Player Matchup

Tiamat
Tiamat
GoH Hercules
Tiamat
Level 68
God Stats
3W - 6L
1,390 SR
Queue Stats
61W - 59L
1,482 Elo+
Party 1
Geb
Geb
GoHZeus
Geb
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 57L
1,583 Elo+
Party 1
Xbalanque
Xbalanque
Squ33ps
Xbalanque
Level 76
God Stats
1W - 1L
1,768 SR
Queue Stats
83W - 84L
1,486 Elo+
Solo
Team Averages
Level 72
1,552 SR
1,517 Elo+

VS

Team Averages
Level 72
1,538 SR
1,433 Elo+
Chaac
Chaac
Nukewarman
Chaac
Level 69
God Stats
5W - 1L
1,520 SR
Queue Stats
26W - 25L
1,299 Elo+
Party 2
Medusa
Medusa
Qlaaus
Medusa
Level 28
God Stats
18W - 14L
1,593 SR
Queue Stats
94W - 96L
1,474 Elo+
Solo
Nox
Nox
dieNkill20
Nox
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 7 / 1
10,264
604
12,391
14,054
7,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
11
0 / 8 / 2
9,878
581
9,186
20,592
9,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Squ33ps
Xbalanque
14
1 / 7 / 2
10,529
619
9,981
18,185
5,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
8 / 3 / 11
12,018
707
15,661
23,404
16,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Qlaaus
Medusa
13
4 / 0 / 9
11,382
670
10,131
10,127
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 1 / 10
12,609
742
16,895
11,111
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
22
22
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
7
1
0.36
L
Geb
0
8
2
0.13
W
Chaac
8
3
11
4.5
W
Medusa
Qlaaus
Medusa
4
0
9
8.5
L
Xbalanque
Squ33ps
Xbalanque
1
7
2
0.29
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,558
Damage
42,687
52,831
Taken
44,642
23,039
Mitigated
25,066
8,977
Healing
12,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,391
1,613
192
2,550
14,054
7,759
24
3,525
10,310
35,965
0
L
Geb
9,186
199
582
2,810
20,592
9,671
0
7,336
12,882
26,357
0
W
Chaac
15,661
1,494
462
8,980
23,404
16,877
1,044
10,152
12,630
0
47,043
W
Medusa
Qlaaus
Medusa
10,131
4,138
0
926
10,127
3,660
1,245
4,864
5,071
0
43,327
L
Xbalanque
Squ33ps
Xbalanque
9,981
6,572
0
2,843
18,185
5,609
282
5,188
12,693
0
64,250
W
16,895
527
0
2,023
11,111
4,529
780
5,930
4,997
55,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,671
Gold Earned
36,009
168
Minions Killed
173
0
Camps Cleared
0
790,112
Distance Traveled
930,921
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,264
604
58
3
0
256,995
1
L
Geb
9,878
581
24
1
0
285,207
3
W
Chaac
12,018
707
41
2
0
295,791
1
W
Medusa
11,382
670
52
3
0
311,482
2
L
Xbalanque
10,529
619
86
5
0
247,910
2
W
Nox
12,609
742
80
5
0
323,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role