Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Desolate sP
Cthulhu
Level 107
God Stats
2W - 2L
1,272 SR
Queue Stats
105W - 101L
1,478 Elo+
Solo
Odin
Odin
PortgasDGooner
Odin
Level 86
God Stats
1W - 1L
1,299 SR
Queue Stats
2W - 3L
1,400 Elo+
Solo
Bellona
Bellona
TC-TyberClassy
Bellona
Level 98
God Stats
9W - 12L
1,372 SR
Queue Stats
188W - 197L
1,424 Elo+
Solo
Anhur
Anhur
soup-CSSBN
Anhur
Level 151
God Stats
17W - 11L
1,413 SR
Queue Stats
432W - 437L
1,583 Elo+
Solo
Team Averages
Level 116
1,371 SR
1,477 Elo+

VS

Team Averages
Level 128
1,557 SR
1,560 Elo+
Chang'e
Chang'e
BAAKURA
Chang'e
Level 123
God Stats
23W - 14L
1,741 SR
Queue Stats
158W - 148L
1,601 Elo+
Solo
Artemis
Artemis
Du_klaust_doch
Artemis
Level 160
God Stats
11W - 13L
1,442 SR
Queue Stats
803W - 767L
1,519 Elo+
Solo
Scylla
Scylla
Esp1naca
Scylla
Level 131
God Stats
3W - 9L
1,325 SR
Queue Stats
342W - 373L
1,557 Elo+
Solo
Nemesis
Nemesis
JILICUERDA
Nemesis
Level 68
God Stats
4W - 3L
1,697 SR
Queue Stats
386W - 314L
1,507 Elo+
Solo
Ganesha
Ganesha
lucifer31000
Ganesha
Level 160
God Stats
3W - 8L
1,578 SR
Queue Stats
666W - 590L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
5 / 0 / 4
8,791
586
6,796
5,867
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Desolate sP
Cthulhu
11
2 / 1 / 9
7,969
531
8,442
13,014
7,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 0 / 2
9,208
614
4,456
10,935
7,289
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 3
7,871
525
3,529
9,920
6,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
17
7 / 0 / 0
10,550
703
5,062
10,392
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BAAKURA
Chang'e
15
0 / 1 / 0
8,707
580
6,525
8,050
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 2 / 0
6,995
466
6,798
6,870
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Esp1naca
Scylla
11
0 / 5 / 1
6,563
438
6,097
7,220
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JILICUERDA
Nemesis
13
2 / 3 / 0
7,485
499
5,174
11,221
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
lucifer31000
Ganesha
10
0 / 6 / 1
5,908
394
2,605
11,037
7,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
3
3
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
4
7
L
Chang'e
BAAKURA
Chang'e
0
1
0
0
W
Cthulhu
Desolate sP
Cthulhu
2
1
9
6.5
L
1
2
0
0.5
L
Scylla
Esp1naca
Scylla
0
5
1
0.1
L
Nemesis
JILICUERDA
Nemesis
2
3
0
0.67
W
1
0
2
2
W
2
2
3
1.75
L
Ganesha
lucifer31000
Ganesha
0
6
1
0.08
W
Anhur
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
27,199
50,128
Taken
44,398
27,949
Mitigated
19,308
16,760
Healing
10,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,796
924
0
1,850
5,867
3,741
202
1,755
4,004
39,790
0
L
Chang'e
BAAKURA
Chang'e
6,525
697
609
5,423
8,050
3,598
1,003
954
7,038
64,009
0
W
Cthulhu
Desolate sP
Cthulhu
8,442
906
471
2,048
13,014
7,103
0
5,432
7,414
27,519
0
L
6,798
1,186
0
1,411
6,870
2,199
0
1,468
5,390
0
37,427
L
Scylla
Esp1naca
Scylla
6,097
1,154
0
926
7,220
2,455
0
3,842
3,096
33,179
0
L
Nemesis
JILICUERDA
Nemesis
5,174
1,770
0
1,373
11,221
3,904
0
4,092
7,013
0
52,967
W
4,456
620
0
4,080
10,935
7,289
0
5,472
5,395
0
55,544
W
3,529
866
0
552
9,920
6,233
0
1,491
8,389
0
50,462
L
Ganesha
lucifer31000
Ganesha
2,605
316
0
391
11,037
7,152
0
4,331
6,623
21,592
0
W
Anhur
5,062
3,250
0
7,759
10,392
3,583
2,897
693
9,699
0
81,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
35,658
480
Minions Killed
455
0
Camps Cleared
0
1,475,218
Distance Traveled
1,302,907
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,791
586
83
6
0
329,033
3
L
Chang'e
8,707
580
167
11
0
255,375
3
W
Cthulhu
7,969
531
34
2
0
298,447
7
L
Artemis
6,995
466
80
5
0
241,989
3
L
Scylla
6,563
438
89
6
0
251,021
7
L
Nemesis
7,485
499
94
6
0
309,985
4
W
Odin
9,208
614
127
8
0
289,685
5
W
Bellona
7,871
525
91
6
0
302,012
3
L
Ganesha
5,908
394
25
2
0
244,537
3
W
Anhur
10,550
703
145
10
0
256,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role