8
11,297
628
9,322
13,408
6,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 2 / 11
9,873
549
7,955
17,039
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
predator201212
Gilgamesh
16
0 / 2 / 2
10,340
574
9,836
14,899
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 4 / 3
8,361
465
7,180
13,644
4,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 2 / 2
9,418
523
9,918
16,616
12,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
13
3 / 9 / 0
8,455
470
4,551
13,465
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
mr_Lipo
Sylvanus
12
0 / 6 / 1
7,396
411
5,313
14,369
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
xBijuxX
Da Ji
13
2 / 4 / 2
8,044
447
5,724
13,440
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
25
Kills
6
6
Deaths
25
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
1
2
5
W
Tiamat
AkuaMiku
Tiamat
11
0
10
16
L
Neith
0
4
3
0.38
L
1
2
2
1
W
Nemesis
Mirukto
Nemesis
7
1
8
11
L
Freya
3
9
0
0.33
W
3
2
11
4.25
L
Sylvanus
mr_Lipo
Sylvanus
0
6
1
0.08
W
Gilgamesh
predator201212
Gilgamesh
0
2
2
0.5
L
Da Ji
xBijuxX
Da Ji
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,657
Damage
32,686
66,874
Taken
71,534
47,892
Mitigated
36,161
31,820
Healing
24,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,240
3,811
0
8,330
12,562
5,010
2,423
1,204
11,358
0
96,649
W
Tiamat
AkuaMiku
Tiamat
14,304
2,291
0
5,370
8,966
6,332
1,604
2,795
6,171
74,495
0
L
Neith
7,180
2,570
0
4,892
13,644
4,540
0
2,829
10,815
0
58,696
L
9,918
3,528
0
6,694
16,616
12,578
0
762
15,154
0
61,624
W
Nemesis
Mirukto
Nemesis
9,322
4,746
0
6,671
13,408
6,051
2,260
1,324
12,084
0
79,364
L
Freya
4,551
1,411
110
2,163
13,465
5,078
0
7,609
5,856
41,404
2,295
W
7,955
1,336
0
5,073
17,039
16,977
178
7,380
9,659
24,401
0
L
Sylvanus
mr_Lipo
Sylvanus
5,313
1,176
1,015
4,551
14,369
9,140
0
8,420
5,949
25,660
0
W
Gilgamesh
predator201212
Gilgamesh
9,836
1,988
0
6,376
14,899
13,522
612
636
14,263
0
64,804
L
Da Ji
xBijuxX
Da Ji
5,724
1,004
0
4,964
13,440
4,825
0
2,639
10,726
0
50,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,504
Gold Earned
41,674
604
Minions Killed
476
0
Camps Cleared
0
1,725,673
Distance Traveled
1,590,361
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,594
644
154
9
0
308,600
3
W
Tiamat
13,400
744
154
9
0
373,375
7
L
Neith
8,361
465
104
6
0
286,552
4
L
Ne Zha
9,418
523
132
7
0
353,049
2
W
Nemesis
11,297
628
134
7
0
389,657
5
L
Freya
8,455
470
112
6
0
293,472
1
W
Ymir
9,873
549
35
2
0
312,909
4
L
Sylvanus
7,396
411
37
2
0
299,852
3
W
Gilgamesh
10,340
574
127
7
0
341,132
2
L
Da Ji
8,044
447
91
5
0
357,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role