Player Matchup

Raijin
Raijin
Platinum V
 
Raijin
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
WafflesTXRanger
Nemesis
Gold III
Level 125
God Stats
59W - 38L
1,602 SR
Queue Stats
293W - 300L
1,488 MMR
Party 1
Achilles
Achilles
Gold I
aSackofOranges01
Achilles
Gold I
Level 158
God Stats
20W - 20L
1,623 SR
Queue Stats
272W - 262L
1,568 MMR
Solo
Ymir
Ymir
Gold I
captain_krackman
Ymir
Gold I
Level 101
God Stats
3W - 2L
1,807 SR
Queue Stats
312W - 313L
1,495 MMR
Party 1
Heimdallr
Heimdallr
Gold II
ultimatestorm34
Heimdallr
Gold II
Level 128
God Stats
4W - 3L
1,595 SR
Queue Stats
123W - 119L
1,569 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,625 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,545 SR
1,532 MMR
Terra
Terra
Bronze III
Allfonnzo
Terra
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
IIIInvictus
Cthulhu
Gold III
Level 149
God Stats
27W - 30L
1,577 SR
Queue Stats
625W - 628L
1,484 MMR
Solo
He Bo
He Bo
Gold III
Izyamami
He Bo
Gold III
Level 160
God Stats
7W - 10L
1,609 SR
Queue Stats
289W - 296L
1,404 MMR
Party 2
Fenrir
Fenrir
Platinum V
VirtualVirus20
Fenrir
Platinum V
Level 128
God Stats
6W - 16L
1,473 SR
Queue Stats
311W - 300L
1,740 MMR
Party 2
Anhur
Anhur
Gold II
zømbøy
Anhur
Gold II
Level 140
God Stats
6W - 9L
1,565 SR
Queue Stats
86W - 89L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 0 / 1
5,642
564
2,665
3,687
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 2
5,850
585
2,372
4,399
1,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 1 / 0
5,934
593
3,836
5,899
3,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 3
5,298
530
2,448
6,880
2,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heimdallr
ultimatestorm34
Heimdallr
11
3 / 0 / 0
6,642
664
4,879
5,482
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
JanusSetAthenaScyllaTiamat

VS

Bans
Guan YuChang'eKing ArthurTsukuyomiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Allfonnzo
Terra
8
0 / 2 / 1
4,627
463
1,632
6,569
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
IIIInvictus
Cthulhu
10
1 / 2 / 0
5,749
575
2,517
5,992
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Izyamami
He Bo
9
1 / 2 / 0
5,068
507
2,752
4,766
1,327
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 2
5,108
511
888
4,420
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
zømbøy
Anhur
9
0 / 1 / 0
5,079
508
3,208
4,903
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
2
2
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
1
1.5
L
Terra
Allfonnzo
Terra
0
2
1
0.25
L
Cthulhu
IIIInvictus
Cthulhu
1
2
0
0.5
L
He Bo
Izyamami
He Bo
1
2
0
0.5
L
0
0
2
1
W
1
0
2
2
W
2
1
0
2
W
0
1
3
1.5
W
Heimdallr
ultimatestorm34
Heimdallr
3
0
0
3
L
Anhur
zømbøy
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,200
Damage
10,997
26,347
Taken
26,650
10,003
Mitigated
10,871
6,863
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,665
112
0
1,409
3,687
1,295
0
1,940
1,747
31,446
0
L
Terra
Allfonnzo
Terra
1,632
420
167
2,073
6,569
2,439
0
1,982
4,531
11,984
0
L
Cthulhu
IIIInvictus
Cthulhu
2,517
301
0
1,814
5,992
4,515
0
0
5,992
31,882
0
L
He Bo
Izyamami
He Bo
2,752
115
0
700
4,766
1,327
0
2,071
2,497
25,601
0
L
888
262
0
591
4,420
1,559
0
317
4,061
0
26,164
W
2,372
1,077
0
278
4,399
1,377
0
292
4,107
0
36,853
W
3,836
1,167
0
1,768
5,899
3,186
0
2,330
3,569
0
28,778
W
2,448
362
0
1,000
6,880
2,607
112
1,980
4,900
12,239
0
W
Heimdallr
ultimatestorm34
Heimdallr
4,879
2,924
0
2,408
5,482
1,538
0
359
5,123
0
41,358
L
Anhur
zømbøy
Anhur
3,208
1,949
0
1,675
4,903
1,031
0
447
4,456
0
26,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,366
Gold Earned
25,631
322
Minions Killed
252
0
Camps Cleared
0
972,506
Distance Traveled
940,278
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,642
564
71
7
0
178,056
4
L
Terra
4,627
463
19
2
0
218,246
2
L
Cthulhu
5,749
575
63
6
0
176,671
3
L
He Bo
5,068
507
43
4
0
176,447
2
L
Fenrir
5,108
511
64
6
0
194,728
0
W
Nemesis
5,850
585
86
9
0
241,210
4
W
Achilles
5,934
593
65
7
0
207,939
0
W
Ymir
5,298
530
20
2
0
179,244
5
W
Heimdallr
6,642
664
80
8
0
166,057
5
L
Anhur
5,079
508
63
6
0
174,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role