Player Matchup

Ares
Ares
RomanKr
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anubis
Anubis
Smartfox2007
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
jt0424
Kumbhakarna
Level 28
God Stats
11W - 6L
1,837 SR
Queue Stats
125W - 105L
1,547 Elo+
Solo
Izanami
Izanami
我佛如来
Izanami
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
20W - 25L
1,301 Elo+
Solo
Ravana
Ravana
真神的愤恨
Ravana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 10
1,567 SR
1,470 Elo+

VS

Team Averages
Level 21
1,582 SR
1,409 Elo+
Fenrir
Fenrir
Netrozygus
Fenrir
Level 25
God Stats
8W - 11L
1,663 SR
Queue Stats
668W - 745L
1,368 Elo+
Solo
Skadi
Skadi
TTV_Simple_High
Skadi
Level 28
God Stats
10W - 3L
1,796 SR
Queue Stats
34W - 30L
1,445 Elo+
Solo
Chernobog
Chernobog
dstaw91
Chernobog
Level 27
God Stats
13W - 12L
1,512 SR
Queue Stats
190W - 256L
1,353 Elo+
Solo
Olorun
Olorun
tushujiu
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Yemoja
Yemoja
xx420tomas420xx
Yemoja
Level 21
God Stats
18W - 19L
1,437 SR
Queue Stats
130W - 137L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
RomanKr
Ares
8
1 / 8 / 1
5,500
423
2,284
9,936
6,902
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
8
1 / 8 / 3
5,762
443
4,746
7,647
2,969
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kumbhakarna
jt0424
Kumbhakarna
10
0 / 0 / 0
5,741
442
3,254
8,397
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
我佛如来
Izanami
12
4 / 2 / 2
7,380
568
4,598
6,887
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 1
6,458
497
5,996
9,495
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Netrozygus
Fenrir
12
7 / 1 / 3
7,480
575
4,470
10,277
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 2 / 5
6,965
536
4,575
4,789
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
dstaw91
Chernobog
12
7 / 2 / 2
7,533
579
8,782
8,850
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
tushujiu
Olorun
11
7 / 2 / 9
7,656
589
7,337
7,069
2,058
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 9
6,959
535
4,364
6,210
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
23
23
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Netrozygus
Fenrir
7
1
3
8.5
L
Ares
RomanKr
Ares
1
8
1
0.19
L
Anubis
1
8
3
0.31
W
1
2
5
1.75
W
Chernobog
dstaw91
Chernobog
7
2
2
4
L
Kumbhakarna
jt0424
Kumbhakarna
0
0
0
0
W
Olorun
tushujiu
Olorun
7
2
9
5.75
W
1
0
9
5.5
L
Izanami
我佛如来
Izanami
4
2
2
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,878
Damage
29,528
42,362
Taken
37,195
20,568
Mitigated
13,378
5,872
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Netrozygus
Fenrir
4,470
2,051
0
4,084
10,277
3,742
520
1,702
8,575
0
31,101
L
Ares
RomanKr
Ares
2,284
383
0
10
9,936
6,902
25
3,809
6,127
3,776
0
L
Anubis
4,746
1,495
0
642
7,647
2,969
0
3,253
4,394
16,983
0
W
4,575
2,388
0
225
4,789
1,671
844
712
4,077
0
36,183
W
Chernobog
dstaw91
Chernobog
8,782
6,241
0
2,907
8,850
2,314
1,045
2,865
5,985
0
36,335
L
Kumbhakarna
jt0424
Kumbhakarna
3,254
301
0
1,569
8,397
3,603
0
2,440
5,957
17,970
0
W
Olorun
tushujiu
Olorun
7,337
3,879
189
2,324
7,069
2,058
1,680
3,454
3,615
26,839
0
W
4,364
1,227
1,687
1,983
6,210
3,593
473
1,551
4,659
16,483
0
L
Izanami
我佛如来
Izanami
4,598
2,744
0
1,151
6,887
3,618
696
595
6,236
0
44,214
L
5,996
2,051
0
2,500
9,495
3,476
0
1,519
7,947
0
34,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
36,593
226
Minions Killed
246
0
Camps Cleared
0
1,109,503
Distance Traveled
1,108,319
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,480
575
50
4
0
256,777
0
L
Ares
5,500
423
4
0
0
218,850
1
L
Anubis
5,762
443
33
3
0
167,739
1
W
Skadi
6,965
536
69
5
0
243,144
0
W
Chernobog
7,533
579
58
4
0
219,821
2
L
Kumbhakarna
5,741
442
25
2
0
256,400
1
W
Olorun
7,656
589
43
3
0
188,289
1
W
Yemoja
6,959
535
26
2
0
200,288
0
L
Izanami
7,380
568
92
7
0
223,704
0
L
Ravana
6,458
497
72
6
0
242,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role