Player Matchup

Anhur
Anhur
NoamTheKing10
Anhur
Level 67
God Stats
1W - 0L
1,781 SR
Queue Stats
9W - 6L
1,554 Elo+
Party 1
Bacchus
Bacchus
Tomer2003
Bacchus
Level 34
God Stats
5W - 2L
1,310 SR
Queue Stats
91W - 61L
1,657 Elo+
Party 1
Merlin
Merlin
Đeathbringer
Merlin
Level 129
God Stats
1W - 2L
1,328 SR
Queue Stats
87W - 46L
1,680 Elo+
Party 1
Team Averages
Level 77
1,473 SR
1,630 Elo+

VS

Team Averages
Level 73
1,391 SR
1,384 Elo+
Mulan
Mulan
LordManikin
Mulan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ZephroC
Tiamat
Level 109
God Stats
36W - 50L
1,509 SR
Queue Stats
460W - 515L
1,531 Elo+
Solo
Cupid
Cupid
iMSadi
Cupid
Level 5
God Stats
4W - 9L
1,164 SR
Queue Stats
68W - 122L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 4
7,554
755
4,361
6,158
1,941
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tomer2003
Bacchus
9
1 / 0 / 7
7,301
730
4,765
7,429
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 6
7,834
783
9,731
4,280
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,559
656
5,102
9,920
5,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
ZephroC
Tiamat
9
0 / 2 / 0
5,957
596
6,632
8,830
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
iMSadi
Cupid
8
0 / 5 / 0
5,755
576
1,910
6,092
1,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
5
0
4
7
W
Bacchus
Tomer2003
Bacchus
1
0
7
4.5
L
Tiamat
ZephroC
Tiamat
0
2
0
0
L
Cupid
iMSadi
Cupid
0
5
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,857
Damage
13,644
17,867
Taken
24,842
9,735
Mitigated
11,155
2,546
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,102
77
0
1,616
9,920
5,101
0
5,579
4,119
0
17,835
W
4,361
2,223
0
1,004
6,158
1,941
392
1,766
4,188
0
15,571
W
Bacchus
Tomer2003
Bacchus
4,765
432
0
917
7,429
6,366
140
3,173
3,898
8,919
0
L
Tiamat
ZephroC
Tiamat
6,632
616
0
3,698
8,830
4,355
19
4,428
4,270
22,638
0
L
Cupid
iMSadi
Cupid
1,910
600
138
867
6,092
1,699
0
3,996
1,820
0
9,477
W
9,731
432
0
625
4,280
1,428
70
1,035
3,113
48,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,689
Gold Earned
18,271
123
Minions Killed
94
0
Camps Cleared
0
552,129
Distance Traveled
545,620
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,559
656
27
3
0
188,751
4
W
Anhur
7,554
755
30
3
0
169,353
0
W
Bacchus
7,301
730
10
1
0
204,080
0
L
Tiamat
5,957
596
44
4
0
183,192
1
L
Cupid
5,755
576
23
2
0
173,677
0
W
Merlin
7,834
783
83
8
0
178,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role